Multiple production doesn´t work anymore.

BUDDHAALIEN

Chieftain
Joined
Jan 24, 2017
Messages
74
I have 5 citys full of slaves and i am nearly to leave the medieval and advance to the renessaince. I tryed to change it in the settings with the city screen. In my capital are many wonders and religious wonders or should i say all of them in the capital. My problem is when i build a wonder the overflow production doesn´t flow in the next productions but in all citys. Even where are no slave specialist. I have nearly 30.000 production in the capital and can build medieval wonders in 2 turns on enternity speed if it would be a normal building from the stone age. I play china and try to have many Dairens before i research chivalery because of the bonuses. I can only produce 2 of them in a turn, but the overflow production is not put it in the next Dairen unit like in the buildings.
No overflow in the next. When i build guards and doctors they are produced only 1 unit in a turn. I am really frustrated to continue the game, because i put so much effort to have thousands of slaves for mega researche,money,grow and production and now i can´t produce stone age mounted units quick. Please help me to solve this problem
 
You have to build all your growth hindering units turns dedicated to making them unless something else new is going on.
 
What exactly do you mean ? What are growth hindering units ? I know only settlers. I must build settlers in all cities and the multiple production will work again ?
 
There's still (I think, since I haven't played for a while) the switch between "units built with food" and everything else.
Not sure which way it works (kinda forgot), but at least in one way it pauses the queue regardless of excess.
So, yeah, you should be aware that "units built with food" PAUSE production, no matter how annoying it is, lol.
I'm still extremely looking forward to the day when we can get rid of that switch in a legitimately working way, yeah.
 
What exactly do you mean ? What are growth hindering units ? I know only settlers. I must build settlers in all cities and the multiple production will work again ?
There's civics and traits which make military units build with food. In my current civiliztion. doctors and entertainers seem to require growth to stop, but viceroys seem to not at the same time. It's not clear which units qualify so you usually have to put them at the top of the queue to check.

I remember having my own issues with Settlers not overflowing. If I'm really worry about overflow, I use a smaller city.
 
I also changed the civic from military to vasall and other but it doesn´t work. Also though it has something to do with the additional food put in military units but it seems it hasn´t do to with it. I have the great wonder Zimbawe which allow to grow cities even when they produce with food.

Or has it to do with older civic buildings which aren´t disabled even when the civic is changed a lot of rounds ago ?
 
I think the trait Argricultural 1 "forces" this to happen so you can't shake it off with a civic change. Because of having a random leader, I ended up shaping my civ to have a dedicated production place.

I never seen Great Zimbawe work properly, but that seems to have been fix in a recent SVN update. I'm not even sure if it's suppose to make all cities have that effect.
 
I have no agricultural trait in my leadership. I´ve got creative 1, naturalist 1, organized 1, scientific 1 and philosophical 1. My goal is when i leave the medieval and advance to the renaissaince i make philosophical 2, organized 2 and naturalist 2 so i have no slave specialist penalities despite -1 food, but it change in the informatic era and every health slave specialist give me +1 gold and + 1 production. Maye i´ve god a religious wonder that put food points into production points for units. But it is definitly not. I don´t need this, because i got so many slaves that it should be everything build immidieately what i want if the game would function well, but not it doesn´t.
 
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