I know Xanthippus has already touched on this in his own post, but I had a few additional ideas that I felt would take up too much space to be included as just a reply. Like I said, these ideas are along a similar lines to his, but with a few differences:
Like Xanthippus, I disagree with the idea of switching governments. In fact, I feel the whole government concept in Civ is completely inaccurate. For example, the concept of democracy is actually much older than that of a republic-in fact, a republic is more of an extension of a democracy. To explain, a democracy is where everyone in a city/nation votes on every topic (which is very impractical, the larger the nation), while a republic is where people in a local district elect representatives to decide on topics for them (ie: the Roman Senate). Further, there is no such thing as a 'Communist' government. Communism is a philosophy. China, Cuba, and the former Soviet Union are all republics.
The difference between the republic of China and the republic of the United States, however, is that we have guaranteed freedoms for our people, where China does not. Also, their economic system is Socialist, where ours is more Capitalist. All of these should, I believe, be considered in Civ 4.
Now, Ill be the first to admit that I am not a political scientist. I have no college whatsoever, and the closest thing that Ive come to taking a course in Politics was my Participation in Government class my senior year of high school. However, I have been around for more than three decades, and this is what Ive observed about societies in general.
There seem to be five main traits that make up a society: How its ruled, how centralized the government is, how stable the government is, how protected its citizens rights are and how free its economy is. No doubt there are more, but for the purposes of gameplay, these five seem to be the best.
a) How its ruled:
Essentially, a nation is either ruled by fiat (a Totalitarian Government), or its ruled by consent of its people (A Pure Democracy). Monarchies and Military Dictatorships fall under Totalitarian, while the Ancient Greek city-states would be on the opposite extreme (the U.S. falls closer to pure democracy, but were not, as will be explained later).
b) How centralized the government is:
Again, this is fairly basic (ironically enough). A government is either totally centralized, with the capital ruling everything, or its a federal government (which means its got several levels of government-usually a central/federal, a provincial, and a local (city/village) ). Generally, once nations grow big enough, they tend to leave the governing of local provinces/cities to local governors, so I cant think of any totally centralized governments in todays world, except for tribal governments. Of course, everything else is considered a Federal system of government.
c) How stable the government is:
At the end of Alexander the Greats reign, there was chaos, because there was no successor to his throne. Ultimately, his empire crumbled as his generals fought over it. Similar things happened in Rome, as well as in monarchies around the world (when there were no named successors, the rest of the family fought over the government-and some times even when there were named successors). These are unstable governments. There is no procedure for choosing a new leader when the reign of the previous leader is over. Most modern countries have laws designating how a new leader is picked, and, in the event of the early death of a leader, who should take over (in the U.S., the line of succession goes all the way down to the Postmaster General-a lot of people would have to die all at once for us to not have a chief executive).
Connected to stability is how laws are made. In the more unstable forms of government, laws are made a the rulers discretion, and he can change his mind at the drop of a hat. Whats true today may not be true tomorrow, but may be again three days from now. In a more stable form of government, there are Constitutions (like the US, Britain, and, believe it or not, China)-a document on which all laws are supposed to be measured against before they become enacted. In addition, it gives procedures for how laws are to be made/changed. In the United States, for example, it would be impossible for George Bush to reinstate slavery. If he tried, such a bill would be compared to the Constitution, found to be unconstitutional, and thrown out on its ear. (This is one reason why the United States isnt a democracy-if it was, he could pass such a thing, provided the majority supported it. Since its not, we could all really want it, and the bill would still end up as toilet paper!)
d) How protected its citizens rights are:
This kind of goes in with the idea of stability. In the U.S., we have written into our constitution certain rights. We can speak our minds, we are protected from the police barging into our house and searching the place whenever they feel like it. These rights cannot be taken from us arbitrarily. Bush today cant say, People have freedom of religion, only to change his mind tomorrow and declare we must all bow before him.
e) How free its economy is:
Believe it or not, this one is fairly simple. In a Socialist society (China, Cuba, the former Soviet Union), all business are controlled by the State, while in a Capitalist society, (America in the 1800s) they are totally unfettered. A totalitarian nation can have a fairly capitalist economy (and most do, believe it or not).
