My First Diety Game

Oh, something else I forgot--when I finished researching Combustion, I went ahead and shopped it around. Traded it to Rome for Atomic Theory, then traded it to Persia and Carthage for a piles of GPT, 250 or so. After getting Atomic Theory from Rome, Electronics became visible in Persia's list of technologies for trade--but Xerxes was a punk and wouldn't part with it under any circumstances.
 
Image82_StoleElectronics.JPG


Sweeeeet!

Patience probably paid off here--I turned science down a bit to accumulate gold until I could do a careful Steal instead of an immediate. If I remember from the FAQ's, Immediate steals have something like a 50/50 success rate. :eek:

I could have researched Electronics in 8 turns, or by turning science down to zero I could crank my GPT up by 810 more, so my opportunity cost for Electronics was about 6500 gold. The careful steal cost about 2000.
 
I finish researching Mass Production--nothing worthwhile can be gained from trading it. Goobergrad has exactly 50 shields, just right for producing battleships, and, well, Goobergrad starts producing battleships. :) I have only a few cities that can really benefit from commercial docks; those cities get started building them.

I'm quickly catching up to Persia in forces; I now have 40 infantry and 25 artillery. I'm producing military units in twos and threes each turn, while Persia is only building one infantry every couple of turns or so. However, Persia's culture is a real problem. While their total is roughly the same as mine, their local culture along the border is steadily encroaching on territory that is mine by right. One tile at the very north end of the border changes to Persia; I'm forced to back up a square--and give up a fort I built there. Hamadan's culture is really driving a wedge into my territory and threatening my garrison at Bingol (Bingol and Hamadan are both a few tiles northwest of Flipopolis.

Suddenly, out of the blue, I hit on an idea I should have tried a long time ago.

Persia keeps signing MPP's with its neighbors, making war against Persia a very bad idea. No other civ in the game has been willing to accept a military alliance with me against anybody--I'd always assumed this was because I had a bad rep. However, quite by accident I click "Mutual Protection Pact" while negotiating with Rome, and my advisor says this offer IS acceptable to Rome! Evidently the AI civs simply have a thing about not declaring out-and-out war against people.

And so a solution presents itself: make an MPP with Rome, provoke Persia into declaring war, and then make sure Persia strikes MY territory first. Thereby eliminating Rome's MPP with Persia and making Rome an ally instead.

Persia's completion of the Hoover Dam makes the prospect even more inviting. Hoover Dam is at Arbela, which is not very far from my border at all.....

Image83_Arbela.JPG


In the meantime: having finished Mass Production, and having stolen Electronics, I'm ready to research Motorized Transportation, and get TANKS!!

Right?

:D

Nnnnnope. Here's an oddball move: instead, I begin researching FLIGHT.

If you figure out what I'm up to.....SHHHHH. Don't spoil it. You're gonna love it if it works.....

Another bit of suspense: I haven't disbanded any of my Sipahis. I'm keeping them all. Doesn't make any sense, does it?? Sipahis don't upgrade into anything. They're obsolete. Right? Wrong. You're gonna like what I've got in mind for them.....
 
....and, no sooner do I post the above than I notice in the diplomacy screen that Persia has TERMINATED its MPP with Rome.

Ya know that thing about the TV set working perfectly when the repairman finally arrives??? :rolleyes: :mad:
 
I finish researching Flight. Okay, NOW it's time to go for tanks. :)

Suicidograd (that city way in the east, in the middle of Carthaginian and Roman territory) begins building an airport. The light bulbs are probably now lighting up in the audience. :D Meanwhile, back home....

Image85_Airfields.JPG


....I sack some workers to build a nice forest of airfields. Even more light bulbs are going on at this point..... (sssshhhhhh, it's a surprise)


Okay, so now nobody has MPP's with anybody else. I've got enough infantry to mount a strong defense against Persia; I've got a nicely-built border--forts every other square, with barrackses (???) in key cities nearby. Plus a stack of thirty artillery. I seem to be the first on the map with destroyers and battleships.

First thing to do is set out the bait. For the last several turns, I've had my border with Persia completely walled up with units so the Persian troops in that annoying hole-in-the-wall northern city wouldn't go stomping around my territory. So I take the barricade away.

Next turn--Persia doesn't take the bait. :confused:

Turn after that. Persia moves three infantry from that northern city into my territory. Took him long enough to figure it out. Alrighty, time to bring up the negotiating window and get Xerxes to declare on me.

The "Get out or declare war" option isn't available. :mad:

Geez, what's a guy gotta do to start a war around here!?!?!? For a minute I consider doing an immediate tech steal--I either get Flight or I get to beat up the Persians.

