My first Boudica strat

futurehermit

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Well, I'm looking forward to playing Boudica in the xpac :D

And here is the first strat I came up with :D

Stonehenge-Oracle early on. Take monarchy. This unlocks feudalism. Theocracy lightbulb. The goal is to get vassalage and theocracy earlyish. If you have no other religion you will at least have christianity.

Early war. You want to generate two great generals. Try to get them asap. First one medic3/march. Second one settled in HE city.

With barracks/vassalage/theocracy/MI you will have 9xp, which is enough for 3 promotions for a charismatic leader :goodjob: With free combat one that means you can take combat 2, combat 3, and march :D These units will be rapidly healed on the move by your medic-3 unit :D

That means you can pump out guerrila-march melee units to gleefully conquer your neighbours. With early feudalism you can secure yourself some early vassals that could regrow to become respectable allies.

Go, go Boudica :D :goodjob:

p.s., forgot to say that you can add barrage 3 catapults as well :D :D :D
 
Boudica will probably be the first new leader from BTS I'll try out (Pericles is intriguing as well). Those traits sound awesome in combination for the reasons mentioned by Hermit. I haven't really played the Celts before, so I don't know how strong their UU are, compared to other civs. My impression is, that it's not a top tier unit though...

Can Boudica build level 4 units out of the gate in the Heroic Epic city, combined with the +XP civics, traits and Barracks + one MI? :crazyeye:
 
Can Boudica build level 4 units out of the gate in the Heroic Epic city, combined with the +XP civics, traits and Barracks + one MI?

Aggressive = free combat 1 promotion

Barracks = 3xp = 1 promotion (needs 2xp, combat 2)

MI = 2xp (5xp) = 1 promotion (needs 4xp, combat 3)

Theocracy + vassalage = 4xp (9xp) = 1 promotion (needs 9xp, medic)

The UU is basically a sword that has the guerrila promotion and can be built with copper or iron. So, basically, if you don't have iron you will probably have copper so the UU is pretty much guaranteed. It's an underwhelming unit otherwise, but a free promotion that upgrades is nothing to sneeze at.
 
I have to admit I was a little shocked that they included an Aggressive+Charismatic leader. It sort of makes any other aggressive combination pale in comparison.

Maybe this was their plan all along, and that's why the Celtic UU is so poor. But if that's the case...poor Brennus.

Anyway, your strat sounds good; seems like the best way to leverage her traits. But to quibble a bit, I wouldn't give March to your Medic III unit, since that unit shouldn't be engaging in combat if it can be avoided (and March only applies to the unit that has it.)
 
Good point. What is a more useful promotion for a medic3 unit?

I think Brennus is still alright. He's got some options. Charismatic and spiritual are great traits. The UU is ok. I just forget he has a UB and then he's a respectable leader...although his starting techs are kinda "meh"
 
Actually, with 3 promotions (+Dun) you can even consider building a "surprise assault troop" consisting of combat I/guerilla II/CR2 gallic warrior/+supporting melee units. With 65% bonus on city attack you can easily kill off 2 or 3 border cities with a hill nearby by surprise without giving them any chance to whip defenders. Then you follow with your medic units and city defenders when the roads are available. Mostly after the first battle some of your assault team units will gain CR3 with Bourdica's traits. I don't know this can be countered.

This make walling the border cities even more important.
 
I usually end up with a chariot as my Medic III unit. Since there is only one extra promotion I usually go with Morale. You can use the extra movement to help catch up to the main forces after you have been hanging back healing the wounded. You can also pop out onto clear terrain, pillage, and hop back onto the SOD.

With charismatic if you get a chariot to XP 11, then you would have two extra promotions available, so you could go Flanking and Sentry so you would not have to have an extra unit for that.

If you don't have horses then you are forced to go with Morale just so you can move two. But since you are aggressive you get Combat I for free, so there is an extra promotion available. You don't really want anything that would enhance the chance of it defending so I'm at a loss as what would be a useful promotion. I guess Leadership, so that you would get more GG points for killing the maimed.
 
Honestly, I think the Gallic Warrior is rather similar to the Jaguar Warrior in terms of quality. It's a bit stronger, but does require resources. I always thought they were rather underwhelming, but after playing a new Monty game, I kind of like them.

My Monty game was on the huge 18-civs map, and I found that the Jaguar Warriors weren't so bad on offense, purely because they could be really fast. They cost me just as much as axemen did, and admittedly weren't quite as good against melee units, but I had a couple axes tag along for those, and mostly i found the AI defended its cities with archers anyways, which means there's not a large difference.

It might have been a map quirk, but the Americas had a whole lot of forest and jungle, meaning the woodsman II upgrade was beautiful for flying around. The free combat I mitigates using a promotion on a non-combat benefit, and I know the bonuses helped protect my stacks from retaliation.

I can see something similar working for Boudicia.

Hmm, I can also think of a nice 2nd wave attack strategy. If your first attack is axes and/or gallic warriors, and you prep for a second expansion wave with macemen, you could build an explorer unit (with Compass) and attach a GG so they're a medic 3 unit. Lvl 4 is less than 20 xp, right? Especially with Cha? If you can build this explorer in futurehermit's HE/MI city, you could reach 29 xp with a GG, which i think is lvl 6 ( (6^2 +1)*.75 = (37*.75) = 27.75). Give your explorer combat 1 + medic I-III, and Woodsman II, Guerilla II. Now your medic can be anywhere you want pretty much anytime you want. Double moves on forest or hills w/ base move of 2 gives a 4 tile range. Ironically enough, he'd make a decent backup defender, which is not what you want (though if he lasts until the cav/gren set of fights he'll never defend), as on a forested hill he'd be str 4 + 110% + whatever you get from just being on a hill/in a forest.

But I think a 4 move medic III would be excellent for assisting in medieval campaigns.
 
Why doesn't somebody just mod Brennus' traits to Agg/Cha and try it out now? It's not hard to do -- so easy, a Celt-man could do it!

[/End Pun]
 
I've been focussing on the cha trait all week this week. First with Nappy, now with Washington. Both cases turned out to feature an axe rush due to neighbors right next door.

Promos come fast. Pretty soon you have half a dozen combat I, CR I axes. And swords can really take out an enemy capitol by themselves if you get there before they get longbows, even against a 40% culture buffer. So, dont diss the Gaelic Warrior before you try it.

Maybe I'll give Brennus a spin next.
 
Actually guerilla II is more useful than woodman II in later games, as most forests/jungles have been chopped by the middle of the games. Montzy' jaguars are only strong in their period when trees are still abundant, Celts' units carrying their guerilla II, when upgraded, are still very useful as hills will not go away. A stack of guerilla II/combat III riflemen plus a guerilla II/combat I/medic II unit is a super pain in the axx. Moving them around to destroy all your opponents' mines and lumbermines on hills will simply disable them.
 
Good point. What is a more useful promotion for a medic3 unit?

I think Brennus is still alright. He's got some options. Charismatic and spiritual are great traits. The UU is ok. I just forget he has a UB and then he's a respectable leader...although his starting techs are kinda "meh"

I always give the medic3 unit which is almost always a chariot +1 movement promotion so it can switch fast between different stacks.
 
Yeah, +1 movement is usually a good option. Also, if it has Flanking I sometimes give it the increased visibility promo.
 
I ran an experiment on this tonight. For some reason none of my units were getting their free combat 1 promotion.

Also my warriors were not given their free Guerilla promotion after making the special building. But maybe that's supposed to be that way. I really never use this leader.
 
Probably because warriors can't get a guerilla promotion.... Also the free combat is only for melee and gunpowder units if agressive.
 
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