The biggest drawback of the game is the clumsy technology research process. There are far too many different technologies and some of them are not necessary to get segregated. For instance Brone Working and Iron Working are 2 separated technologies which are required to research at different stages in order to unveal Iron and Copper resources. Can they be put together as one single research technologies?
The techs are seperated in such a way to, theorectically, allow more diversity in your research paths. Civ III forced you to research most (if not all) the techs in a current era before moving to the next -- which resulted in everyone having nearly the same techs. Combining BW and IW would make that tech way too powerful... almost everyone would go for it right off the bat.
And any rational reason why Wonders building should be queued up together with other unit and structure buildings?
In the city management screen, you can filter between buildings / units / wonders. Personally, I haven't had much difficulty seperating Axemen from, say, Angkor Wat. Units are at the top, buildings in the middle, and wonders are at the end.
I would like to be alerted if I am losing my army due to lack of funds. And don't you think a message telling us that War is declared should be promptly displayed?
Hmmmm, there is a blaring horn sounded when someone declares war on you. As for you unit disbands: if you're running negative income, at zero treasury, units are going to be disbanded. While I agree they could be more prominently displayed, this seems like more of a nitpick than an actual complaint.
The game's dimension is no different than other RTS games.
I totally disagree. In most RTSes that I've played, victory is determined purely by military aggrandizement. In Civ IV, it's quite possible to win w/o ever fighting. Another huge component of success in the RTS genre is the ability to micromanage much faster than your opponents.
I'm going to lump some of your quotes together:
I have up to this moment spent nearly 100 hours playing the game.
It gets pretty boring soon.
I am afraid that I will most likely not purchasing the game when its price tag is hanging over $39.99 price point. It just doesn't worth that much money as far as a turn-based games is concerned.
Let me get this straight: you've played for over 100 hours, and you think the game is boring? You've played for over 100 hours and you don't feel like it's worth the purchase price? That's quite a bit better than most games out there (wherein you get, say, 25 hours of gameplay for $49.99). Incidentally, whose copy of the game are you playing anyway?
I guess I don't understand how you don't like the game, but have managed to play for over 100 hours. It doesn't make any sense.
-V