Mutual Protection Pact

bumblearse

Chieftain
Joined
Dec 19, 2001
Messages
3
Location
Reading, England
Ok, I may be confused here, but someone help me if they can. My question is: Is it more trouble than it's worth making mutual protection pacts. After all, if I make a pact with the Zulu's and they go and make war with the Greeks, I don't want to get involved. Are they only really of use if you're a small civ and want protection from one of the larger ones? What have people made from them (money, cities etc...)? This comes from a game when I was freindly with a civ, but were forced to go to war with them because of a prior agreement, v. annoying.
 
If you have MPPs with two civs that go to war with each other, you will end up declaring war on whichever civ attacks with a unit first. The declaration of war does not affect you, only the actual aggression.
 
I always stay away from MPP's as the other civ is always moronically aggressive. It would be ok once in a while, but once the world really gets going in the middle ages you end up with a stagnant economy and no growth because of it...
 
MPPs can be useful if you are very selective. If you are on an island with only one other civ, it is useful to get an MPP with them. It gives you a secure land border, and if someone tries to invade your territory, you will actually get help fighting them off if you have given right of passage as well. Never sign an MPP with Zulus! They are almost always at war with someone, and they don't fight wars in name only so there will be aggression beyond your wildest imaginings. Sorry, I hate the Zulus unless they are weak, and then I taunt them mercilessly.
 
They're a very good way to get a 'Gracious' attitude from another Civ.
 
I sometimes sign MPPs if the civ that is offering is way ahead of me. Just so they won't come after me..more than likely. SOmetimes..you can use them to play catchup.:)
 
How do you taunt them, eyrei ? Sounds like fun :)
They were careful to be brown-nose polite in my last game.

And, what do you do to them to make others gracious, Cerryl ?

They may not be the same Zulus of Civ I, but first impressions will last ;)
 
I guess the taunting is mostly a figment of my imagination, but I do threaten them regularly. Sometimes I will renogiate peace to see what I can get from them. Sometimes I demand a right of passage agreement in the peace treaty, and then surround their capital with my obsolete military units like warriors, so that nothing goes in or comes out. Funny thing is, I don't do this to anybody but the Zulus, and usually I refrain unless they arbitrarily declared war on me because Shaka's military advisor told him his hundred Impi would defeat my 40 infantry.:p
 
I am sure there are many benefits to a mutual protection pact. Some of which have been outline by others here. I stay away from them just because it allows right of passage for each civ. I hate it when other civ's units are in my territory. I am fanatical about driving any foreign units on my soil. This is due to my warlike nature. I want the other civs to know as little about me as possible in the way of territory etc.

For the peacefull people I suppose it is good. Trust and goodwill and all that goody goody nonsense.

I have done alliances against a common enemy and I don't *think* that there was a right of passage in that. I could be wrong.
 
Correct me if I'm wrong but I didn't think that an MPP became activated if the player you have the agreement with attacks someone only if they are attacked by a third party. I'm sure that that is the way it worked out in my games.
 
One good use of MPP it´s having one with the enemy nation´s potential ally. That way you declare war and wait the attack geting that country on your side and off your back. :D
 
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