BasketCase
Username sez it all
You won't be disappointed, T. More ownage follows!
It's 1060 AD. Fourth turn of the Third Zulu War. The Zulu empire has been chopped in two by a blockade on the isthmus west of New Bapedi, cutting off the western half of the empire from reinforcements. The western half will be my target for tonight. Flipopolis and Korbelgrad, with their huge food surpluses, will be my settler pumps with which to claim the newly liberated territory.
The following images show what's what. Flipopolis, my key military center for most of the war, is boxed in red as a reference point.
Here's the west half of the Zulu empire.....
....and the east half.
During tonight's engagement, the Persians move several units--five or six cavalry, a few riflemen, and their army of Immortals--through my territory in search of Zulus to destroy. Tough luck, guys. I do the conquering around here.
I sort my full-health offensive units--rail lines are very nice for moving units into separate stacks to organize your forces. I have four veteran Sipahis and two elites that are ready for action; four more full-health veterans are up north, where Old Bapedi used to be before it was turned into a parking lot.
1070 AD: The two elites and four of the veterans are able to attack Umfolozi (way up top and a little west) this turn. The city has five spice tiles next to it. Its second defender is an Impi--which manages to red-line one of my elite Sipahis! Though it's close, Umfolozi is destroyed without losses, and the Ottomans take control of the world's spice trade (the sixth spice tile is in the east near Umtata).
Further west, Zunguim is destroyed. Again without loss, though my first two attackers are red-lined. Once Zunguim is toasted, the newly-liberated roads nearby allow my other Sipahis in the area (with that awesome 3 moves per turn!) to move further west and destroy New Hlobane.
Three cities flattened in one turn. BOOYAH!
In the east, I have less luck; my troops take losses attacking New Intombe.
1080: War weariness starts showing up. GRRRR. In the east, a mean-spirited Zulu cavalry sneaks around my fortified riflemen and kills a red-lined veteran Sipahi! BASTARD!!!
The last of my MI's are disbanded.
A settler founds the city of Denizli to hook up the spices. This solves my empire's war weariness problem for now. Some of my cities will soon need marketplaces and/or cathedrals to keep the citizens in line. With war weariness cropping up after only six turns, I'm beginning to consider a Communist government (or, being a staunch anti-Communist, perhaps Monarchy) for the remainder of the game.
1090: The Persian attack on Isandhlwana last turn left an Impi visible defending the city. I have only a Rifleman next to it. Hmmm.....a strength 4 attacker against a fortified Impi....I take the risk and have the Rifleman attack the city. FOOM! Isandhlwana is toasted. The Persians are probably pissed right now, seeing as how their cavalry did most of the work and killed off that city's tougher defenders.
The results of this cruel and vicious campaign of destruction are shown below. A blockade line, marked in Ottoman orange, has been established to keep mischievous Persian settlers out.
The Ottoman reign of terror continues.....can anything stop it!?!?
It's 1060 AD. Fourth turn of the Third Zulu War. The Zulu empire has been chopped in two by a blockade on the isthmus west of New Bapedi, cutting off the western half of the empire from reinforcements. The western half will be my target for tonight. Flipopolis and Korbelgrad, with their huge food surpluses, will be my settler pumps with which to claim the newly liberated territory.
The following images show what's what. Flipopolis, my key military center for most of the war, is boxed in red as a reference point.
Here's the west half of the Zulu empire.....
....and the east half.
During tonight's engagement, the Persians move several units--five or six cavalry, a few riflemen, and their army of Immortals--through my territory in search of Zulus to destroy. Tough luck, guys. I do the conquering around here.

I sort my full-health offensive units--rail lines are very nice for moving units into separate stacks to organize your forces. I have four veteran Sipahis and two elites that are ready for action; four more full-health veterans are up north, where Old Bapedi used to be before it was turned into a parking lot.
1070 AD: The two elites and four of the veterans are able to attack Umfolozi (way up top and a little west) this turn. The city has five spice tiles next to it. Its second defender is an Impi--which manages to red-line one of my elite Sipahis! Though it's close, Umfolozi is destroyed without losses, and the Ottomans take control of the world's spice trade (the sixth spice tile is in the east near Umtata).
Further west, Zunguim is destroyed. Again without loss, though my first two attackers are red-lined. Once Zunguim is toasted, the newly-liberated roads nearby allow my other Sipahis in the area (with that awesome 3 moves per turn!) to move further west and destroy New Hlobane.
Three cities flattened in one turn. BOOYAH!
In the east, I have less luck; my troops take losses attacking New Intombe.
1080: War weariness starts showing up. GRRRR. In the east, a mean-spirited Zulu cavalry sneaks around my fortified riflemen and kills a red-lined veteran Sipahi! BASTARD!!!
The last of my MI's are disbanded.
A settler founds the city of Denizli to hook up the spices. This solves my empire's war weariness problem for now. Some of my cities will soon need marketplaces and/or cathedrals to keep the citizens in line. With war weariness cropping up after only six turns, I'm beginning to consider a Communist government (or, being a staunch anti-Communist, perhaps Monarchy) for the remainder of the game.
1090: The Persian attack on Isandhlwana last turn left an Impi visible defending the city. I have only a Rifleman next to it. Hmmm.....a strength 4 attacker against a fortified Impi....I take the risk and have the Rifleman attack the city. FOOM! Isandhlwana is toasted. The Persians are probably pissed right now, seeing as how their cavalry did most of the work and killed off that city's tougher defenders.
The results of this cruel and vicious campaign of destruction are shown below. A blockade line, marked in Ottoman orange, has been established to keep mischievous Persian settlers out.
The Ottoman reign of terror continues.....can anything stop it!?!?