Black Rose
Chieftain
* An intro movie that you cannot skip until after a long time. On the contrary to what some might say, it takes a lot less time if you manually switch off the intro movie, it really sucks up a lot of resources (manually edit file in civ5 folder).
* Not correct tile improvement display when selecting worker actions, sometimes wrong yield. Especially the case if a forest is to be chopped down.
* City state settlers that don't move away from a civ's borders, they stand immobile for the rest of the game if they can't settle down at the exact spot.
* Too long wait after attack, especially when range-attacking land units with a ship.
* Enemy not using settlers well, standing inside territory rather than settling down somewhere nearby.
* Great General couldn't pass an enemy scout, even while moving on my own roads.
* Research agreement: Greece declared war with me two turns after entering a research agreement, a benefit that should come after 90 turns (I play at marathon speed), which instantly gave us the benefit of a free tech. Is the AI exploiting a bug in the game?
* Diplo-message from the french between turns, and then the russians, saying the same thing: "I've noticed your relationship with Augustus Ceasar. While that's nice, it would be best that you leave their protection to us." Right after, the french took back its guarantee to protect a city state I was allied with. Now, is this a spelling error, where my own leader name appears instead of the city state I'm allied with?
* Memory/graphic bug? - Barbarian spearman unit sign without unit, passed through without any incident, but the sign remained at low red health bar. It was next to a rival city I had Open Borders agreement with.
* Memory/graphic issue? - One of the cows on a coastal tile was actually standing in the sea.
* Ocean tiles trapped between ice and land is called "lake" without "fresh water"
* Skip the "a" in "[City] will produce A [wonder] in XX turns".
* Peace treaties should be longer than 10 turns at long game speeds (marathon).
* Spending all ship movement, and then gaining an upgrade or promotion that gives the ship +1 move, will not wake the ship unit so that you can spend 1 more movement the same turn.
* Must you declare that you protect a city state EVERY turn? It doesn't remain in effect, and you cannot withdraw the protection like you see other civs do as a "public declaration".
* Gifted a unit to a city state, but it never arrived. It was a 1000 gold Legion, so it annoyed me very much.
* Not correct tile improvement display when selecting worker actions, sometimes wrong yield. Especially the case if a forest is to be chopped down.
* City state settlers that don't move away from a civ's borders, they stand immobile for the rest of the game if they can't settle down at the exact spot.
* Too long wait after attack, especially when range-attacking land units with a ship.
* Enemy not using settlers well, standing inside territory rather than settling down somewhere nearby.
* Great General couldn't pass an enemy scout, even while moving on my own roads.
* Research agreement: Greece declared war with me two turns after entering a research agreement, a benefit that should come after 90 turns (I play at marathon speed), which instantly gave us the benefit of a free tech. Is the AI exploiting a bug in the game?
* Diplo-message from the french between turns, and then the russians, saying the same thing: "I've noticed your relationship with Augustus Ceasar. While that's nice, it would be best that you leave their protection to us." Right after, the french took back its guarantee to protect a city state I was allied with. Now, is this a spelling error, where my own leader name appears instead of the city state I'm allied with?
* Memory/graphic bug? - Barbarian spearman unit sign without unit, passed through without any incident, but the sign remained at low red health bar. It was next to a rival city I had Open Borders agreement with.
* Memory/graphic issue? - One of the cows on a coastal tile was actually standing in the sea.
* Ocean tiles trapped between ice and land is called "lake" without "fresh water"
* Skip the "a" in "[City] will produce A [wonder] in XX turns".
* Peace treaties should be longer than 10 turns at long game speeds (marathon).
* Spending all ship movement, and then gaining an upgrade or promotion that gives the ship +1 move, will not wake the ship unit so that you can spend 1 more movement the same turn.
* Must you declare that you protect a city state EVERY turn? It doesn't remain in effect, and you cannot withdraw the protection like you see other civs do as a "public declaration".
* Gifted a unit to a city state, but it never arrived. It was a 1000 gold Legion, so it annoyed me very much.