My Huge Sid Milk Run

Chamnix, when I click your Imageshack thumbnails, I get to an Imageshack page without any image. I've tried almost all thumbnails here, same thing happens all the time.

I've had that as well for the last couple of weeks, but refreshing the imageshack page usually works.

I've had the same problem. I guess it's not my computer now.

ImageShack changed something a couple weeks ago because it comes up differently for me than it used to, but I have no idea what I can do about it. Is there another site that is better?
 
I recommend Photobucket. I use it for all of my SG picture needs. I notice that they don't add junk to your pictures and using img tags you can put full-size pictures right in your posts.
 
OK, I'll try photobucket next time. Unfortunately everyone will have to suffer through 1 more set of imageshack since these have already been uploaded...

IBT – this time the Ottomans seem to prefer the western passageway although they do use a galley to drop off an extremely threatening longbow :rolleyes:.



90 AD – I decide to make another stab at Ankara. First I redline the longbow and kill it with an elite, then the stack moves northwest.

In the west, Denizli is razed a second time at a cost of about 6-7 mounted warriors. I’m going to move some bombardment over this way – speed is not an issue, but casualties are.



IBT – Ottoman knights kill a spearman in the west and a pike in the east. The Ottomans seem to prefer the east again. The Heroic Epic completes – bring me leaders!!

110 AD – Interestingly, I could buy a worker from Babylon – I wonder where they have a city on my landmass :hmm:.

In the east, there are 7 Ottoman knights in catapult range. All of them are redlined, and I still have enough bombardment left over to pillage the road beneath the stack to give my stack some extra protection. I actually have 6 healthy elites after just completing the Heroic Epic – come on, army #2… no casualties but 0-for-6 on the leader fishing :cry:.

In the east, I kill the 2 lead knights (losing 1 vet and picking up another elite victory), and my army heads back to pick up some more mounted warriors and possibly wait for some bombardment that is on its way over.

IBT – Pretty quiet. My pike forces an Ottoman knight to retreat in the east. Nothing much in the west.

130 AD – Russia has Gunpowder! I still have a couple alliances against them, so I can’t buy it until they expire/are broken, but it won’t be long now. All quality cities in my core build libraries so I am ready to go once I get Gunpowder.

2 more elite wins in the east yield nothing.

A bunch more mounted warriors go underneath the army in the west. In the east, a settler prepares to extend my territory, and a bunch of workers join my stack to road and probably fortress and barricade that tile as soon as it is in my territory.



IBT – I lose 1 spear in the east to a knight.

150 AD – In the east, 9 Ottoman units lead to only 3 elite victories (only 3 healthy), 2 new elites, 1 dead vet.

In the west, 1 mounted warrior lost, another promoted to elite killing the Ottoman knight.

I hope to move on Ankara very soon – I have to raze more Ottoman cities to slow their unit production. This would be so much easier with a couple more armies…



Score at 150 AD = 2634
 
IBT – Not much – a pike forces an Ottoman knight to retreat. Ottomans prefer the western passage since I left a couple mounted warriors undefended just out of the Ottomans’ reach.



170 AD – In the east, 5 Ottoman units give 4 elite wins. The stack slides one tile NW into Ottoman territory.

In the west, the army pillages the road underneath it to keep the flow moderate, but I continue to leave vulnerable units just out of reach to try to keep the Ottomans from noticing that I will be razing Ankara soon.



IBT – The Ottomans prefer the east this time and kill 1 pike, 1 spear, and 1 MDI.

190 AD – In the east, 7 Ottoman units provide 4 elite wins, 0 new elites, and 0 casualties. I also bomb the roads south and southeast of Ankara to relieve a little pressure on this stack. I continue to try to draw the Ottomans to the west with “vulnerable” units.



IBT – The Mongols and Ottomans sign an alliance against us. I won’t be getting war happiness from the Mongols for this war, but at least they let me out of the final 7 turns of 314 gpt I owed them. The Mongols are building Sistine Chapel – doesn’t anybody like Gunpowder anymore?

The Ottomans took the bait as almost all their units are now in the west.



