Now that the 3.13 patch allows blitz for naval units, attaching a GG to a ship is both great fun and a strong military tactic.
In my current game, I'm playing at monarch to get a better feel for the new patch (so far I don't really notice much difference except the AI does seem to tech better). Played a standard size shuffle map with random leader and drew Gilgamesh and an archipelago. I had stone, decent production and good food in the capital, and went with a wonder spam/settled specialist economy with Great Lighthouse and Colossus for a little bonus commerce. I used one of my favorite tech tactics for this kind of game, and after Civil Service, beelined to chemistry then got phi/paper/edu/liberalism and took astronomy to open up privateers and frigates. Built a dozen or so privateers to generate a great general, then attached him to a frigate, taking leadership, combat 3 and blitz for promotions (was built with 6 exp ... drydocks + theocracy).
Been at war with someone ever since, primarily naval battles. My next beeline was to combustion to upgrade my Cao Cao (the great general) to a destroyer. I first took drill 1-4 then went back and promoted to combat 6. It's about 1890 and Cao Cao is just shy of 170 exp for level 14. 3-6 first strikes, +75% strength, +10% healing, -60% collateral damage, double exp gained. He's killed as many as 5 enemy boats in a turn, and hasn't taken a scratch against frigates and caravels for the last 40 battles or so. Lizzy has just finished combustion and hooked up oil, so I'll soon get to see how he does against other destroyers. I'm thinking odds should still be about 99% ... Cao Cao against a combat 2 destroyer should be almost exactly the same as a drill4 privateer against a galleon which IIRC is 98.6 or 99.2%. I'm thinking the next promotions should be tactics and flanking 1 and 2 to cut the chance of dying in half.
Aside from the fun factor, I can see several advantages to this ...
Can get away with a few less ships. The GG ship gets damaged less and can kill as many ships as it can reach.
If the GG ship is in range, can take out many ships in an enemy sneak attack in one turn.
If the game gets to the point that the enemy is fielding destroyers, rather than losing a ship for every 2-3 killed, the GG ship, if it has gotten to combat 6, should survive dozens of battles, and once upgraded to a missile ship, should have 99% odds against any ship the AI can throw at it.
Better than an academy? Maybe not, but definitely more fun.
In my current game, I'm playing at monarch to get a better feel for the new patch (so far I don't really notice much difference except the AI does seem to tech better). Played a standard size shuffle map with random leader and drew Gilgamesh and an archipelago. I had stone, decent production and good food in the capital, and went with a wonder spam/settled specialist economy with Great Lighthouse and Colossus for a little bonus commerce. I used one of my favorite tech tactics for this kind of game, and after Civil Service, beelined to chemistry then got phi/paper/edu/liberalism and took astronomy to open up privateers and frigates. Built a dozen or so privateers to generate a great general, then attached him to a frigate, taking leadership, combat 3 and blitz for promotions (was built with 6 exp ... drydocks + theocracy).
Been at war with someone ever since, primarily naval battles. My next beeline was to combustion to upgrade my Cao Cao (the great general) to a destroyer. I first took drill 1-4 then went back and promoted to combat 6. It's about 1890 and Cao Cao is just shy of 170 exp for level 14. 3-6 first strikes, +75% strength, +10% healing, -60% collateral damage, double exp gained. He's killed as many as 5 enemy boats in a turn, and hasn't taken a scratch against frigates and caravels for the last 40 battles or so. Lizzy has just finished combustion and hooked up oil, so I'll soon get to see how he does against other destroyers. I'm thinking odds should still be about 99% ... Cao Cao against a combat 2 destroyer should be almost exactly the same as a drill4 privateer against a galleon which IIRC is 98.6 or 99.2%. I'm thinking the next promotions should be tactics and flanking 1 and 2 to cut the chance of dying in half.
Aside from the fun factor, I can see several advantages to this ...
Can get away with a few less ships. The GG ship gets damaged less and can kill as many ships as it can reach.
If the GG ship is in range, can take out many ships in an enemy sneak attack in one turn.
If the game gets to the point that the enemy is fielding destroyers, rather than losing a ship for every 2-3 killed, the GG ship, if it has gotten to combat 6, should survive dozens of battles, and once upgraded to a missile ship, should have 99% odds against any ship the AI can throw at it.
Better than an academy? Maybe not, but definitely more fun.