onomastikon
Dual Wielding Banjos
Hello everyone and thank you for your patience and help!
1. My main question will be in two parts, part the first is more general (a), and the question most burning in my mind is part the second (b), the repercussions thereof: Mysticism.
1a. I am still fairly new to Civ4 and quite new to BTS, having only played 3 games of it so far, and my latest 2 hence only on Prince. My last game was a breeze, because my starting position was just so choice. This game is much different; I have a bunch of rice, and a cow, and some incense and iron, but there's basically nothing else worth noting on the continent where I started. In other words, the thing that gets me is what in my mind I call the compound interest factor: mistakes or bad luck early on get compounded over the centuries, while a good start can make for worlds of difference later on. This is not something you can always see within the first few turns of the game, since I often only see the complete borders of my continent millenia later. Hence doing things right in the first turns ("early game") seems important for things in general. I think I still make a lot of newbie mistakes. Hence this more general question has as its main component the desire to obtain some newbie "early game" tips which DO NOT involve strong number crunching or plot optimization etc., but rather more like "focus on these types of research instead of those" etc. One of the more specific types of questions would be: Is it a mistake to try to settle close to strat-resources as possible before rivals do instead of concentrating on cities close to your capital and in choice plot areas? Is it a mistake to try to get religion fast instead of other techs? Why do most other civs always out-research me, at least till late mid-game?
1b Mysticism and nation choice. Mysticism seems to be my only hope of founding a religion, since if I dont start researching Meditation right away, not only Budhism but also Hinduism is gone, and then I dont have a chance. And I seem to feel that getting a religion is very important for early expansion (happiness is nice and that culture is important for getting that fat square soon to get the resources I need, etc.). I suppose my first sub-question could be: Am I correct in thinking that getting a religion early is important, and that Mysticism is important. If so, doesnt that narrow down my starting choices a bit? I feel almost naked with someone else, what do the others think? I'd like to try more stuff out, but these games take so darn long!
2. Does anyone have any general tips for learning to recognize when a rival is about to declare war? I ask because my relations with my rivals in some games were steady at cautious to annoyed the entire game, and we never entered a state of war, while in my current game I had decent, albeit cautious, relations with England for some time when suddenly he declared war on me. How could I have known?
3. I'm not a peacemonger per se, but I am a "builder". (Which is to say, I like a fight every now and then, but I dont like to play Civ, even BTS, like a wargame, because I think it isnt its strong point by any means.) My problem is that in the late game, there's nothing left to build -- it's all been built already. Does anyone who is a "builder" like me have some suggestions to overcome this shortcoming?
thank you muchly
1. My main question will be in two parts, part the first is more general (a), and the question most burning in my mind is part the second (b), the repercussions thereof: Mysticism.
1a. I am still fairly new to Civ4 and quite new to BTS, having only played 3 games of it so far, and my latest 2 hence only on Prince. My last game was a breeze, because my starting position was just so choice. This game is much different; I have a bunch of rice, and a cow, and some incense and iron, but there's basically nothing else worth noting on the continent where I started. In other words, the thing that gets me is what in my mind I call the compound interest factor: mistakes or bad luck early on get compounded over the centuries, while a good start can make for worlds of difference later on. This is not something you can always see within the first few turns of the game, since I often only see the complete borders of my continent millenia later. Hence doing things right in the first turns ("early game") seems important for things in general. I think I still make a lot of newbie mistakes. Hence this more general question has as its main component the desire to obtain some newbie "early game" tips which DO NOT involve strong number crunching or plot optimization etc., but rather more like "focus on these types of research instead of those" etc. One of the more specific types of questions would be: Is it a mistake to try to settle close to strat-resources as possible before rivals do instead of concentrating on cities close to your capital and in choice plot areas? Is it a mistake to try to get religion fast instead of other techs? Why do most other civs always out-research me, at least till late mid-game?
1b Mysticism and nation choice. Mysticism seems to be my only hope of founding a religion, since if I dont start researching Meditation right away, not only Budhism but also Hinduism is gone, and then I dont have a chance. And I seem to feel that getting a religion is very important for early expansion (happiness is nice and that culture is important for getting that fat square soon to get the resources I need, etc.). I suppose my first sub-question could be: Am I correct in thinking that getting a religion early is important, and that Mysticism is important. If so, doesnt that narrow down my starting choices a bit? I feel almost naked with someone else, what do the others think? I'd like to try more stuff out, but these games take so darn long!
2. Does anyone have any general tips for learning to recognize when a rival is about to declare war? I ask because my relations with my rivals in some games were steady at cautious to annoyed the entire game, and we never entered a state of war, while in my current game I had decent, albeit cautious, relations with England for some time when suddenly he declared war on me. How could I have known?
3. I'm not a peacemonger per se, but I am a "builder". (Which is to say, I like a fight every now and then, but I dont like to play Civ, even BTS, like a wargame, because I think it isnt its strong point by any means.) My problem is that in the late game, there's nothing left to build -- it's all been built already. Does anyone who is a "builder" like me have some suggestions to overcome this shortcoming?
thank you muchly