Oh well, maybe I can still get a declaration.....

Me: "Get out of my territory!"

Xerxes: "Okay, okay. Sorry about that, we're pathetic losers, we apologize!!!"

:wallbash: :wallbash: :wallbash:

I love it when a plan comes together. Well, the plan is not coming together here.

Next turn: Persia's intruding units move further into my space, instead of going home. Good. Negotiating time again. This time, the "Get out or DECLARE WAR!!!" option is up.

Image84_PersiaWar.JPG


FINALLY. Sheesh.


Get out the popcorn, folks!! It's time to RUMBLE!!!
 
1455 AD: Persia has declared war on me after I made my justified demand that he move his devastating THREE infantry from my sovereign territory. But then, hey, the Arabs and Zulus got spanked for a lot less....

The minute I declared war, my GPT dropped from +140 to -34. OOPS! Forgot Persia was paying me in GPT for Combustion. Oh well, the contract only had five turns left anyway.

The theater of battle. Northwest section of the border:

Image86_Northwest.JPG


And the southeast half, near Flipopolis:

Image87_Center.JPG



Step 1 is to gather up all my Sipahis behind the front line. I stick them all in a pile on the railroad. I've got 19 of them. Now, here's why I kept them around:

I grab two Sipahis and move them both across the border onto a flat ground tile with a Persian railroad on it. That takes one move point. Then both Sipahis pillage the square; it takes two pillages to eliminate the railroad and then the road. Then the two Sipahis use their last move point to retreat into an Ottoman fort on my side of the border.

So basically, my Sipahis leap into enemy territory, cut nearly all the roads on the Persian side, and retreat to safety before Persia can even blink. :lol:

Once my Sipahis have done this to all the tiles they can reach, my artillery stack moves around and bombs the other tiles on the border, including the hill tiles. End result:

Image88_BorderChop.JPG


Persia's offensive units will now have to use almost their entire move just getting into my territory, they won't be able to get deeper in than one square, and they will be subject to immediate counterattack when it's my turn. Persian tanks will be cannon fodder at the border once they start showing up.

Next thing to do is clear out that Persian pimple on the pristine prairies of my parish. Persia has three cavalry camped on the border. They're bombed to redline by artillery, and then killed. Next, the city's defenders are shelled to redline--that takes a lot of work--and four Sipahis are able to attack and destroy the city immediately. Acheron (named after the mythological river to Hell) is founded in its place.

The three Persian infantry still in that area are three tiles away from the nearest Ottoman city; they're ignored for now.

Next target: Hamadan. I need to get rid of that big Persian spike through the heart of Ottoman territory. I move my artillery there and start shelling the city, but don't hit much.

All right, time to get my troops dug in and see if Xerxes has any stones.

In between turns, I discover Persia actually does have a LOT of stones. At least, troops that are about as smart as stones. His main thrust is directed a Flipopolis:

Image91_PersianOffensive.JPG


The Persian counterattack consists of fifteen infantry divisions and eighteen cavalry divisions--four of those in an Army. These units don't attack anything. The cavalry units simply rush past the forts to position for an attack on Flipopolis next turn. Only fourteen cavalry (including the army) get that far; the other four are left one tile short. None of these Persian scum are going to reach the gates of the city.

A second Persian army appears out of thin air and attacks Point Blanke. The city has four fortified Ottoman infantry defending it; one is killed. The Persian army attacks again--and dies. Tough luck, fellas.

Then Persia delivers a genuine surprise--their third army (my spy reported three) appears at, of all places, SUICIDOGRAD! Well, that was sure unexpected.

Unfortunately--for the Persians--Suicidograd is built on a hill, has city walls, and has two fortified infantry defending it. The Persian army is dropped to one hit point, and retreats without having inflicted so much as a scratch on the defending troops. No other Persian units attack Suicidograd this turn.

So, the first turn of the war was one of unanswered success for the Turks.


1470 AD: Persia finishes its turn, and the ball is back in my court. First thing I do is un-fortify one infantry at Suicidograd and use him to kill that Persian army. Risk is minimal. When Egypt was getting beat up, that army was the only Persian unit I spotted. I'm confident Suicidograd is safe. Just in case, I'll be airlifting some more infantry over next turn.

I sort my troops by rank (vet or elite) and health:

Image90_Troops.JPG


My artillery stack positions itself in Flipopolis and has a field day on the Persian cavalry--it's impossible to pull the trigger without hitting something. Nevertheless, amazingly, one gunner does manage to miss. He is demoted and assigned KP next turn. If he can't hit forty square miles' worth of enemy troops, maybe he should practice his aim on dinner plates with a ladle.

