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Multiple Mods at once?

boxleitnerb

Chieftain
Joined
Oct 26, 2005
Messages
26
I want to use for example the Lost Units mod and Dales Combat mod. How do I do that? Is it even possible to use more than one mod at a time?
 
This is possible with combining the XML using a program like WinMerge, and combining the SDK files then re-compiling it.
I wouldn't recommend the second one if you have no prior knowledge of C++.

(you're the user # 819'645'124 who has asked that question! ;) )
 
I am sorry, I didn't realize this. But to be honest, I find this procedure extremely silly. Why not something like Oblivion where you can select single mods just by activating them in a list prior to launching the game.
Modding friendly is something else...
 
boxleitnerb said:
...to be honest, I find this procedure extremely silly. [...] you can select single mods just by activating them in a list prior to launching the game.
Modding friendly is something else...

Well, that's the draw-back of an extremely moddable game ;) .
 
No, that is a not thought-through implementation! You can mod Oblivion to no end, there are Thousands of mods out there. And that is easily done!
 
I agree that Firaxis could have designed the modding system better. For instance, by allowing the XML files in mods to only contain changed things. Now they must be complete files and the originals are ignored.

See my sig for a mod combining program.
 
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