My Huge Sid Milk Run

The Ottos seem to have a lot of rifles. Somehow I see bombers in your future, but I don't know, and I would hope not. I find it interesting you went the medieval infantry route, because knights upgrade better, move faster and thus can occasionally retreat, and have a little more defense. Then again they cost more, so I guess that's your thinking there.
 
The extra defensive point is irrelevant - if a unit is under or in an army then it won't be attacked; if it is left exposed, then it will be killed regardless of defensive strength. The upgrade route I didn't care much about - the medieval infantry were really only being built to put in armies. I ended up with too many because I overestimated the number of leaders I would get.

The additional shield cost plus the 2 extra techs which would delay Military Tradition made me decide I'd be better off skipping knights.
 
I've had 3 unit conqusitador armies attacked by tanks, but maybe 4-unit medieval infantry armies won't get attacked by cavlary or sipahi.
 
IBT – The unending stream of Ottoman units, well, doesn’t end.

The main stack of Ottomans of the hill north of the nearest mountain:



And there are another 20 units that I can scroll down to :shake:.



590 AD - How to set my defense this turn – I’d rather leave the gate open as much as possible to continue to leader fish and just cut down Ottoman units at high percentages whenever possible. The lone Ottoman knight must die obviously. There is a sipahi on the hill north of that knight, and I would prefer that it not be able to reach Owego so armies will go to the north and northeast of Owego. I would like my army on the rubble NW-NW of Owego to stay there so workers can put a road there. That would leave the tile NW of Owego open, but then 20 Ottoman knights and 2 sipahi could reach that tile and could not be blocked again. I don’t have enough bombardment near Owego to handle comfortably a stack of 22. Instead I think I will cover the tiles NE, N, and N-NW of Owego. The Ottomans will still be able to put a lot of units on the rubble tile, but at least then I can bombard them and still slam the door in their faces.

I redline and kill the knight getting another leader. Next I fire on the troops in the forest – there are only 5 units there, so I actually have a chance at redlining them (the mountain has 27 including 1 rifle and 5 muskets). I fail to redline all the units as the longbow and 2 MDI have multiple hps each, but the unit on top is a 1/3 musket, so I will take this stack down anyway. I kill all 5 without loss and with 3 more elite victories.

My stacks in Ottoman territory continue forward. Next turn I will be attacking the northern Ottoman city of Zunquin, and I continue to rip up terrain improvements as I approach. I see some Ottoman ivory, but apparently they have 2 extra sources of that. I now have 4 cavalry armies. The first two will continue their pillaging briefly, but as soon as the other 2 can catch up at cities that I don’t want to keep, then they will raze cities as an all-army stack starting next turn with Uskudar. My pillaging armies mainly work on mines – all these cities look like they have enough grass to support 12 citizens even without irrigation, so there is no point in destroying irrigation except for the roads on them, but pillaging mines and roads does double duty. Besides, I will want it all irrigated eventually.

I catch and execute another Ottoman worker, and I also have found at least two of their sources of furs. The trade says they have 0 extra sources, so cutting 1 will take away the Ottomans’ and cutting the other will take away whatever they are getting for it.

I start setting up some workers as human shields to avoid future inconvenient landings.



IBT – The Ottomans don’t seem to be interested in the path I left to Owego. They move a bunch of defensive units to the tile N-NE of Owego (where their path is blocked), and most of their knights run away. They also found another city not far from where I razed 1 – how many times am I going to have to raze each of these cities :lol:?

The Zulu land 2 longbows in my core, then their galley turns around and sinks an Aztec galley.

The Russians complete Shakespeare’s Theater. The Ottomans are fascists (I never even noticed they went into anarchy :blush:). So I guess they completed Fascism in 5 turns :eek:. How are they doing that??? The Russians are Industrial, but they didn’t get Nationalism.



