Dude it's a game. It doesn't have to be that complicated to work. I think your going a little overboard with this.
I don't believe it works at all, regardless of how complicated or simple it is.
Dude it's a game. It doesn't have to be that complicated to work. I think your going a little overboard with this.
I think your going a little overboard with this.
HE'S going overboard with this?
Anyway, my idea for improving naval navigation is as follows:
- Naval units have a very large amount of movement points. Galleons, for instance, will be able to travel halfway across the world in a single turn. However, the rules for naval unit movement are very different from the rules for land unit movement.
- Naval units can move freely inside your own or friendly cultural borders.
- If you try to send your naval unit out of friendly territory, you will be prompted to make a sizable payment of gold to explore the coasts/oceans (depending on ship's capabilities).
- An exploring ship will travel along a random squiggly path, "running away" from tiles you've already explored (including its own), using all of its movement points each turn. When it reaches land, it will head straight back to your territory. Your map does not update until the unit successfully returns. (And to avoid pissing players off, it always will.)
- If a naval unit is in one of your cities, you can order it to transport units. From there, you can select a coastal land tile (already explored) and the units you want to send. The number of units you'll be allowed to carry will depend on the distance of the destination from the city and the amount of movement points the ship has.
- Finally, combat. Each naval unit has a range for which it will automatically engage hostile naval units. A ship transporting units must fight every hostile ship whose range it passes through. Exploring ships are immune from encounters, since they are blindly sailing around uncharted regions and encounters would not be preventable otherwise.
So, take a moment to process that whale of an idea.
So we fight every single enemy on the hemisphere???
You change units INTO transports, otherwise you could fit many units on one tile.
if you did try the RFC mod (included in CIV IV) then you get Ocean cost half movement while coastal sea movement cost one.My solution is a system of ocean currents going throughout the world. These would act as natural roads in the ocean. These would triple movement speeds of all ships.
if you did try the RFC mod (included in CIV IV) then you get Ocean cost half movement while coastal sea movement cost one.
This makes for more realistic travel across ocean while keeping old ships accurately slow and slowing down sea units near the cost to facilitate interception.
The system is simple and works pretty well.
No need of complex simulations of currents.
Early in the game, yes, that's true, but later on the scale of time/turns changes to make this effect less extreme.How slow were old ships? Early on a turn is 20 years and a ship can only travel 3 tiles..
That would help, but it will not prevent the player or AI to explore all world in a few turns.I understand that but I think another mechanism could be used instead. Perhaps making the upkeep of the unit increase the further it is from it's home port/ city?
Anyway superfast naval units may lead to balance problems, especially for warfare... something to consider too.
That depends on the scale of the map... the physical size of a tile depends on the size of the world (map).Of course but in 20 years I'm pretty sure I could walk from London to John a Groats and back again. Why can troops only move one tile in 20 years? Does that make sense to anyone? Game balance only.
If troops could march 5-10 tiles a turn then a ship could travel 15-20 and keep game balance... well balanced.
It seems low a slower paced game where you have time for transport/wars without having the world go from musketeers to infantry in the time it takes to transport troops across the ocean.
Slower pacing in which you can fight wars and really develop in each age would also improve gameplay in a lot of ways, I think.