CBPE
Warlord
I'm playing on Monarch level (usally I win on Prince, usually by Space Victory) but I've almost always the same problems.
1) I have few cities (compared with the AI's ones). In the start, I often decide that is better to continue to grow my cities then "to waste" several turns to build settlers: "It takes only 2 turns to add 1 pop, so I can work the cottaged river tile, maybe it's better wait...." but then "It takes only 3 turns to add 1 pop, so I can work the mined hill, maybe it's better wait..." ... and so on and on...
The result, it's that after a bit, I'm boxed by the cultural borders of the opponents that are "crazy REXing".... I'm not enthusiastic to place a settler in the opposite side of the continent, and I found often something better (or maybe worse) to do.
So I remain blocked with 4, maybe 5 cities, often all well placed and developed, but in short supply of expance (sometimes, I've the big pop but the lower territory).
2) "First: I have to grow... so I need a granary"....
"Oh, this is a costal city, of course I need I lighthouse".....
"Mmmmhhh.... Alphabet, well, I'll need 6 Universities for Oxford, so I'd better to start to build 6 Libraries"....
"OK, Metal Casting, I build a Forge in this city, so I'll be able to build quickly the next buildings, oh maybe also in this city, oh also in this one, and in this one"....
Ok, for me it's clear the concept of the specialization, (I start to think what kind every city has to be since from the DOT mapping) but....
"This is a production city, I've not reached yet the happy cap but I have -3 unhealty.... I can have healty bonus from the grocer! Build it!"
"This is the science city, but I've reached the happy cap... mmmm.... I've luxury resources, so build a forge!"
At the end, pratically, all my cities have:
granary
lighthouse/harbour (if coastal)
courthouse
library
forge
barracks
stable
aqueduct
grocer
market
.......
3) Often I prefer to build a building that consolidate my economy and allow me to grow than to build military units. I often have a good/strong economy (often I'm the tech leader or the second) but I'm in the lower rank of military... I usually have enough units to protect my cities but not enough to expand by war (let's see point 1)
Are there few but definite criteri to estabilish what to build and, above all, WHAT NOT?!?
1) I have few cities (compared with the AI's ones). In the start, I often decide that is better to continue to grow my cities then "to waste" several turns to build settlers: "It takes only 2 turns to add 1 pop, so I can work the cottaged river tile, maybe it's better wait...." but then "It takes only 3 turns to add 1 pop, so I can work the mined hill, maybe it's better wait..." ... and so on and on...
The result, it's that after a bit, I'm boxed by the cultural borders of the opponents that are "crazy REXing".... I'm not enthusiastic to place a settler in the opposite side of the continent, and I found often something better (or maybe worse) to do.
So I remain blocked with 4, maybe 5 cities, often all well placed and developed, but in short supply of expance (sometimes, I've the big pop but the lower territory).
2) "First: I have to grow... so I need a granary"....
"Oh, this is a costal city, of course I need I lighthouse".....
"Mmmmhhh.... Alphabet, well, I'll need 6 Universities for Oxford, so I'd better to start to build 6 Libraries"....
"OK, Metal Casting, I build a Forge in this city, so I'll be able to build quickly the next buildings, oh maybe also in this city, oh also in this one, and in this one"....
Ok, for me it's clear the concept of the specialization, (I start to think what kind every city has to be since from the DOT mapping) but....
"This is a production city, I've not reached yet the happy cap but I have -3 unhealty.... I can have healty bonus from the grocer! Build it!"
"This is the science city, but I've reached the happy cap... mmmm.... I've luxury resources, so build a forge!"
At the end, pratically, all my cities have:
granary
lighthouse/harbour (if coastal)
courthouse
library
forge
barracks
stable
aqueduct
grocer
market
.......
3) Often I prefer to build a building that consolidate my economy and allow me to grow than to build military units. I often have a good/strong economy (often I'm the tech leader or the second) but I'm in the lower rank of military... I usually have enough units to protect my cities but not enough to expand by war (let's see point 1)
Are there few but definite criteri to estabilish what to build and, above all, WHAT NOT?!?