futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I've been thinking about this strategy for a little while now and the more I think about it the more I like it. But I haven't tried it out yet and wanted to hear what you think.
Basically, the goal is to take a civ with a strong early UU--that is great for a time, but then is obselete--and to claim 15ish cities asap. That is the number that I find works nicely for an earlyish space victory.
But the thing is under normal circumstances your economy would crash with 15 cities and a huge army early in the game.
So, here's the thing...let's assume pangaea map so you have some close neighbours and aren't isolated. Basically, you get your UU online asap (hopefully you have the required resource).
You run a FE meaning farms everywhere and you work pretty much only farms. You whip like a madman to get a huge army, near striking. Then you take as many of your first opponent's cities as possible, starting with the capital if possible. Ideally, you take your opponent completely out, but if you can't manage to take his capital or other strong city(ies) then take a ceasefire and start in on your second neighbour.
All the while you continue to whip troops while beelining col via currency (try and minimize your tech needs...just get the ones you REALLY need). Running a couple scientists in a couple cities if necessary. You should be able to jack up the slider though once you get enough plunder.
Once you hit CoL, whip courthouses in all your cities and then slap it into caste system. Now run max merchants in most of your cities while designating some to work mines and continue to crank out reinforcements. Hopefully your army will be huge enough by this point that you will not need mass whipping.
Tech to construction if necessary to add catapults, but take as many of your 2nd neighbours cities as possible in the meantime. Once you have catapults, finish your 1st and 2nd neighbours and then build a few settlers if necessary to get your 15ish cities.
All the while you are running a pile of merchants to keep your economy from crashing. Any great merchants that are generated (don't build any wonders), send them on a trade mission for extra $$$ to keep from striking.
Once you are done your warring--hopefully as soon as humanly possible--then transition to a cottage spam...one city at a time. Let your other cities grow as huge as possible and run specialists until you get your pile of workers there to transform them.
Disband some of your army or use them to increase happiness under hereditary rule (probably a better option because it keeps your power graph up there).
Then beeline liberalism (doesn't matter if you get the free tech, you want the civics) and democracy and communism (hopefully nabbing the SoL and Kremlin). Grow your cottages under all cottage civics and specialize a couple production centers under state property.
Then rush buy all of your important buildings, starting with banks and commerce ones followed by universities and science ones.
Then set the science slider to max and go for your space race victory.
What do you think???
Basically, the goal is to take a civ with a strong early UU--that is great for a time, but then is obselete--and to claim 15ish cities asap. That is the number that I find works nicely for an earlyish space victory.
But the thing is under normal circumstances your economy would crash with 15 cities and a huge army early in the game.
So, here's the thing...let's assume pangaea map so you have some close neighbours and aren't isolated. Basically, you get your UU online asap (hopefully you have the required resource).
You run a FE meaning farms everywhere and you work pretty much only farms. You whip like a madman to get a huge army, near striking. Then you take as many of your first opponent's cities as possible, starting with the capital if possible. Ideally, you take your opponent completely out, but if you can't manage to take his capital or other strong city(ies) then take a ceasefire and start in on your second neighbour.
All the while you continue to whip troops while beelining col via currency (try and minimize your tech needs...just get the ones you REALLY need). Running a couple scientists in a couple cities if necessary. You should be able to jack up the slider though once you get enough plunder.
Once you hit CoL, whip courthouses in all your cities and then slap it into caste system. Now run max merchants in most of your cities while designating some to work mines and continue to crank out reinforcements. Hopefully your army will be huge enough by this point that you will not need mass whipping.
Tech to construction if necessary to add catapults, but take as many of your 2nd neighbours cities as possible in the meantime. Once you have catapults, finish your 1st and 2nd neighbours and then build a few settlers if necessary to get your 15ish cities.
All the while you are running a pile of merchants to keep your economy from crashing. Any great merchants that are generated (don't build any wonders), send them on a trade mission for extra $$$ to keep from striking.
Once you are done your warring--hopefully as soon as humanly possible--then transition to a cottage spam...one city at a time. Let your other cities grow as huge as possible and run specialists until you get your pile of workers there to transform them.
Disband some of your army or use them to increase happiness under hereditary rule (probably a better option because it keeps your power graph up there).
Then beeline liberalism (doesn't matter if you get the free tech, you want the civics) and democracy and communism (hopefully nabbing the SoL and Kremlin). Grow your cottages under all cottage civics and specialize a couple production centers under state property.
Then rush buy all of your important buildings, starting with banks and commerce ones followed by universities and science ones.
Then set the science slider to max and go for your space race victory.
What do you think???