America and Zulu sign peace putting the Americans at war with us. I am now at war with all contacts, and 5 of the 7 are giving me war happiness – the exceptions are the Mongols and the Ottomans. I can now confirm that the fifth source of war happiness does nothing which is OK since I’m going to sign peace with the Russians at the end of this turn.

210 AD – The western units huddle up and don’t leave anyone vulnerable. I really don’t have enough bombardment on this side to handle the units coming at me, and I think I’ve distracted enough so that Ankara should fall next turn.

On the east, I slide right up to Ankara.

Call up the Russians. Peace is doubtful, but peace for 3 gpt is acceptable. An alliance against the Zulu costs an extra 24 gpt; vs. the Ottomans would cost another 30 gpt. Babylon would be 22 gpt. They would give 10 gpt for an alliance against the Americans and 11 for an alliance against the Mongols. Gunpowder costs 204 gpt.

I don’t see any point in the alliance vs. the Zulu since the Zulu are pathetic, but I pay 237 gpt (rounding?) for peace and Gunpowder and alliances vs. the Ottomans, Babylonians, Americans, and Mongols. I don’t really expect to pay it for 20 turns.

I have 1 source of saltpeter right near my core. The Ottomans have Chemistry – seems odd since they haven’t started Copernicus’ Observatory yet, so they haven’t covered the top of the tree. I didn’t think Chemistry was a priority at all for the AI.

Anyway, I have 7 libraries set to complete over the next 2 turns, so I leave research at 0% for now but change my taxmen to scientists.




IBT – The Babylonians make an effort at a real amphibious assault, landing 8 units in 1 turn :wow:. The Ottomans mostly leave the western front and kill 2 pikes in the east.





230 AD - In the west, I kill 2 Ottoman knights and a pike (all with elites) and look to claim some more territory.

In the east, Ankara is razed for 5 slaves. I got 7 elite victories – the 4th led to my second leader :banana:. I also take out the road to the northeast of the ruins of Ankara.



In my core, I lose 4 mounted warriors, including at least one of them at the hands of a Babylonian bowman. I don’t know if they have had their Golden Age or not yet. Three Babylonians survive when I run out of units in that area.





Finally, I borrow Russia’s 368 gold for 26 gpt figuring I probably won’t have to pay it all back.

IBT – In the core, one mounted warrior kills a Babylon warrior, going elite. Another mounted warrior flees from a Bab bowman. The Babylonians land 4 more units.



In the eastern Ottoman front, the Ottomans kill 3 pikes and 1-2 MDI at the cost of 1 knight. They move a lot of units back to the western front again.

Zulu declares war on Russia.

The Ottomans start JS Bachs – that would be a nice wonder for them to build for me.

There are 29 Ottoman units visible on the western front:


In the east, I redline everything and pick up 5 elite victories – the first provides with my third great leader. My Pentagon prebuild has 362 shields in it :smug:. I don’t have enough MDI to put 4 in each army :blush:.

In the west, I don’t have enough bombardment to use elites, but I take out 4 somewhat injured knights losing 2 mounted warriors. The final redlined one I kill with an elite.

Back to the Babylonians. I use a 2/5 mounted warrior to kill the redlined bowman. I go 1-1 trying to kill healthy spears with healthy mounted warriors.

I borrow all of Russia’s gold again, and turn research to 100%. Chemistry due in 9 if I can stay solvent using Russia’s gold.





Score at 250 AD = 2843.
 
Because they declared via a military alliance - you don't get war happiness if someone declares via a military alliance or because of a military protection pact.
 
Pre-turn – northern cities that just completed a worker were changed to wealth. I have more workers than I know what to do with short-term, and I’d like some of these cities to go to size 4 for extra points. I may go back to building workers on growth to size 5 (but I may not – we’ll see).

IBT – The Babylonians kill 1 warrior and 1 mounted warrior, pillage 1 tile, and unload 4 more units. They are getting rather annoying.



The Ottomans come in force down the western front :scared:. I’ve got an MDI on top in the east – go look at him!! We’re up to 43 Ottomans in sight. One army is there, and the other 2 are headed that way hopefully to build an inpenetrable wall of armies.