How does all this affect Civ?
For the most part, I think this can be tied into Civilization fairly easily with the use of sliders:
I Rule: Totalitarian-----------Democratic
II Centralization: Centralized-----------Federal
III Stability: Unstable--------------Stable
IV Peoples Rights Unprotected----------Protected
V Economy Socialist---------------Capitalist
This would enable players to create a more customized government. The sliders would ultimately effect things like corruption, happiness, science, wealth, waste and world standing.
The way I see it is something like this:
Rule: Affects Happiness and Waste. The more Totalitarian the regime, the less happy people are, and the less likely they are to work toward their full potential.
Centralization: Affects Waste and Corruption. This would correspond to the size of your nation. If youve got a large nation with a very central government, youd have tons of corruption and waste. The same would hold true, by the way, for a small nation with a needless federal government.
Stability: Affects Happiness, Corruption and World Standing, The more unstable the government, the more unhappiness, and the more other nations will distrust you, After all, if you change your mind on a whim with how you treat your own people, than how do they know you wont do the same to them?
Peoples Rights: Affects Happiness, Waste, and Science. The less your people feel their rights are protected, the less happy theyll be, the less theyll work to their full potential, and the less likely theyll be to present unpopular scientific notions (think Medieval Europe).
Economy: Affects Wealth, Science, and Waste. I was tempted to include Corruption in this, but I figured that both a Socialist economy and a Capitalist economy have an equal chance of corruption. However, the less free your economy is, the less it grows. The freer the economy, the more wealth, the more science advances (do you really think Edison invented for the benefit of mankind? Heck no. He was in it for the money), and the more people will want to work to their full potential
In addition, where you move each slider will determine how far you can move other sliders. An unstable government, for example, will not allow for much personal freedom, or for a truly federal government.
Please discuss.
Like Xanthippus, I disagree with the idea of switching governments. In fact, I feel the whole government concept in Civ is completely inaccurate. For example, the concept of democracy is actually much older than that of a republic-in fact, a republic is more of an extension of a democracy. To explain, a democracy is where everyone in a city/nation votes on every topic (which is very impractical, the larger the nation), while a republic is where people in a local district elect representatives to decide on topics for them (ie: the Roman Senate). Further, there is no such thing as a 'Communist' government. Communism is a philosophy. China, Cuba, and the former Soviet Union are all republics.
The difference between the republic of China and the republic of the United States, however, is that we have guaranteed freedoms for our people, where China does not. Also, their economic system is Socialist, where ours is more Capitalist. All of these should, I believe, be considered in Civ 4.
Now, Ill be the first to admit that I am not a political scientist. I have no college whatsoever, and the closest thing that Ive come to taking a course in Politics was my Participation in Government class my senior year of high school. However, I have been around for more than three decades, and this is what Ive observed about societies in general.
There seem to be five main traits that make up a society: How its ruled, how centralized the government is, how stable the government is, how protected its citizens rights are and how free its economy is. No doubt there are more, but for the purposes of gameplay, these five seem to be the best.
a) How its ruled:
Essentially, a nation is either ruled by fiat (a Totalitarian Government), or its ruled by consent of its people (A Pure Democracy). Monarchies and Military Dictatorships fall under Totalitarian, while the Ancient Greek city-states would be on the opposite extreme (the U.S. falls closer to pure democracy, but were not, as will be explained later).
b) How centralized the government is:
Again, this is fairly basic (ironically enough). A government is either totally centralized, with the capital ruling everything, or its a federal government (which means its got several levels of government-usually a central/federal, a provincial, and a local (city/village) ). Generally, once nations grow big enough, they tend to leave the governing of local provinces/cities to local governors, so I cant think of any totally centralized governments in todays world, except for tribal governments. Of course, everything else is considered a Federal system of government.
