How are planning to research in future? How many beakers @ 100% science? Monarchy is not the best for this. Consider Republic in next game although I wish you luck in this one.
The primary fear with going too slow is that your enemies will develop Infantry as you get Cavalry. Are the Ottomans at least decently powerful in your game? If not, you may be fooling around with a weaker civ while a superpower develops, not that you have any choice.
Oh... his name is Chamnix, not Ignas, nor Elear, nor Spoonwood, nor Moonsinger. You never know... he might have better ideas than the peanut gallery.
His name is Chamnix![]()
Chamnix said:I think I’ll be fine once the Russians break our deals. Right now at 100% research I could do 630 bpt plus scientists. The Russians are just taking longer than I hoped to betray me.
I understand Republic is better if you can manage it properly, but I really dont know how people manage Republic at this type of game. Just from the shear quantity of units you have to fight, you will suffer from significant war weariness regardless of how carefully you fight. Since I am a big believer in bombardment for these games, my units costs would be astronomical in Republic. And the goal is not just to reach domination, but to reach it fast and with somewhat happy people. I think in this type of game, Republic may be a better government, but Monarchy is a better government for me.
How is your attempt going, ignas?
I kind of wonder about this. Moonsinger's notes seem to indicate that loans like the ones you have going on decrease the AI of betraying you.
2. It's a huge map, so having faster workers comes out huge. Having to clear 15 jungle tiles on a large or huge map vs. 5 tiles on a smaller map size definitely implies that you get more of a benefit from faster workers. Beyond this, faster roads for earlier commerce and water for growth earlier, as well as really all worker jobs getting done faster, definitely implies faster workers as much more powerful overall on a huge map than elsewhere. So, the Maya.
1. Play against all scientific opponents. This way you get as many techs you can for the cheapest cost, via free techs. The AIs research faster this way also, so you'll get to military tradition and replacable parts faster this way... in other words faster towards the domination limit.
5. Become the AIs banker from the early game on. That money will help you to buy tech as desired, maybe help with unit upgrades, and probably keep some AIs at bay. It'll also help to fuel the tech pace.
6. Use gifting to cheapen techs at age changes.
8. Train workers from size 12 (or about to become) cities, so your empire keeps on growing... especially ones with granaries. At least before you go to war.
10. Artillery and armies rock!
Chamnix said:I have seen dozens of reasons presented by people of what they “noticed” makes the AI declare war from having current deals to not being able to afford gpt payments to having an empty city near their units.
Chamnix said:I think Moonsinger had barbarians in her game, but I don’t want them for a variety of reasons.
Chamnix said:By the time my first war started, I think I was already going against pikes – you can redline them, but paying 30 shields for a unit that will lose that often isn’t worth it for me.
Chamnix said:I also really want to start with Alphabet. Starting with Alphabet as a monopoly, I’m confident I can get to Philosophy first, trade to Monarchy, and get Literature first. Essentially, I can easily keep tech parity through the Ancient Age with this method. Moonsinger may not need any of that, but I think I would struggle an awful lot without those crutches.
Chamnix said:I’ll have to respectfully disagree with this. I don’t think it is good to take your large cities out of production for even the 1 turn periodically to build a worker.
The first two get prevented by the banker strategy. You currently have gpt funneling to the AI, so they won't declare (given the guess as correct). If they have gpt going to them, they can afford gpt payments to other AIs. The banker strategy I would expect improves attitude. As long as attitude decreases the probability of an AI DOW, then I think it works to prevent unwanted declarations. I don't know, but a guess comes as better than nothing.
I don't think she did in her (88k) top game. She says she had sedentary ones in 80k game, but she said she didn't understand why she did so, and consequently I think she played her 88k game later. I don't think she used Javelin Throwers all too much. Maybe to trigger her GA, after some bombardment or something. What makes you think she had barbarians in 88k game?
By the time my first war started, I think I was already going against pikes – you can redline them, but paying 30 shields for a unit that will lose that often isn’t worth it for me.
Hmmm... a 30 shield mounted warrior with an attack of 3 vs. a fortified pike probably in 7 or above size city, or a size 6- city with walls. Now I *really* feel baffled.
This comes purely as a hunch on my part, but it almost seems like you suffer from the impression that this will play out like a game with the maximum number of tribes.
Also, don't the AIs slow down later so that even if you trail early on, you can catch up later by buying and trading tech?
Do you really even need somewhat parity if you get the right military technologies and can bash the AIs, extort tech, and then cripple them (you'll do it anyways eventually)?
In Moonsinger's 88k game, she just started her 50 turner on Chemistry in 10 AD.
I feel further lost by your comment about staying "in control" of the tech pace. What do you need "control" for exactly? As I see it, you need Replacable Parts and Military Tradition.
Granted, AIs with bombers might not play out as too fun, but you don't necessarily have to catch the best AI or two. You just have to bash them before they launch the spaceship or somehow manage a diplomatic victory (will they even hold elections?
Chamnix said:I disagree. An incorrect guess is worse than nothing. What if gpt payments do not change the probability of an AI declaring at all? Then I would be playing suboptimally if I did not borrow their gold. I agree banking changes their attitude, but that is not enough by itself to make me think it is not worth it.
