There are several resources given by buildings that don’t affect anything. This is a list of them and possible buildings that they could affect or enable. At least three buildings affected/enabled are needed for a resource to be satisfactory.
Advanced Replicator: +5

% to factory buildings like the Molecluar Assembler.
Aerogel: +1

% to 3D Printing Mills.
Algae: +1

% to Super and Hypermarket like other food items.
Alice Matter: Don't know.
Artisan Planets: Enable a building akin to Planetary Art Show or give +25

to Distant, Transstealler, and Intersteller Colonies.
Atomically Precise Alloys: +1

% to Alpha Assembler.
Beads: +1

% and +1

% to Barber and Hair Salon.
Berlinite: +1

% and +1

% to Pottery Factory and +1

% to Chemistry Lab.
Berries: +1

% to Hypermarket like other food items.
Bionic Suits: +1

% to Delta Assembler and +1

% to Athletic Megacomplex.
Borax: +1

% to Forges and Foundries.
Caseium: +10

% to Atomic Clock.
Calculators: +1

% and +1

% to all Schools. Required for future buildings like the Laboratory.
Candles: +1

% to all non-Industrial Housing (Hovels for instance).