600 AD – One stack moves a step closer to Bingol.

I bombard the 7 units N-NE of Owego. I fall well short of redlining them all – the top unit is a 3/3 pikeman, but that still should be an easy win for a healthy cavalry (88% to win and 8% to retreat). I do manage to slay all 7 without loss including 3 with elites. I move a stack of workers under an army back onto the rubble so maybe I can road it next turn.

The stack near Zunguin successfully redlines all 4 rifles defending it with artillery to spare. I suffer no casualties conquering the city with the final victory over an unfortified rifle won by an elite mounted warrior. This stack is going to need some healing time. I was thinking of bringing them back home, but with Zunguin gone, they are not in Ottoman territory, so I’m not sure what I’ll do with them yet. Once the city is gone, I use the extra artillery to redline an Aztec knight so I could kill him with a 4/5 mounted warrior, but I lose instead.



I opt not to attack Uskudar with the cavalry armies this turn. I will cut off the furs instead since the furs would be in Ottoman territory even if Uskudar were razed.

I take advantage of the fact that the Zulu have 2 longbows in my territory. They are down to just their capital and one city, and I don’t want them eliminated since they are a war happiness source. We sign peace:



I give Shaka the city of Kawauka 2 to make sure he is safe. Interesting – I don’t get an option to tell them to leave. I mean not only no leave or declare, but I can’t even do the non-threatening leave. I guess that’s because we were at war at the beginning of my turn :dunno:. So I will survive on only 3 sources of war happiness for 1 turn before goading the Zulu again. Luxuries up to 20%.





IBT – Mongols and Inca sign peace – I guess that is good, since they are both my allies right now. The Ottomans like my armies much better in this configuration – their troops come pouring back toward Owego. The Aztecs land a longbow in my core.



610 AD – On the Owego front, I bombard 6 muskets falling just short of redlining them all, and killing all 5 losing 1 elite, and getting 3 elite victories. My workers have time to road and irrigate the rubble.

A stack moves next to Bingol to level it next turn. My northern stack holds where it is to get some first aid. The bombard units take pot shots at Aztec units and Ottoman roads to keep their aim sharp. Then once there is a stack of redlined Aztecs next to me, I can’t resist killing them including 2 with elites.

Back in the core, I kill the Aztec longbowman first. Then I get Shaka angry and throw his units out of my territory. It actually wasn’t easy to get him angry – he didn’t have much of anything to demand. But he did declare war on me in the end – hopefully I can keep this happiness the entire remainder of the game since the Zulu should have a very hard time accumulating war weariness points for me. I lose 1 cavalry killing the 2 Zulu longbows :gripe:. Luxuries back to 0%.

I opt not to upgrade any more mounted warriors to cavalry since the Military Academy is almost completed. From here on, I will rush an army every 2-3 turns until my enemies are overrun.

The Battle of Uskudar with armies only – my first army takes out 3 rifles before becoming too injured to risk. The second army kills the fourth and final rifleman to raze Uskudar. My other cavalry armies get to do some extra pillaging.









 
5 turn research on Fascism... The Ottomans have a golden age going on maybe? They also seem to have a good batch of territory despite you razing a few of their cities.
 
Otto has pyramids and MoM? If so, they had their GA already. No, I think they are just doing 5 turn research.

You are probably killing enough units that they aren't choking on support and they are creating enough infrastructure. Nice thing is that in fascism, their research should at least slow some.

How many cities do Ottoman's have left? I notice Cankiri, which is the 23rd city name for the Ottomans, and it's size 12 - I think you've razed 5 or 6 so far, so you are maybe 20/25% of the way through? Yikes.

Fascism in 5 turns is 1000 bpt. Assume that each tile makes 2.5 gold in republic, with lib/uni and 13 tiles worked per city... I'd say they have maybe 20 cities left. Maybe they did 6 turn research? That would be 15 or 16 cities, I think.
 
The Ottomans still have 33 cities, and they were in Monarchy prior to switching to Fascism. I had hoped the fact that the damage I was doing was directly to their core was worth something.
 
