I would like to try my first forum game. Which wins do I have at Deity level? The first one as Inca (probably near gold) at Island_Sea and second (and last) one as Peter at Fractal. Both were cultural victories. This was about a year ago and after that I didn't play civ4 and only read forum. So I have a lot of theory now and wish to have some stong victory at Deity. In one of threads I saw how author ranged victories: conquest/domination are gold medal, spaceship is silver medal, cultural/diplomatic are bronze medal. So, I (We) want gold medal (even if would involve some luck).
Also, I'm sorry for my English)
What is format of the game? I will post pictures and may be saves and ask for help and advice sometimes. The first game will be with pacth 2.08. Since most players have 2.13 then game couldn't be competetive (when several players play and compare their saves). Actually, I would like play succession game, but before I should aprove myself as acceptable players for such type of game (otherwise, i can lead our empire to ruins in one nice turnset
), moreover 2.08 isn't popular. So I will post the game progress and consultate with my "team" about leaders, plan and other global stuff.
Differences:
-in Warlords Golden age is considerably weaker than in BtS (so spiritual trait has higher value)
-in Warlords Caste system doesn't provide extra hammer, State property doesn't give 10% towards production
-in Warlords 2.08 AI is dumper than in Warlords 2.13 and in BtS (one of the few thing that make game easier)
-in Warlords Deity AI has discount downto 60% (in BtS it has downto 80%), AI settles towards you very agressive, AI's cities grow very fast, AI has a huge discount for upgrading downto 5%(!)
in Warlords intial happy cap in capital is equal four (not five as in BtS)
-in Warlords there is no Apostolic Palace (well, I just personally don't like it, esp. with that diplomatic victories)
-in Warlords very weak espionage (so, if one AIs runaway then we can say goodbye game)
-on other hand in Warlords we can see ALL enemy charts without espionage (so, this another thing that helps us)
-in Warlords we can build military academies with great generals immeadeitely, but they give only 25% towards militaty production (i don't know whether it is good, but say hallo to Imperialistic trait)
-in Warlords 2.08 trait Expansive gives +3 health and no + to worker prodution, in Warlords 2.13 this trait gives +2 health and +50% to worker production, in BtS this trait gives +2 health and +25% to worker production (so, this is another thing that makes game a little bit easier in Warlords)
-in Warlords 2.08 trait Organized doesn't hurry Factories, in Warlords 2.13 it does
Rules:
-No reloadings, no exploits etc.
-Only domitation or conquest win
-Not great starting position or we will take first one which has no gold, no double gems, no stone, no marble.
-No Incas
Game:
-Version: Warlords 2.08 (at least for first try)
-Difficulty: Deity
-Map: Island Sea
-Huts: On
-Other: Standard (vassals are On, all victory contions are enabled, water is normal etc.)
-Leader/Civ: We choose, to be discussed
About options: Well, actually Island Sea was first map that I played. I was crushed about 50 times at Deity and thought that this is because I am new in this game, but now I see that this is mainly because of game conditions itself. Moreover it's not possible to rush effectively at this map. Huts are On makes game more difficult since AI has more benefits from them. Vassals are broken in Warlords, so this also helps only AI.
About our possibilities: We should have strong diplomacy and use it actively. It's almost impossible to build earlier wonders without stone or marble. So, no pyramids, no oracle, no great wall (according to my experince it's easier to build GW, also it's nice to build pyramids with GE from GW) - we don't want rely on luck.
About leader: What traits do we want? Protecive (barbs will be great issue at this map), Organized (land massive is rather huge, and this trait greatly helps at any Deity, even without factories), Spiritual (for our diplomacy and later for warring).
Also we want Creative (for land grabbing), Philosophical (bulbing is nearly important in Warlords), Industrious (cheap forges, wonders and national wonders), Charismatic (early happines is even more important in Warlords), Expansive(??) (+3 heath and cheap granaries),
So, I heard that Frederick is very good for Warlords, I saw how people play with Hatty (also i heard what they said about she). Also there some nice leaders for this map: Napoleon, Ashoka, Ghandi, Brennus, Roosevolt, Shaka (?) (military and barracks with -20% maintance), Ramesess, Cathy (horse rush??), Saladin (traits, resourseless knights), Mansa Musa, Montezuma (spiritual + military + altar + resourseless Jaguars).
What do you think of leaders? Who will be best for noobish play (for me)?
I tend to Ashoka, Frederick and Monty. Please vote for three of these leaders, and I will chose the one with the highest score. Then I generate a map)
Okay, lets proceed. Since no one is voting then I choose Ahoka. Probably Gandhi would be better due to good early game. There is our start. It first that I get. It has one gems and...that all...probably bananas. Anyway I don't think that this is good start, so I picked it.
I've played two games already and two times was eaten by barbs, well not completely eaten, but they went and went...always. And stupid AIs don't settle near me. Aslo I lost a couple of archers attacking at good odds.
So, what should I research next? I think brozne working. I note that before I've played a couple of OCC Deity games and...and won Oracle (~2300 BC, AI usually build it at 2500-2100 BC) relatively easy with Gandhi, but I was very lucky with barbs. Since I want solid gameplay, then I want good defence from barbs, and after BW research hunting and archery and chop another worker and 4-5 archers. On other hand...we at the North-West of Sea, at coastal, this means that barbs will be less issue. What do you think about plan for the next 20-30 turns?
