MY Add a Civ Tutorial

I have tried to make a civ but I have the follow erorrs:

naamloos1yc0.png

naamloos2xi1.png

naamloosxu6.png


And this is my civ:
CIV
Thx, I hope that someone can repear my civ.
 
i'm not so good at reading dutch, but i think the middle one's because the Info about Barbarian in WorldPickerInfos.xml is wrong. And the buttom is because you mispelled something (ongeldig right? i dunno whats its name is in english.) the top one is completely unreadable for me. i hope it helps.
 
oh, i have a last question. Now because some of us have Warlords, we would like to have unique buildings. But how do you make them??
 
I have tried to make a civ but I have the follow erorrs:

naamloos1yc0.png

naamloos2xi1.png

naamloosxu6.png


And this is my civ:
CIV
Thx, I hope that someone can repear my civ.

those are usually syntax errors (and their possibly related :crazyeye: )


Image #1 Error:
check out that specific file CIV4CivilizationsInfos.xml file

and check line 2623 (3rd character) and there is a missing/wrong/extra syntax there (example comma(,)/period(.)/space( )/etc.) or a extra tagline

FYI the error gives you the file and what line caused the xml error :goodjob:


Image #2 Error:

that is related to Image #1 Error

short possible answer: I bet if you fix Image Error #1 - Error #2 will disappear :)



Long possilbe answer: Since all xml files are related (cross-reference) one syntax error in a particular xml file will screw up alot of other XML files and cause more/related errors :mad: - like in Image Error #2 :crazyeye:


Image #3 Error:

Im not sure about this... but there are 2 possible answers:

1) rename the file to

GameTextInfos_beligium.xml file (or any name you desire...following the format)
this should match the CIV4 format and work :goodjob:


or if that doesnt work try this:



2) I think the actual XML document has the wrong format properties...

This happened to me... :sad:
the easiest way to fix this is to take an existing original xml document and copy it to that file you want to replace.

take that copy and erase the contents...

copy all your tagline/data info from the beligiumtextinfos.xml file and put it in the copy (new xml document)

remove/delete that beliguimtextinfos.xml file from that directory

rename the copy (with your new data) to beliguimtextinfos.xml file

that should work :goodjob:


hope that helps ;)

please advise if that works... or if you need more info :)


have fun modding :king:

PS I only ask that next time please translate that errors to english so I can get a better clue on the error :D

I am an only an Ignorant uneducated American :lol:
 
Also, why does this have to be in the mod folder??? can I only use the Civ if I am in a mod game??? I just want the civ to be in the game as if it was a regular char.
 
Also, why does this have to be in the mod folder??? can I only use the Civ if I am in a mod game??? I just want the civ to be in the game as if it was a regular char.

er you asked this in the other forum so I am too lazy to retype...


here is my answer there:

then put your modded files in the custom assets folder
(make sure you follow the right path for the folders and modded files :goodjob: )

fyi: I find it easier to make my own "mod" to the mod folder if I want to play MP...therefore all the changes I put in the mod can be in one folder all my friends can d/l and load easier

but if you are playing SP only then put it in yourcustom assets folder

hope that helps ;)

:goodjob: :goodjob: :goodjob:
 
I've made a civilization for the new expansion pack but it doesn't show anything when the mod is loaded.

I followed the instructions in this tutorial but took the xml files from the beyond the sword assets folder and placed my new mod in the beyond the sword mod folder as opposed to the original game's equivalents.

When I load the mod (which is not a problem as it allow me to select it) I cannot select my new civilization; it is as if it doesn't exist. It doesn't appear in the civilopedia either.

I received no error messages when I loaded the mod. It did not ask me if it was ok to restart when I selected the mod, as it did with the original game, whether this is just a feature of the new expansion or part of the problem I don't know.

It didn't take me long to do so I deleted it and tried again but I have the same problem.

Apologies if this sort of issue has been dealt with in the past but any suggestions would be helpful.
 
can you make a barb civ the same way?
 
I've did like your tutorial but NOTHING works, yes I mean NOTHING. And when I load my "mod" is it wrong with every XML-file. What's happened to my civilization?


Gurra09
 
Everything works now except for an important detail.

When I load a new game with my civilization (Norwegian Empire) the game quit and a window come up:

Sid Meiers Civilization IV has got problems and must quit.


In real this message is in swedish (because I and my computer is swedish). What can be wrong? Everything works except for this important detail.


Gurra09
 
Now can I start a game with my new civilization, the problem is gone. But why is the flag white and not the Norway-flag I created?


Gurra09
 
Great tutorial! :goodjob:

However, I have a problem. How would I go about doing the same thing in BTS? Or am I stupid and didn't realize that the 1st post was for BTS?

Also, I checked teh forums for stuff on Civ-making in BTS.

Thanks for any replies! :)
 
usually your images are the wrong size (button images)

they must be 64x64 or the game with shutdown like that...

happened to me a lot

Funny, my images say they are 64x64, and yet, when I click on a Unique Unit or Unique Building in order to build it, the game crashes.

The image shows up fine in the Civlopedia, and when I click on it to make the unit. The game just crashes when I select it.

I'm playing Civ 4 BTS if that's critical.
 
hi, im a complete nood, and im tryin to get a created civ into the game, however, when i turn the game on, my civ does not appear at all, anywhere; i also do not get any error messages, so i dont know what i did wrong. somebody help!!
 
How do you make it so you can play with more than 18 civs in one game? I've managed to add some new civs, however in custom game it only goes up to 18 slots for civs.

I've seen some massive sized map mods that allow for up to around 40 or so, so I'm just wondering how they made that possible, and is it possible in a regular huge map game (custom assets/custom game)?
 
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