Predator145
King
- Joined
- May 22, 2020
- Messages
- 663
You can fight the medieval AI with ancient tech (something you'd have to often do on higher dif) because everything scales percentage wise. Pikes costs 50% more and deliver +50% performance. Then you get to gunpowder units. The musketman costs 2x pikes but gives a 1/3 boost. Yet cavalry costs 1/7 more, gets a 50% attack boost AND +1 movement. And cavalry are musketman's contemporaries, not rifles on the tech tree. The game is completely skewed towards offense. Did the devs think cannon support and the far cheaper relative cost of walls makes muskets balanced? Muskets without cannon support actually die to knights, Med Inf and Lbows in the open considering their cost. It's like fielding 30 s spears vs 20 s archers.
Do you think 60 s is a fair cost considering how early the unit appears? The AI benefits massively from this as it doesn't build them from scratch but upgrades its spears and pikes. The AI doesn't factor in cost or stats of defenders. Having 3 spears in a city is the same as having 3 muskets to it. The unit may be awful cost to stats wise. But any boost in stats is a boon for the rich and upgrade happy AI.
Do you think 60 s is a fair cost considering how early the unit appears? The AI benefits massively from this as it doesn't build them from scratch but upgrades its spears and pikes. The AI doesn't factor in cost or stats of defenders. Having 3 spears in a city is the same as having 3 muskets to it. The unit may be awful cost to stats wise. But any boost in stats is a boon for the rich and upgrade happy AI.