The Mongols complete Leo’s.

260 AD – I kill the injured Bab bowman, but leave the rest alone. There are 3 spears on top of the Bab stack, and I don’t have the healthy units to kill all 3 of them, so I won’t be able to kill bowmen, and I might as well tough it out on defense. Muskets will be guarding all threatened towns by next turn.



For the Ottomans, I don’t have the bombardment to redline all their advancing units, but at least I damage them enough so that I kill 9 knights and only lose 5 mounted warriors.



Finally, I borrow all Russia’s gold again.

IBT – A brave mounted warrior in Kewauka fights off 2 Bab bowmen and goes elite. The remaining Bab forces spread out, and 2 more units are unloaded.

I wasn’t as lucky against the Ottomans as they took out 1 pike, 2 spears, and 1 mounted warrior and only lost one knight and continued the heavy charge – I can now see 90 Ottoman units.



To really make my day, the Aztecs unloaded 2 units in my core.



The Pentagon completes.

270 AD – We start with the core. There are only 2 Bab bowman around, and they are both injured under the spear west of Kewauka. I throw a rock at them and then kill all 3 with mounted warriors losing 1. Next I take out the Aztec MDI – he retreats one horse and redlines another but finally succumbs. That will do it for my healthy units in that area. Muskets enter the cities and hope the end of Bab reinforcements is near.



Over to the Ottomans. I still don’t have enough bombardment to get a really good kill ratio, but I do kill 15 Ottomans at a cost of 5 mounted warriors.



Once again, I borrow the maximum from Russia.

Score at 270 AD = 2928
 
It's been awhile since I subscribed to a CFC thread, but I'm keeping an eye on this one...
 
IBT – The Babylonians spread out without attacking or pillaging anywhere. The Ottomans want peace, and they would even pay a couple hundred gold for it but no deal. Most Ottoman units flee my wall of armies. The Aztec archer next to my city… attacks a Babylonian spearman :cool:. The Aztec loses and promotes the spear to 5/5. The Americans attempt to sink my lone curragh, but my dinghy fights them off :rockon:.





280 AD – In the core, I kill 2 more Babylonian intruders, but I don’t have enough healthy units to finish the job still.



In the Ottoman front, I kill 4 redlined Ottomans with elites and pick up 1 great leader (my fourth). The armies advance.



I pick up another 506 gold from Russia.



IBT – The Babylonians suicide a warrior against my musket fortified in a city. Their other spearman wanders toward an undefended city of mine. The Ottomans desert the western passage, and their first 3 knights appear in the eastern passage. They ignore my barricade and head right for my undefended city. The Americans sink my final curragh.

The Ottomans start Copernicus’ Observatory.



As I feared, I lost my war happiness from the Babylonians, and nobody told me how to get it back :cry:. I have to turn off research – since I will be running 20% luxuries, I will almost certainly run out of cash before I complete Chemistry if I kept at full research. I will just wait patiently until the Russians break our deal.

In the homeland, the Babylonian spear takes out 1 mounted warrior before I cleanse my core of Babylonian filth.

In the east Ottoman front, 3 knights redlined, 3 elite wins, 0 leaders. In the west, I don’t redline everything so I go 5-2-1 with vets first, then an elite takes out the final longbow. I “accidentally” leave a hole in my Army wall with several undefended mounted warriors behind it.



IBT – The Ottomans make a mad dash back to the western front – 57 units total. I don’t have nearly enough bombardment.





300 AD – I kill the front 5 Ottoman knights (3 with elites) losing 1 elite but gaining Great Leader #5 – I need more MDI!!! My fourth army is filled (sort of – 3 MDI), so now I can send 1 army into Ottoman territory while the others operate the revolving door – shut again this turn. I will finally start hitting the Ottoman’s production instead of just dealing with their endless units. It’s later than I hoped, but it took me way too long to get my first couple armies.

 
Hi Chamnix,
Did Team SABER win in the Demogame?