All 18 Persian cavalry are dropped to yellow or red health; the army is knocked down to two points. My elite Sipahis get exercised first. None pop any leaders. My veterans attack next. One is killed. When the smoke clears, the score for the day is Persians 1, Ottomans 18. Intel reports show Persia has exactly four cavalry divisions left.

The Persians evacuate their wounded troops near Flipopolis, moving them towards Hamadan and bringing in fresh troops from the south. It looks like a damn military parade: troops move in, get hammered by artillery, and continue past to Hamadan for medical attention. Unfortunately, the troops on that last step get obliterated by Ottoman cavalry before they can reach Hamadan. Come and get it! Step right up!

Image92_PersianParade.JPG


The Persian navy appears in the northeast, shelling the roads around the completely unimportant town of Sivas. All their shots miss.

1475 AD: The Persian Parade at Flipopolis is repeated: fresh troops get shelled, wounded troops at front of parade get killed. Up northeast at Sivas, the Ottoman navy tastes blood for the first time; the battleships Oppressor, Imperator, and Dominion plunge full-steam into battle, and their massive guns sink the smaller Persian ironclads without effort.

Image93_Peninsula.JPG



1480 AD: The ongoing shelling of Hamadan has levelled most of the city, and its defenders are finally reduced to red-line. Ottoman cavalry hit the city from the north and finish the job. The map changes dramatically.

Image94_HamadanToasted.JPG



My second target will be Sardis; this will require some extra planning. Here's the situation:

Image95_SardisOffensive.JPG


As it stands, my troops will need two turns to reach Sardis. That means one turn during which the attacking troops will get pounded on the way to their target. The key tile I need to control is circled in green. The three Persian infantry in the area are cleared out the easy way; then workers are sent to rebuild the railroad on that tile, covered by infantry. During their work, Persian marines attempt to attack the workers. Three Ottoman infantry units are killed holding off the attack.

Once the road is back up, my artillery brigades take firing positions on the green circle. The radar tower northeast of the city needs to be dropped first. Two atillery shots and an elite Sipahi take care of that. Then, the other 41 artillery hit Sardis with everything they've got.

It's not enough; some of the city's defenders still have two hit points. This is going to need the best of the Turkish military. Seven elite Sipahi divisions attack. One is red-lined and retreats--and two others are killed. The other four elites each kill a defender, but there's still one left. Two veterans are needed to finish that one off, and Sardis is bulldozed. A Persian battleship caught in port at the time is captured and scuttled.

At Sivas, the damaged but still seaworthy Ottoman warships continue their savage assault on the inferior Persian navy, sinking three more ships. The battleship Dominion is red-lined, but finishes off its target and docks in Sivas for repairs. The Imperator and the Oppressor both promote.

It's a day of smashing victories for the Ottoman Empire!! The long march to victory continues. Oh, and one more thing--I'm now building tanks......
 
Great Work BasketCase!!!! But watch out for more armys near suicideograd.
if you study your posts as intently as most of us do, you will see a Persian Leader sitting near suicideograd all by himself in the 1310AD picture post. The first Army didn't do Persia much good though, did it.... :p

Keep up the great posts.
 
Only a brief update tonight--got into the game VERY late. Oh, and things are suddenly not quite so rosy as they were. The graphs look great:

Image96a_Score.JPG
Image96b_Power.JPG
Image96c_Culture.JPG


So does the scorecard:

Image97_ScoreText.JPG


Moved up to Number Two! [party]

None of the above is the problem. Read on.....


It's 1490 AD. The offensive against the Persians continues. With the immediate threats to my border cleared out, it's time to inflict some real damage. My ultimate goal is Arbela (the city with the Hoover Dam in it). My first target en route to that goal will be Tarsus:

Image_98_TarsusOffensive.JPG


My approach will be from the east, as outlined by the green arrow; I'll need to railroad the tile marked with a green circle, then my tanks can hit Tarsus with no warning, without having to attack the city from across the river. My artillery moves into position north of the city, on the red circle. The city is just outside my sight range at the moment, so I send a spotter.....

.....and this is where things go downhill.

The spotter reports MECHANIZED INFANTRY in the city. BIG problem! It gets worse--my agents in Persepolis report Persia has nine of them. Evidently they acquired Computers last turn and immediately upgraded a hefty chunk of their infantry force. Life just got a good deal more difficult.

