eazyseeker
Warlord
- Joined
- May 1, 2011
- Messages
- 216
Inspired by this and VEM, I would like to suggest a few less.. radical changes to coastal cities.
Wonders rebalancing:
- Great Lighthouse: no longer provides free lighthouse. Instead, +1
to water tiles. Effects STACK with Lighthouse.
Buildings rebalancing:
- Harbor: in addition to current effects, provides +1
to water tiles. Effects STACK with Colossus.
- Seaport: in addition to current effects, provides +1
to water tiles.
If we somehow manage to get both the Great Lighthouse AND The Colossus in a single city, after Renaissance we can have.. 3
/ 3
/ 1
PER water tile.
In any other cities, we would have a base 2
/ 2
/ 1
. PER water tile.
I feel this is a less radical change than a social policy in commerce that grants +3 gold to ALL water tiles, and rewards users for building up their infrastructure AND buffs the Great Lighthouse and the Colossus.
What do you think?
EDIT: I've just packaged this into a small mod. Download the attachment, put it in My Games/Sid Meiers Civilization V/MODS, and install from mod browser. Activate it, and play the game.
Wonders rebalancing:
- Great Lighthouse: no longer provides free lighthouse. Instead, +1

Buildings rebalancing:
- Harbor: in addition to current effects, provides +1

- Seaport: in addition to current effects, provides +1

If we somehow manage to get both the Great Lighthouse AND The Colossus in a single city, after Renaissance we can have.. 3



In any other cities, we would have a base 2



I feel this is a less radical change than a social policy in commerce that grants +3 gold to ALL water tiles, and rewards users for building up their infrastructure AND buffs the Great Lighthouse and the Colossus.
What do you think?
EDIT: I've just packaged this into a small mod. Download the attachment, put it in My Games/Sid Meiers Civilization V/MODS, and install from mod browser. Activate it, and play the game.