I have no idea why I haven't posted on CFC in a year. Life works like that, sometimes. But I've still been playing Civ3. And I'm here. Hopefully to stay, this time.

Glad to see you're making an attempt at the beast. :) Shame on you for using the Iroquois, though.

-Elear
 
Hi Elear - good to see you back. The MTDG is still going on - feel free to check back in our forums and offer your opinions :).
 
Hi Elear - good to see you back. The MTDG is still going on - feel free to check back in our forums and offer your opinions :).

:eek: I figured SABER would have crushed all of our opponents long ago. :p
 
We probably would have if you played the entire game :).

You're too kind, we both know all I really accomplish is talk. :D

Anyway, before I hijack your thread...let's see another update! :king:
 
:lol: Nice timing with that request...

IBT – The Ottomans flee the west again since there is no way their 57 units could break through one of my armies. All is quiet…

The Mongols start JS Bachs – the Ottomans better get there first :trouble:. :lol: I type that then see this:



310 AD – Only 3 Ottomans in the close stack and 20-something in the other. The 3 Ottomans are easily redlined and killed with elites. I "carelessly" leave an opening between my armies again. My lead army heads into Ottoman territory to start pillaging.

The open/close gate seems to be working well, so I start to shift much of the bombardment that is on the eastern front toward the west.



IBT – The Ottomans rush toward the opening sending a lead stack of 40-something units.

320 AD – I bomb what I can, but the top units are still completely healthy so I don’t do any attacking this turn. My 4th army has made it back to the front just in time to plug the gap again. My army in Ottoman territory begins to rip up terrain improvements.



IBT – The Babylonians unload 4 units. I wish the Russians would hurry up and break our deal so I could sign peace with Babylon. The Ottomans are forced to turn away from the western front again, but they do unload 2 units in my core as well. The Russian and the Mongols start Copernicus’ Observatory. The Ottomans finish Copernicus’ Observatory. With Astronomy becoming fairly common knowledge, I can start looking for opportunities to sign peace and trade for luxuries with the right tribes.



330 AD – I kill the 2 Ottomans and 2 of the 4 Babs in the core losing 1 mounted warrior. I try to take care of the front 7 Ottoman units (3 with elites), but I lose 1 elite and its veteran substitute before winning the remaining battles. The gate is left open again, and I create a sort of miniature Funnel of Doom entrance. Hopefully soon a couple more armies can go into the Ottoman heartland, and I won’t ever need to close the door.



 
Thanks for an update.
Very hard going for you here. Consider abandoning this and going for another map?

How are planning to research in future? How many beakers @ 100% science? Monarchy is not the best for this. Consider Republic in next game although I wish you luck in this one.
 
I tend to agree with Ignas, though I would continue to see what happens rather than so quickly abandoning the game (it appears far too slow going for my tastes, one of the same problems that plagued me). Ultimately, Monarchy is really inferior to Republic; with many luxuries and war happiness, riots should never be a problem, and the benefits of Republic are pretty much unmatched. Conversely, though, I don't really recommend Republic for the sake of tech advancement, but for buying armies. I can't remember ever researching a middle age tech on Sid level? :confused:

EDIT: The primary fear with going too slow is that your enemies will develop Infantry as you get Cavalry. Are the Ottomans at least decently powerful in your game? If not, you may be fooling around with a weaker civ while a superpower develops, not that you have any choice.
 
Peanut gallery:

If you guys want to start questioning Chamnix's strategy we can go onto to things, like why not play the Maya slice jungle and marsh down faster and thus grow faster via more food and earlier worker add ins? Why not have all scientific opponents for their free techs, so that they can do much of the research for you while doing the much more efficient lone scientist research for a good bit, while you concentrate on building an economy, minimizing losses by having a bigger and better army (little to no need for libraries, right?), and maintaing happy citizens even when you don't have war happiness? Why not empty all AIs coffers all the time so they can't do something silly... like upgrade units... they won't have a beneficiary right?

Oh... his name is Chamnix, not Ignas, nor Elear, nor Spoonwood, nor Moonsinger. You never know... he might have better ideas than the peanut gallery.
 
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