Must build buildings

brasch

Chieftain
Joined
Nov 8, 2017
Messages
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I am relatively new to the Community Patch Project, but I like it a lot.
My only problem is I don't really have a feeling for which buildings I should build always and which are more situational. Can someone provide me with a list of must have buildings in a city? (maybe even under certain circumstances?)
 
I am relatively new to the Community Patch Project, but I like it a lot.
My only problem is I don't really have a feeling for which buildings I should build always and which are more situational. Can someone provide me with a list of must have buildings in a city? (maybe even under certain circumstances?)

Very simple :
All of them

More seriously, in mid-late game, just look at the local unhappiness of your cities.
Illiteracy -> time to build a science building
Poverty -> time to build an economic building
...

And don't forget to invest in buildings, if you don't you will not be able to keep up with the AI in city devellopement, and you will fall under unhappiness :
Unhappiness is computed by comparing your cities to the median of all cities.
 
Monuments, Shrines (one to get pantheon, more if you want to found a religion), and Well/Water Mill might be the only buildings that have near universal support. Everything else can be situational, though all have benefits.

That said Councils, Barracks, Forges, and Arenas are good choices in all cities; the first two cover basic science, the last three production. Build Walls to handle unhappiness from crime and your city should be well situated to contribute to any strategy you wish to pursue.
 
You must have first a goal. For example, playing Morocco, you want to rush science, because your early game sucks. This means you are going to focus your buildings in science.
Then you need to know your surroundings. If you cannot place many cities and you have some good food area, then can play tall, meaning specialists. If your civ is going to have specialists, then, given the choice, build first the building with a specialist slot. (Make sure you can keep the growth). In this case, it's the library. If you can expand fairly well, and play wide, then you are going progress, meaning well developed cities, but little population, so the bulk of your yields is going to come from buildings. Given the choice, go first for buildings with higher yield output, usually the one without a specialist slot (amphitheater before writer guild, for example).

Also you need to set priorities for short/long term. For long term, going production, then gold, mixed with growth is the way to have all your buildings built in time. But for short term, you might need a barracks built right now, or an extra horseman, to help for an incoming fight. You must be prepared, for AI will attack you if they smell your weakness. Check once in a while how strong is your army, compared to your neighbours, and how aggressive their personalities are.

And finally, if your happiness is too low (under -10), then you might need to build something the helps making your people happy again. If crime is 4 and you haven't build a wall in the city, then it's about time. Temples help with religious divisions. You get the idea.
 
This is a little oversimplified, but it should be useful for a newer player

My priority list is monument, council, barracks, and well/waterwheel. These are buildings that every city should have very quickly under almost any circumstance.
If pursuing a religion, add the shrine to this list.

Then look for niche buildings for your starting location. Lighthouse on fishing luxuries, stoneworks if you have quarries, herbalist on jungle or forest, forge on mines.
If your civ has a unique building, give it a high priority
Then build the building that buffs your luxuries quickly (all luxuries get buffed by a certain type of building, for example furs are buffed by the caravansary, wine is buffed by the temple, etc).

After that, either look for synergy (arena +forge+armory; writer's guild + ampitheatre)or just the oldest buildings. Its a little bit counterintuitive, but generally the older buildings are more efficient than the newer ones (due to having a much lower cost). For example shrines are way better than temples.
 
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