Revised 2 times on Tuesday, November 5th
Thank you all for your feedback, and I have noticed the errors I made. Corrections are directly below this message in bold.
I am using Rome as an example only, and am not referring to their abilities and advantages. I have removed the scout frm the strategy, realizing they have no initial benifit fortified; although i have removed the scout, fortifying the scout would stop it from interrupting your turn by being automaticly selected, the only other way i know to do this is to press wait, but that just waits till the end of the turn. Archers do not have a first strike, but they will fire at passerbys Thank you for calling this to my attention, I was mis-using the term "first strike". And finnally, creating a barracks makes all of the units you create veteran instead of regular, i find this extremly beneficial in most games I play. This strategy works just fine on all of the games I played on multiple difficulties. But it may just be me that it works for. Thank you all for correcting me, and I have revised the strategy below.
This is the Defense Strategy I use to protect my towns. Let me know any feedback, or if you like it so i can improve it (constructive critisism only please). Also let me know if i mis-used a term, or mis-spelled something.
Version 1: Inside a town
Note: Let us assume my capital city is "Rome."
Upon creation of Rome I will immediatly begin the construction of a barracks, and queue a long range unit (archer). During the construction of the archer and barracks. On completion of the archer, I immediatley fortify it. I then begin building a melee unit (pikeman, etc.). Now from my experience, when an enemy comes to attack my town, the archer will gain something of a first stirke (please let me know if this is correct). Upgrade units as much as possible to increase effectiveness.
Version 2: Outside of a town
Note: Version 2 works best on a hill
Note: I am assuming you will be using this on a hill
First you must find the area you want to defend. After you locate an area (preferably with a hill) build a fortress on the hill. Place a long range unit (preferably more than 1) on the fortress on the hill {From my knowledge this grants you the ability to attack passerby enemys}.
Thank you all for your feedback, and I have noticed the errors I made. Corrections are directly below this message in bold.
I am using Rome as an example only, and am not referring to their abilities and advantages. I have removed the scout frm the strategy, realizing they have no initial benifit fortified; although i have removed the scout, fortifying the scout would stop it from interrupting your turn by being automaticly selected, the only other way i know to do this is to press wait, but that just waits till the end of the turn. Archers do not have a first strike, but they will fire at passerbys Thank you for calling this to my attention, I was mis-using the term "first strike". And finnally, creating a barracks makes all of the units you create veteran instead of regular, i find this extremly beneficial in most games I play. This strategy works just fine on all of the games I played on multiple difficulties. But it may just be me that it works for. Thank you all for correcting me, and I have revised the strategy below.
This is the Defense Strategy I use to protect my towns. Let me know any feedback, or if you like it so i can improve it (constructive critisism only please). Also let me know if i mis-used a term, or mis-spelled something.
Version 1: Inside a town
Note: Let us assume my capital city is "Rome."
Upon creation of Rome I will immediatly begin the construction of a barracks, and queue a long range unit (archer). During the construction of the archer and barracks. On completion of the archer, I immediatley fortify it. I then begin building a melee unit (pikeman, etc.). Now from my experience, when an enemy comes to attack my town, the archer will gain something of a first stirke (please let me know if this is correct). Upgrade units as much as possible to increase effectiveness.
Version 2: Outside of a town
Note: Version 2 works best on a hill
Note: I am assuming you will be using this on a hill
First you must find the area you want to defend. After you locate an area (preferably with a hill) build a fortress on the hill. Place a long range unit (preferably more than 1) on the fortress on the hill {From my knowledge this grants you the ability to attack passerby enemys}.