Chamnix said:I’m sure you are right – I downloaded one of her starts and saw goody huts, but it could definitely have been the 80k game.
Chamnix said:What is all the talk about speeding the tech pace about if she was still working on Chemistry in 500AD?
Chamnix said:I think you need to bash the AI before you can really milk efficiently.
Elear said:The moral of the story is that the banking strategy is good, but I tend to agree that it's better to go without unless you have a high degree of mastery with using it.
Chamnix said:The longer you wait to bash them, the harder it is going to be.
I certianly don't agree about an incorrect guess working out worse than nothing at all, because you can't test a situation without first having something to test. Not guessing really borders on timidness. GPT payments have other advantages. An attitude change does decrease the probabilty of an AI attacking... I think there exists little question that it does that. There does exist a question as to how much it does so.
She probably didn't do so. The AIs probably went to Astronomy and Navigation first, maybe to Banking. She probably bought the last part of Chemistry with some 30-40 turns left on, as a sort of raw guess. Still, she cheapened it through lone scientist research while still having a nice economy, I'd think. I'll guess she then traded it for other techs and gpt, since probably no one, or very few tribes, had gold to buy Chemistry from whoever learned it first (the one she fed the most gpt to, probably).
Well maybe *I* would need to do so, since I haven't really engaged in militaristic games. Maybe for you also, I don't know. But, your comment still strikes me as a bit puzzling. Why? Check Moonsinger's 10 AD save for the 88k game and I think you'll get it. Her 80k game notes indicate her using the luxury slider early to keep happiness up. She probably did that in the 88k game also. In the 10 AD save for her 88k game she has less than 20 non-hill/mountain tiles mined. The rest of the tiles that come out worked she has irrigated. She has her other workers irrigating also. She hasn't gone to war yet (I checked the retirement screen), at least not enough that she's had a GA. In other words... she's already milking. So, clearly, at least in principle, one doesn't need to bash the AIs before milking.
On a similar note, and I don't know if she did this, it's possible to have two-turn worker pump starting at one turn on size 11, and one turn on size 12. Of course, you'd pretty much have to do that in a core city. On a huge map, would you lose a lot of military production because of this? Not if you used those workers to plant and then chop forests elsewhere I'd suspect. I'd suspect size 6 towns, post-despotism, work out better for score if you can get the aqueduct in as soon as possible and grow them as much as possible.
Huh? On can't get a high degree of mastery of something without practice first. Inevitably that means one will do something poorly (at least comparatively speaking) the first time or first few times or for quite a long time, as one try it out. That doesn't mean it works out as a bad strategy though, it just means one needs practice. One doesn't decide bike-riding all bad, just because one falls off the seat when first learning how to ride. Nor does a football team necessarily give up their offensive scheme just because they lost their first 2 games. Having said that, maybe better strategies exist than Moonsinger's.
Chamnix's comment "I wish my name was Moonsinger" seems to indicate he wants more a record-breaking win... at least eventually... than just a win.
I wouldn't feel too sure of this. If you have better units, and the AIs haven't upgraded, they might work out easier to kill. If the AIs also get into more wars with each other and kill each other's units, they'll work out easier to kill. If you can buy/build armies when you war instead of having to farm for MGLs as much, they'll work out easier to kill (armies rock!). If you have an extra square for bombardment, the AI comes out easier to kill (artilleries rock!). I'd also rather have cavs. vs. muskets than mounted warriors vs. pike or really even spears I'd think. Granted that in some ways things will work out harder for warring later than sooner, but some things not so much so. How things balance out, comes as tricky to pinpoint exactly.
Chamnix said:You replied it wasn’t necessary to stay at tech parity and as an example mentioned that Moonsinger started her 50 turn run on Chemistry in 10 AD.
Chamnix said:As an aside, lone scientist research doesn’t really cheapen techs for purchase – you are charged based on how many beakers you are short even if you have done 49 turns of 1 scientist research.
Chamnix said:There is a limit to how much you can do this while there are still strong AI around.
Chamnix said:I don’t think it is possible to have a 1-turn pump at size 12 without a hospital/Shakespeare’s – your city would drop to size 11.
Chamnix said:A non-industrious worker can plant a forest in 9 turns and chop it in 4. If you spend 10 shields on a worker, then you get those shields back in 13 turns. If your city is capable of 20 spt as many size 12 core cities will be, then it takes 26 turns before you make up the shields. There are also a finite number of shields you can get from forests, and a worker from a corrupt town can chop just as well as a worker from a core town.
Chamnix said:Maybe I would have been better served to learn that strategy first and then use it, but if I want this to be my successful histograph, then now is not the time to learn it.
I thought I said 2 turn pump. You have 10 extra food in the box. On turn 1 you have the city at size 11 with 30 food in the box. It grows that turn. On turn 2 you have 20 food in the box. It produces a worker and goes back to size 11. Actually, a lot of non-core cities could probably do this, as only 5 shields at size 12 doesn't seem like too big of a deal.