My Problem With Sieging

Discussion in 'Civ3 - Strategy & Tips' started by Mailman_Posty, Jun 29, 2007.

  1. Mailman_Posty

    Mailman_Posty Chieftain

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    i always seem on monarch my forces for to fast for siege units. I almost always use 2-3 move units and never can have the siege forces keep up. Then ill get to a heavely defended city where i cant break it without siege and my siege will be bout 10 turns behind my 2-3 move units. Whats should i do to fix this promblem. By 2 -3 move units i mean horsemen, cavarly, knights, and tanks.
     
  2. Roma

    Roma Chieftain

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    I normally have a speed group and a power group. Speed kills workers and takes some easy citys that arnt very defended. My power group ,which are the one trun movers defence and offence and bombarments, they go on a path to the capital. Very effective if your try to get in and out of a war fast
     
  3. pickle

    pickle Lord of the Preserves

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    use the fast group to take out units in the open
    have a team of workers roading soyou can keep the seige group on the front line

    i often declare war and move a large stack of bombardment/defence into their territory, they throw everything at it, are repelled and then easily smashed as they now have no counter attacking ability
     
  4. civverguy

    civverguy Emperor

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    Just move them one space at a time. Don't worry about the low defense units because you have a lot of artillery.
     
  5. Jokeslayer

    Jokeslayer Dedicated

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    Keep your bombard units on the roads, and plan your moves so that if you're going to take a city with fast units you move any slow units nearby after the roads become yours. That helps me. Generally the artillery are two-three turns behind my cavalry (unless I'm keeping everyone together because I'm invading an enemy that can fight back and I want the defenders with the attackers) and it's not too much of a wait for those hard cities.
     
  6. drakdan

    drakdan Prince

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    Plan ahead better. The point of a blitzkrieg is to take the land quickly, and if your fast movers can't do that, don't blitzkrieg. Just plan ahead, take cities so you can take roads and use them to move instead of just marching straight for the capital.
     
  7. ALA Gator

    ALA Gator Warlord

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    I play two basic war strategies (depending on the size of the enemy civ and their readiness for defensive war):

    1. If the enemy is very well fortified and technologically on par with you or for lots of large cities: build almost exclusively Cannon / Artillery & riflemen / infantry for the main battle force. This group will capture the enemy cities but is painfully slow. With a few knight / cavalry for scouts and to deprive the enemy of resources / luxuries.

    2. If the enemy is lightly fortified and / or technologically behind you : Build lots of fast units (Cavalry / Knights) and a small amount of "city busters"(option 1)

    always keep the workers behind you laying roads / railroads for fast reinforcing and to bring garrison units to the new territory.
     
  8. Mailman_Posty

    Mailman_Posty Chieftain

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    Thx for the advice guys, its very helpful to my tatics.
     

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