c) How stable the government is:
At the end of Alexander the Greats reign, there was chaos, because there was no successor to his throne. Ultimately, his empire crumbled as his generals fought over it. Similar things happened in Rome, as well as in monarchies around the world (when there were no named successors, the rest of the family fought over the government-and some times even when there were named successors). These are unstable governments. There is no procedure for choosing a new leader when the reign of the previous leader is over. Most modern countries have laws designating how a new leader is picked, and, in the event of the early death of a leader, who should take over (in the U.S., the line of succession goes all the way down to the Postmaster General-a lot of people would have to die all at once for us to not have a chief executive).
Connected to stability is how laws are made. In the more unstable forms of government, laws are made a the rulers discretion, and he can change his mind at the drop of a hat. Whats true today may not be true tomorrow, but may be again three days from now. In a more stable form of government, there are Constitutions (like the US, Britain, and, believe it or not, China)-a document on which all laws are supposed to be measured against before they become enacted. In addition, it gives procedures for how laws are to be made/changed. In the United States, for example, it would be impossible for George Bush to reinstate slavery. If he tried, such a bill would be compared to the Constitution, found to be unconstitutional, and thrown out on its ear. (This is one reason why the United States isnt a democracy-if it was, he could pass such a thing, provided the majority supported it. Since its not, we could all really want it, and the bill would still end up as toilet paper!)
d) How protected its citizens rights are:
This kind of goes in with the idea of stability. In the U.S., we have written into our constitution certain rights. We can speak our minds, we are protected from the police barging into our house and searching the place whenever they feel like it. These rights cannot be taken from us arbitrarily. Bush today cant say, People have freedom of religion, only to change his mind tomorrow and declare we must all bow before him.
e) How free its economy is:
Believe it or not, this one is fairly simple. In a Socialist society (China, Cuba, the former Soviet Union), all business are controlled by the State, while in a Capitalist society, (America in the 1800s) they are totally unfettered. A totalitarian nation can have a fairly capitalist economy (and most do, believe it or not).
How does all this affect Civ?
For the most part, I think this can be tied into Civilization fairly easily with the use of sliders:
I Rule: Totalitarian-----------Democratic
II Centralization: Centralized-----------Federal
III Stability: Unstable--------------Stable
IV Peoples Rights Unprotected----------Protected
V Economy Socialist---------------Capitalist
This would enable players to create a more customized government. The sliders would ultimately effect things like corruption, happiness, science, wealth, waste and world standing.
The way I see it is something like this:
Rule: Affects Happiness and Waste. The more Totalitarian the regime, the less happy people are, and the less likely they are to work toward their full potential.
Centralization: Affects Waste and Corruption. This would correspond to the size of your nation. If youve got a large nation with a very central government, youd have tons of corruption and waste. The same would hold true, by the way, for a small nation with a needless federal government.
Stability: Affects Happiness, Corruption and World Standing, The more unstable the government, the more unhappiness, and the more other nations will distrust you, After all, if you change your mind on a whim with how you treat your own people, than how do they know you wont do the same to them?
Peoples Rights: Affects Happiness, Waste, and Science. The less your people feel their rights are protected, the less happy theyll be, the less theyll work to their full potential, and the less likely theyll be to present unpopular scientific notions (think Medieval Europe).
Economy: Affects Wealth, Science, and Waste. I was tempted to include Corruption in this, but I figured that both a Socialist economy and a Capitalist economy have an equal chance of corruption. However, the less free your economy is, the less it grows. The freer the economy, the more wealth, the more science advances (do you really think Edison invented for the benefit of mankind? Heck no. He was in it for the money), and the more people will want to work to their full potential
In addition, where you move each slider will determine how far you can move other sliders. An unstable government, for example, will not allow for much personal freedom, or for a truly federal government.
Please discuss.