Multiple mods?q

GenocideBringer said:
Would making a new folder, and copying the folders for all the mods I want active at once into it work?

That depends. If any of the mods modify the same files, then you must make one file to contain the changes of the mods that modify it. For example, if mod A adds a unit "Ninja" and mod B adds a unit "Salesman" (and you wish to combine mods A & B), then you must modify all of the unit files so that the all contain the changed aspects of both mods.

Otherwise, if none of the mods you wish to combine modify any of the same files, you'd be fine just throwing them all into a new folder (an new *.ini may be necessary for you combo mod). Hope this helps :)
 
Hello,

I'm also trying to use several mods with civ 4. Earlier today I dl'd a bunch of 'em, like the Revolution & MAD nukes mods, only to find out I can pick 1 and that's it :(

So, I'm trying out the civmodder utility, and it says my custom assets directory doesn't look like an assets directory. I pointed it to C:\Docs & Settings...\my games\Warlords\Custom Assets. Is that correct? It says it may be ok if I know what I'm doing, but I don't know what I'm doing :)

So I'd better ask first to be on the safe side...
 
I'm not really sure, but I suspect you should point to the dircetory in which the game is installed, probably "C:\Program Files\Firaxis\blahblah..." or something like that, not towards the one in documents and settings... Just guessing here anyway
 
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