EgyptRaider
Warlord
After playing some matches of BNW I must say I'm really impressed.
It's because of this expansion the late-game finally became fun to play, normally I used to quit quite beforehand. BNW is in many aspects a major improvement and it is by far my favorite Civ experience so far!
But still there are some things that just.... don't seem right.... some things that seem small but could help alot with making the game feel really complete.
-First of all I think that the early game may have sacrifed too much in favor of the late-game. The fact that almost zero wars occur until the Renaissance (after that they come quite often) is just... boring..... If anything these periods should have more wars.. But since people say that declaring war by the AI has been improved so they only do it when it could benefit them seems reasonable there should be something else that would re-introduce war to the early game.
One thing I've been thinking about would be some kind of aggressive city-states or bandits that could build cities, simulating how warfare in the earlier periods wasn't per se between the big empires but more between the empires and their direct surroundings. The way bandits are now (just living in camps) isn't that satisfying for me at least.
-Second of all diplomacy, even though it was improved massively with the World Congress, still is a bit lacking. I find it annoying that I can't ask the other AI to leave my borders with their armies or stop spreading their religion like they do with us. Why don't we have this option?? For now I'm really following the Civ IV Diplo mod since it introduces some stuff I find essential. But I always find it a shame that we have to really on mods to make the game feel complete.
But besides that, the World Congress is in some ways not really working. Especially the host voting is just bugged. AI's that don't have enough votes to make themselves hosts should give their delegates to allies, thus giving themselves maybe a bigger boost in their world congress position than if they would vote for themselves and make sure that their arch enemy would take the seat and the extra delegates.
-Third there is a problem I've been annoyed by for such a long time: The end-game screen, and especially the replays, are so bland and boring it's ridiculous. In previous Civ games they were fun to watch and read but now all we got is a big list of messages and a map where the cultural borders expand over the ocean which completely ruins the world map! I really really really hope of everything that I'm noting that this gets improved. Especially the world map issue seems like such a small thing to change but it would make such a difference!!! If they could add the messages in the map screen at the same time so you could see the declarations of war happen as time flows by would be even better, but the world map is just the biggest thing ever... Besides that I have troubles (bugs?) getting my modded games in the Hall of Fame even though I can see in the game records them. Winning a game should be memorable since it could take weeks to do. Please make it memorable again like previous civ games by fixing the replays and the Hall of Fame!
And last I'd like to note some small issues I find along the way that seem like small things that could stand in the way of making this game as complete as possible.
-The fact that you can't create great workes after the "pool" is empty is just annoying, especially in games with 16 Civs.. it gets empty so fast! Either the amount of great works should be increased or they should introduce some generic artist and works as well. Similar to the artefacts but then fitting the great people.
-They way AI's value cities just seems strange. In my opinion they give/demand cities way too soon. Sometimes civs which have often invaded my lands and were easily repelled would still demand all my cities excluding the capitals. How crazy do they think I am?
-And furthermore I still see some AI's with quite allot of money. Shaka for example had like 12K when I was about to win a Diplomatic Victory. Had he used that coin for bribing city-states I would never have won the game that easily.
-For me in war the AI is still not that competitive, and I'm far from an competitive player. But just too often I still experience AI sending fleets or armies to my territory that could easily conquer cities if they just focused on them instead of swimming or walking around.
Well that's my list haha... Might be a bit big or seem whiney but overal these are just details fom preventing BNW to feel like a 10 outta 10 game for me. Hope some can relate to these issues
It's because of this expansion the late-game finally became fun to play, normally I used to quit quite beforehand. BNW is in many aspects a major improvement and it is by far my favorite Civ experience so far!
But still there are some things that just.... don't seem right.... some things that seem small but could help alot with making the game feel really complete.
-First of all I think that the early game may have sacrifed too much in favor of the late-game. The fact that almost zero wars occur until the Renaissance (after that they come quite often) is just... boring..... If anything these periods should have more wars.. But since people say that declaring war by the AI has been improved so they only do it when it could benefit them seems reasonable there should be something else that would re-introduce war to the early game.
One thing I've been thinking about would be some kind of aggressive city-states or bandits that could build cities, simulating how warfare in the earlier periods wasn't per se between the big empires but more between the empires and their direct surroundings. The way bandits are now (just living in camps) isn't that satisfying for me at least.
-Second of all diplomacy, even though it was improved massively with the World Congress, still is a bit lacking. I find it annoying that I can't ask the other AI to leave my borders with their armies or stop spreading their religion like they do with us. Why don't we have this option?? For now I'm really following the Civ IV Diplo mod since it introduces some stuff I find essential. But I always find it a shame that we have to really on mods to make the game feel complete.
But besides that, the World Congress is in some ways not really working. Especially the host voting is just bugged. AI's that don't have enough votes to make themselves hosts should give their delegates to allies, thus giving themselves maybe a bigger boost in their world congress position than if they would vote for themselves and make sure that their arch enemy would take the seat and the extra delegates.
-Third there is a problem I've been annoyed by for such a long time: The end-game screen, and especially the replays, are so bland and boring it's ridiculous. In previous Civ games they were fun to watch and read but now all we got is a big list of messages and a map where the cultural borders expand over the ocean which completely ruins the world map! I really really really hope of everything that I'm noting that this gets improved. Especially the world map issue seems like such a small thing to change but it would make such a difference!!! If they could add the messages in the map screen at the same time so you could see the declarations of war happen as time flows by would be even better, but the world map is just the biggest thing ever... Besides that I have troubles (bugs?) getting my modded games in the Hall of Fame even though I can see in the game records them. Winning a game should be memorable since it could take weeks to do. Please make it memorable again like previous civ games by fixing the replays and the Hall of Fame!
And last I'd like to note some small issues I find along the way that seem like small things that could stand in the way of making this game as complete as possible.
-The fact that you can't create great workes after the "pool" is empty is just annoying, especially in games with 16 Civs.. it gets empty so fast! Either the amount of great works should be increased or they should introduce some generic artist and works as well. Similar to the artefacts but then fitting the great people.
-They way AI's value cities just seems strange. In my opinion they give/demand cities way too soon. Sometimes civs which have often invaded my lands and were easily repelled would still demand all my cities excluding the capitals. How crazy do they think I am?
-And furthermore I still see some AI's with quite allot of money. Shaka for example had like 12K when I was about to win a Diplomatic Victory. Had he used that coin for bribing city-states I would never have won the game that easily.
-For me in war the AI is still not that competitive, and I'm far from an competitive player. But just too often I still experience AI sending fleets or armies to my territory that could easily conquer cities if they just focused on them instead of swimming or walking around.
Well that's my list haha... Might be a bit big or seem whiney but overal these are just details fom preventing BNW to feel like a 10 outta 10 game for me. Hope some can relate to these issues