IBT – So many Ottomans… they just keep coming, and they pillage 1 tile in my territory.

The Military Academy completes. The Russians complete Newton’s.

And the city of Kawauka 2 is now the Zulu capital. Crap – I was hoping for some more time before it had culture. I wanted to get the Temple of Artemis around the same time, so I would win the culture war :(. My worker blockade is vulnerable to a Zulu attack, so I will have to get the ToA soon.



620 AD - So another 41 units in my territory and probably 50 or so just outside – no big deal. I pick on the smaller stacks for the greatest chance of leaving redlined units attackable. The pikeman to the N-NW of Owego is an easy target. After that I redline the knight and sipahi NE of Owego. Finally, there is a stack of 5 units to the N-NW that I spend the rest of my bombardment on, but with 3 rifles on top, I only manage to do enough damage to leave a 2/4 rifle on top. A check of the combat calculator says my vet cavalry will survive 80% of the time, and there are weaker units underneath it, so I charge ahead.

I only have 1 healthy elite in Owego this turn, and he doesn’t get me an army, but I do successfully kill 8 Ottomans without loss (gaining 1 new elite).

I have to shut the gate for a turn and maybe longer. I’m thinking about just leaving the gate closed for a while to give the Ottoman units time to go somewhere else, and then quick capture Istanbul and Bursa and hope I can hold them while the Ottomans straggle back. I can’t wait forever for these wonders, and the Ottomans still seem to have countless units.

In the Battle of Bingol, I redline only 1 of the 3 of the riflemen guarding it. It costs 3 vet mounted warriors, but all 3 rifles are successfully killed (2 with elites) and another city goes down.



For my stack of cavalry armies, 2 need to heal, 1 protects them, and the 4th starts to escort my new slaves and cannons back to my territory.

My northern artillery stack takes another turn off to continue the healing process.

Borrow money from the Mongols and rush a wormy (worker that turns into an army) for 1640 gold.



IBT – Most Ottoman units start to leave as we agreed they would. They do pillage 1 tile and bring in some more defense to continue pillaging, and they found another town where I razed one not long ago.

Inca and Russia sign an alliance against Babylon causing the Incans to declare on Babylon – sounds mostly irrelevant.



630 AD - Army wall – 6 wins (3 with elites), 0 losses, 0 promotions.

Western artillery – move toward Izmit to attack the turn after next.

Northern artillery – ignore the new city of Urfa and go north toward ivory.

Borrow Mongol gold and rush another wormy.



IBT – The Ottomans pillage another tile near Owego, and an Ottoman frigate bombards the strategically critical hill NW of New Mauch Chunk 2 :crazyeye:. The Mongols and Aztecs sign peace which got me all excited for a second, but unfortunately my peace with the Mongols is tied to alliances vs. Ottomans and Russia – we didn’t have an alliance against the Aztecs at all :cry:.






640 AD –

Army wall – 2 elite wins, 1 leader, 1 lost vet, 1 new elite. Next turn I am moving out. I will keep the MDI army wall intact so the Ottomans keep fleeing, but I am going to approach Istanbul and Bursa, capture them both, and hold on to them somehow. Good plan, no? I’m particularly proud of the “somehow” part.

Western artillery – move to attack Izmit next turn.

Northern artillery – move toward the Ottoman city of Isandhlwana.

I catch a glimpse of an Ottoman railroad, so they have Steam Power and coal.



IBT – Another tile pillaged by the Ottomans. I really am curious where all their boats in the south are going :confused:. America declared war on the Mongols – irrelevant.

650 AD –

Army wall –

Battle of Izmit – doesn’t happen. I thought I saw a bunch of rifles wander in there and not leave. I started bombarding, and there were at least 7 rifles. Most of them will probably be gone by next turn, so I leave the city and bomb other things. I redline a wandering pike and MDI and kill them both with elites (one getting a leader – what do I do with him out here?), and I destroy some terrain improvements.