Pictures View attachment 291420
View attachment 291421
Save in Warlords 2.08 View attachment 291422
If someone will play this save (although I great doubt about this) then please put all comments and pictures in spoilers. I'll read them with pleasure later.
Also, I'm sorry for my English)
What is format of the game? I will post pictures and may be saves and ask for help and advice sometimes. The first game will be with pacth 2.08. Since most players have 2.13 then game couldn't be competetive (when several players play and compare their saves). Actually, I would like play succession game, but before I should aprove myself as acceptable players for such type of game (otherwise, i can lead our empire to ruins in one nice turnset

Differences:
-in Warlords Golden age is considerably weaker than in BtS (so spiritual trait has higher value)
-in Warlords Caste system doesn't provide extra hammer, State property doesn't give 10% towards production
-in Warlords 2.08 AI is dumper than in Warlords 2.13 and in BtS (one of the few thing that make game easier)
-in Warlords Deity AI has discount downto 60% (in BtS it has downto 80%), AI settles towards you very agressive, AI's cities grow very fast, AI has a huge discount for upgrading downto 5%(!)
in Warlords intial happy cap in capital is equal four (not five as in BtS)
-in Warlords there is no Apostolic Palace (well, I just personally don't like it, esp. with that diplomatic victories)
-in Warlords very weak espionage (so, if one AIs runaway then we can say goodbye game)
-on other hand in Warlords we can see ALL enemy charts without espionage (so, this another thing that helps us)
-in Warlords we can build military academies with great generals immeadeitely, but they give only 25% towards militaty production (i don't know whether it is good, but say hallo to Imperialistic trait)
-in Warlords 2.08 trait Expansive gives +3 health and no + to worker prodution, in Warlords 2.13 this trait gives +2 health and +50% to worker production, in BtS this trait gives +2 health and +25% to worker production (so, this is another thing that makes game a little bit easier in Warlords)
-in Warlords 2.08 trait Organized doesn't hurry Factories, in Warlords 2.13 it does
Rules:
-No reloadings, no exploits etc.
-Only domitation or conquest win
-Not great starting position or we will take first one which has no gold, no double gems, no stone, no marble.
-No Incas
Game:
-Version: Warlords 2.08 (at least for first try)
-Difficulty: Deity
-Map: Island Sea
-Huts: On
-Other: Standard (vassals are On, all victory contions are enabled, water is normal etc.)
-Leader/Civ: We choose, to be discussed
About options: Well, actually Island Sea was first map that I played. I was crushed about 50 times at Deity and thought that this is because I am new in this game, but now I see that this is mainly because of game conditions itself. Moreover it's not possible to rush effectively at this map. Huts are On makes game more difficult since AI has more benefits from them. Vassals are broken in Warlords, so this also helps only AI.
About our possibilities: We should have strong diplomacy and use it actively. It's almost impossible to build earlier wonders without stone or marble. So, no pyramids, no oracle, no great wall (according to my experince it's easier to build GW, also it's nice to build pyramids with GE from GW) - we don't want rely on luck.
About leader: What traits do we want? Protecive (barbs will be great issue at this map), Organized (land massive is rather huge, and this trait greatly helps at any Deity, even without factories), Spiritual (for our diplomacy and later for warring).
Also we want Creative (for land grabbing), Philosophical (bulbing is nearly important in Warlords), Industrious (cheap forges, wonders and national wonders), Charismatic (early happines is even more important in Warlords), Expansive(??) (+3 heath and cheap granaries),
So, I heard that Frederick is very good for Warlords, I saw how people play with Hatty (also i heard what they said about she). Also there some nice leaders for this map: Napoleon, Ashoka, Ghandi, Brennus, Roosevolt, Shaka (?) (military and barracks with -20% maintance), Ramesess, Cathy (horse rush??), Saladin (traits, resourseless knights), Mansa Musa, Montezuma (spiritual + military + altar + resourseless Jaguars).
What do you think of leaders? Who will be best for noobish play (for me)?
I tend to Ashoka, Frederick and Monty. Please vote for three of these leaders, and I will chose the one with the highest score. Then I generate a map)
Okay, lets proceed. Since no one is voting then I choose Ahoka. Probably Gandhi would be better due to good early game. There is our start. It first that I get. It has one gems and...that all...probably bananas. Anyway I don't think that this is good start, so I picked it.
I've played two games already and two times was eaten by barbs, well not completely eaten, but they went and went...always. And stupid AIs don't settle near me. Aslo I lost a couple of archers attacking at good odds.
So, what should I research next? I think brozne working. I note that before I've played a couple of OCC Deity games and...and won Oracle (~2300 BC, AI usually build it at 2500-2100 BC) relatively easy with Gandhi, but I was very lucky with barbs. Since I want solid gameplay, then I want good defence from barbs, and after BW research hunting and archery and chop another worker and 4-5 archers. On other hand...we at the North-West of Sea, at coastal, this means that barbs will be less issue. What do you think about plan for the next 20-30 turns?
Pictures View attachment 291420
View attachment 291421
Save in Warlords 2.08 View attachment 291422
If someone will play this save (although I great doubt about this) then please put all comments and pictures in spoilers. I'll read them with pleasure later.