My artillery fire on the city, hitting a lot of buildings and killing a lot of people--but only doing minor damage to the four MI's in the city. None of them are red-lined. Persia makes a determined attack on my worker stack on that key tile (the green circle), with several marines and three tanks. The defenders take heavy casualties, but hold the tile.

1495 AD: ONE turn later, the Persians' force of MI's jumps from 9 to 52. The strategic situation just flip-flopped. Modern infantry can challenge FORTIFIED Industrial-age infantry, and with Persian tanks backing them up, my border is no longer impregnable. So much for inflicting "some real damage" on the Persians--time to get out while I'm ahead!

Persia is willing to cough up 75 GPT in exchange for a peace treaty. I need 7 more turns to get into the Modern Age (and get a free tech). First step after that will be getting MI's of my own. After that, modern armor.

So, this one's guaranteed to go all the way to the end of the Modern Ages. We're talkin' modern warfare with nukes and the whole enchilada. I'm not sure I'm lookin' forward to this..... :D
 
Wow...that really sucks copious amounts of arse. How the hell did they get from 9 to 52 in a SINGLE TURN? I only count 11 cities on the minimap, so...is that even possible?

Good luck with the MA fight, though. Can't wait till everybody has nukes...


EDIT: Dumbass is me. :crazyeye: Didn't really think about upgrading...heheh.
 
That up-freaking-gigantic-grade sure surprised the hell outta me. If I hadn't checked in with my spy when I did, I might have been in for a serious guy-in-federal-prison-who-just-dropped-the-soap pounding.....

In previous games, I have fought several successful military campaigns from where the Persians are--using defensive units on the offense. Infantry can beat up riflemen, MI's can beat up infantry. And then, once the beatdown has been administered, the successful unit has the defense to actually hold onto the tile. And I do know the AI's are willing to use defensive units on the attack--that Roman huge-map game I played a while back (where the Persians attacked me using a single stack of EIGHTY-FIVE Infantry units!!!) still haunts my mind!

I'm confident I am still destined for world domination once I get MA's and MI's. Nukes are the only wild card. I've never had a game where nukes had real game-altering effect; all of them ended (usually by Spaceship victory) before anybody really got a chance to barbecue anybody else with them. The fact that Spaceship victory (and UN victory) is turned off in this game....well, that makes it a whole different deal.
 
it seems nukes have to be used, if not for persia, for carthage to prevent them from lauching the space shuttle or anyone to hold a UN vote...
 
what a great read ...wd

p.s my first post!! :king:
 
@ionimplant: I turned both of those victory methods off. They make it too easy to just go "snap" and end the game like that.

@ChunkyKong: Huh?? I didn't type that!! Go back and read the post again, you must have misread it..... :) (Translation: I made a typo and edited it out. 7 turns left till I reach the MODERN Age)
 
<sings> A tisket, a tasket / First on the scorecard is Basket!

Image99_ScoreText.JPG



1510 AD: Persia declares war!!! :eek:

.....against Babylon. :whew:

HEY, there's no "whew" smiley???

I trade Motorized Transportation to Babylon for Amphibious War, as much to make Persia bleed as to get another tech, even if it's one I've never used in any of my games. :D

Looks like the world order is disintegrating as the surviving powers begin to declare war on each other. I wonder how much longer it will be until Rome and Carthage start taking pot shots at each other. Or at me.

1525 AD: I finally make it into the Modern Age. My free tech (being a Scientific civ) is Rocketry. Four sources of aluminum pop up in the Trade Advisor window. Everyone else in the Modern Age seems to have Rocketry already; no tech trades are available. Persia and Carthage both have Computers, but neither is willing to sell. I only have enough money to attempt an Immediate tech steal at the moment.

Right now I'm still in that first Modern Age turn, and trying to decide between Computers or going straight for modern tanks. I have a strong offensive mindset, but with Industrial Infantry as my main defensive unit, my border really is not defensible right now. I'm cranking out tanks a lot faster than Persia is, however. Carthage and Rome, for some odd reason, have built NO tanks at all even though they've long since passed Motorized Transportation and have had plenty of time to be building them. Rome still has Medieval Infantry in its military forces. :rolleyes:

I probably won't get much more done tonight. As you may have noticed, I've been very slow this weekend. Low biorhythms, I think--I've been just completely bummed out the last few days.

Edit: The lack of a "whew" smilie is really tempting me to set my research path in that direction.....

Image100_ModernSmilies.JPG
 
T-Money said:
@terencearam: welcome to CFC!! [party]

Thnx much appreciated, I guess you`ll see me around the stories forum more than anywhere else `cause of the great reads!
I havent ever done a story but am considering it ...ive also been reading your story T-money another fine read.
 
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