Isandhlwana – artillery moves closer to attack next turn. I pillage 3 sources of ivory on my way, but there is a fourth. Regardless, the Ottoman diplo screen said they had 2 extra, so they may still be providing ivory to someone else, but they have none themselves.

Rush another army. Right now I have 14 armies, 1 leader, and 1 army due next turn :hammer:.





IBT – Babylon and Russia sign peace :sleep:. Babylon now has Education. The Russians have learned Nationalism.



660 AD –

Battle of Isandhlwana – 4 rifles, all redlined, 1 new elite.



Battle of Izmit – 3 rifles, all redlined, 1 lost mounted warrior.



Rush another wormy.


IBT – The Ottomans’ frigates unsuccessfully bombard near St. Regis 2 (my oil ;)). The Incans and Russian sign a military alliance against us breaking the 2 military alliances I had with the Incans previously.

670 AD – The western bombardment stack heads for home. There is a leader in that stack who needs to be an army, and there are a lot of injured units in there. The northern bombardment stack is outside of enemy territory again, so it just takes a turn off (except for killing some nearby Aztec units outside of cities).

I setup to take Istanbul, Bursa, and the dyes next turn :D. Too bad I really won’t be able to enjoy the Temple of Artemis as long as I would have liked, but with Steam Power already known by 2 tribes, it is more important to get to the Industrial Age than to delay Education.

I borrow another 800 gold from the Mongols to rush a wormy. They might want to consider declaring on me pretty soon – at 519 gpt, this is getting expensive…



IBT – The Ottomans continue their coastal bombardment of seemingly random locations. Otherwise, not much…

680 AD –


(not pictured – the Pyramids and Temple of Artemis).





8 cavalry

I also borrow almost 1200 more gold from the Mongols for 85 gpt. This money gets used first to rush a bunch of settlers as I am suddenly optimistic that I can claim this vast grassland originally owned by the Ottomans. After that, I still have enough left for a wormy, so 1 more won’t hurt…

That turn should provide a nice boost to my score :).
 
Yea, a luxury! I think the map gods must have hated you or something. Interesting to see the defensive use of armies... i.e. you have veterans hiding underneath armies which you then occasionally use to pick off units as desired, right? I had just figured that out in my demi-god game, but more as a way to reduce losses and attacks on me to reduce war weariness (since I have a Republic).
 
What would you do if the AI weren't intimidated by armies? :eek:
 
How many cities did you raze/take this turnset? 5? Well, that sounds like the end of Ottoman's may be within 10 turns or so, assuming you don't have to deal with too many flips.
 
I like reading your reports more than playing civ myself.
OK, I won't spam your thread.
One day I will tell you more about my 100K score attempts.
 
:lol: I'm glad people are enjoying this :).

Changes before I begin – I decide I don’t need any more bombardment. In the time of cavalry armies but no railroads, cannons are just too slow. I probably should have changed all cannon builds a few turns ago, but I should know better than to play that many turns at one sitting.

I also change my mind about bringing my western stack home to heal – there are a lot of injured units, but there are also many healthy units, and I shouldn’t waste time moving the bombardment back and forth. If I lose a few injured units during the unprotected retreat, so be it.

IBT – Ottoman frigates sink 2 of my galleys. My coastal cities had had a tendency to starve when AI boats went over their coastal tiles, so I had fortified a couple galleys on food bonuses, and the AI ships usually just went around them. With Ottoman frigates, I guess my boats have to head back for shelter, but since my coastal worker wall is complete, no ships should be sailing by anyway.

I watch an Ottoman knight kill an Aztec spear. Last I saw they had an RoP – I had no idea they were at war :high5:.

690 AD – My troops quell the resistance in Istanbul already :wow:. That’s pretty shocking considering the cultural disparity between me and the Ottomans (39964 to 4972 according to F8). Six resisters remain in Bursa. Both will be emptied and set to starve. In Istanbul I also rush a spettler (spear that becomes a settler which will complete this turn with a forest chop). Actually I have to keep at least 2 units in Istanbul to protect it.



