Transient Thinkers
"The Philosopher"
Passive, DISCOVER
It is only when man ceases to look beyond himself for clues to
his mortality that he begins to learn of humanity. Do not look to
God for answers, for prayer is the final act of desperation.
-- Transient Avelon Sollar,
"First Principles of the Way"
Leader: High Lord Avelon Sollar
Background: Unity Philosopher
Agenda: Philosophical Eudaimonia
Tech: Social Psych
+1 Efficiency (Well-thought out courses of action waste little)
+2 Planet (Doctrine of coexistence)
-2 Morale (Doctrine of coexistence)
-1 Growth (Intellectual stimulation takes precedence over physical)
-2 Probe (Open-minded citizens are easily swayed)
Free tech: Social Psych
Free Children's Creche in each base
Values Knowledge
Preferred Governing style: Green Democracy
Forbidden: Fundamentalism
Bases:
Transcendence
Sojourn
Transmigration
Enlightenment
Edification
Lucid
Guidance
Arete
Acme
Apogee
Zenith
Sea bases:
Passage
Oddysey
Traverse
Voyage
Venture
---
I like them... Even though I'm using Fungus Boy's graphics. When starting on a small island or right next to Hivehead or Madness, the -2 morale really hurts - and going into a Democracy for growth hurts even more. If on a fairly large island by myself, though, I can usually keep up with Zak.
Thoughts? I have a working quote recorded and the game files if anyone wants the faction - though sadly no custom art to offer with it.
"The Philosopher"
Passive, DISCOVER
It is only when man ceases to look beyond himself for clues to
his mortality that he begins to learn of humanity. Do not look to
God for answers, for prayer is the final act of desperation.
-- Transient Avelon Sollar,
"First Principles of the Way"
Leader: High Lord Avelon Sollar
Background: Unity Philosopher
Agenda: Philosophical Eudaimonia
Tech: Social Psych
+1 Efficiency (Well-thought out courses of action waste little)
+2 Planet (Doctrine of coexistence)
-2 Morale (Doctrine of coexistence)
-1 Growth (Intellectual stimulation takes precedence over physical)
-2 Probe (Open-minded citizens are easily swayed)
Free tech: Social Psych
Free Children's Creche in each base
Values Knowledge
Preferred Governing style: Green Democracy
Forbidden: Fundamentalism
Bases:
Transcendence
Sojourn
Transmigration
Enlightenment
Edification
Lucid
Guidance
Arete
Acme
Apogee
Zenith
Sea bases:
Passage
Oddysey
Traverse
Voyage
Venture
---
I like them... Even though I'm using Fungus Boy's graphics. When starting on a small island or right next to Hivehead or Madness, the -2 morale really hurts - and going into a Democracy for growth hurts even more. If on a fairly large island by myself, though, I can usually keep up with Zak.
Thoughts? I have a working quote recorded and the game files if anyone wants the faction - though sadly no custom art to offer with it.