Mutual Protection

Depends on who attacks who. If Civ 1 attacks Civ 2 on Civ 2's territory, you will be on the side of Civ 2. If the situation is reversed, you are on the other side.
 
The first one who atack the other into his cultural border will be considered the agressor and thus you must declare war on them.
 
Originally posted by Tassadar
The first one who atack the other into his cultural border will be considered the agressor and thus you must declare war on them.

And you will deservedly take a reputation hit. After all, you are making more promises than you can keep.
 
hahahahahaha! thats right, biting off more than your mouth can chew. bad idea. the only promise i ever make is "i will wipe you all out, i am not your friend or your buddy or your protector, i am the bringer of death to your civilization!"

i am an offical MPP hater in the MPP haters club, right killer?:lol:
 
It helps not to have to care a lot about Rep... if you are in world Conquering mode, Rep matters to keep peace while you absorb theothers... I wanted to test this MPP situation, needing to Conquer England next in my program, but they had an MPP with Japan, and she was heighboring, and strong... really did not need two fronts... so, signed an MPP with Japan, and waited for England to attack. You can count on that happening sooner or later, and it did happen on the next turn. She declared war, and I let her make the first attack... Yes, with the MPP only one turn old, Japan declared for me against England.
Funny thing, though, her troops wandered all over my land (without an ROP) but I was not ready to kick them out, and besides she could cross my land to get to English cities. She did take one city -- pop one -- After I signed peace with England, 20+ turns later, I threw them out.
This is a huge world, and I am halfway there in 1810. This is the Kitten of Chaos map, and I have all or the Eurasian continent. It is getting to be too much to keep in my head... Too much land, too many cities, too many units.
 
So does the AI - it gets very expensive to make MPPs after you've started a war while in one.

But sometimes it becomes essential - especially when you are trying to provoke an attack.
 
MPP's are awesome. I love dragging my 'allies' into wars they wouldn't have fought otherwise by being a 'victim' when in fact I'm the aggressor. :lol:
 
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