The western bombardment stack heads toward Karabuk to raze that and make room for me to settle by the furs. The northern bombardment stack is healthy enough to continue toward the Ottoman city of Salonika.

I raze the city of Bingol which the Ottomans had no business putting there, but it is nice to pick up 100 gold for killing 1 rifle.



No elite wins since I have a leader still.

IBT – I forgot to move my galleys back into ports as I meant to. The Ottomans sink another one, but at least this one took one frigate with him.

700 AD – Western artillery stack continues march toward Karabuk. Northern artillery stack continues toward Salonika. Both stacks will be in position next turn to attack the turn after next.

I lose 1 vet cavalry and gain 1 elite razing Aydin and lose nothing razing Denizli for more gold.

Rush a wottler in Pyramids (formerly known as Istanbul).

Pick up an elite win killing a redlined rifle outside of a city.

 
You are talking about borrowing money from the AI every now and then. Does it mean you get a lump sum and pay with gpt? If yes, this only works, if the AI gets some benefit(interest)!? Never tried that actually...
 
Yes - I get about 14 gold for 1 gpt (you can get more on lower levels), but often I get the AI to declare war on me before the 20 turns are up.
 
IBT – America declares on Babylon. The Ottomans capture 21 bombard units that I inexplicably left defended by only 1 MDI, but they leave them where they are nice and easy to recapture. The Aztecs land a knight, longbow, and MDI at a point the worker blockade hasn’t reached yet. A Zulu longbow comes out of Kawauka 2 and dies against a musket – hopefully the free temples will push the border back before they get another longbow.




710 AD - I take advantage of the lone sipahi to get an elite win. All 3 Aztecs are killed by cavalry passing by on their way to the front. The bombardment stacks are both ready to attack cities next turn.

I have 19 armies now – a few of the cavalry armies split off and start on their way to Russia to capture the Great Library in Moscow.

Rush another wottler in Pyramids, and it will be size 1 next turn which should leave it with a flip risk of under 1%.



IBT – Mongols and Ottomans sign peace making the Mongols declare on me. It is an unnecessary 5th source of war happiness, but now I can sign peace with someone else, and the Mongols let me out of 616 gpt in payments :).

Babylon and Ottomans sign peace.

The Russians have gone Commie – that can’t be good.

720 AD – Salonika is defended by 3 rifles. All 3 are redlined and killed by elites without defeat.



Karabuk turns out to be guarded by 5 rifles, and the top ones are still 2/4. I decide not to attack this turn and will wait for fewer rifles, more bombardment, better luck, or some combination.

Instead I capture Urfa with 2 cavalry armies only. I was going to raze it automatically, but it is only size 2 with no culture. Since I will get a free temple in there, I will have the local culture edge immediately, so I try to keep it. Naturally both citizens resist. After that, I think I’ll just leave it empty, and if the Ottomans have any sipahi nearby, they can have it back, and I’ll take it again next turn – it’ll be worth some extra gold again anyway.



I check out the diplo screen, and actually the Ottomans lack both iron and saltpeter, so they won’t be building any fast units anymore :). But wait – the city of Kafa is founded on top of iron… but it isn’t connected to any other cities.

Antalya is razed by 3 cavalry armies.



I pull down my wall of armies and send those 3 additional armies into the field of battle. Obviously I should have done that a few turns ago, but they were very quietly fortified.

Since I have some cash, I rush yet another army – 19 armies, 1 leader, and 1 Military Academy army due next turn.

I opt not to sign peace with anyone yet – I’ll wait to see how things develop, but it is nice to know I can sign peace if I need to.

I take a peak at the Aztec city of Umtata – it is so nice to city defended by muskets again :). Clearly that city won’t last long.

I pick up another leader beating up an exposed rifleman.



 
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