My Technologically Advanced Civ Fell Apart!!

wargasm23

Warlord
Joined
Oct 26, 2002
Messages
106
Location
kansas city, ks
Hi,

i am currently the americans in 250 BC. We are already in the Second Age. We are clearly the mos technologically advanced nation on the map.

Once i got 4-5 cities my research was at like 80%. I researched all of the really expensive technologies and sold them for 2-3 smaller technologies, the result---- I cut through the tech tree like a hot butter knife.

Now once i got Monarch i tried to change my governments and ALL of my cities went into civil chaos. IT WAS UNSTOPPABLE.

There was nothing i could do. It seems that i lost my entire civilizations.

One thing i may try next time is to build temples in my cities before changing governments maybe that will help stop some of the rioting that takes place.

Looking forward to all suggestions and comments.

:eek:
 
You advance by researching, buying, or trading advances, not by being strong. The two don't always go hand in hand, especially in the early game.
 
erm.......... what difficulty are you on?

what luxuries do you have?

what's your luxury rate set at?

I'm playing a regent game at the moment and I need to keep my lux rate at at least 20% and I've got every type of luxury bar Spices so I'm assuming on the higher levels the populus are more......... irate

If I was you I'd get into a war and try and kill civ's to get your hand on some luxuries, you're on Monarchy so War Weariness aint a problem. at the very least trade something for it. if you're the most advanced Civ then you should be able to put a good deal on the table for some supplies
 
oops, one more thing, when you say " i tried to change my governments and ALL of my cities went into civil chaos."

are you taking into consideration the fact that if you aint a religious Civ then anarchy is inevitable when changing a government and it should sort itself in a few turns?
 
You can prevent cities from rioting by letting the governor manage moods. Right-click in your capital, choose "contact governor", check "manage citizen moods" for all cities and "default for new cities", and the problem is over. If you decide to micromanage simply do it in the city you want.
 
Oh, I forgot to mention that you really should build temples and other happiness-improvements, especially in your core cities, as well as connect every luxury that you can by roads, and also keep a garrison in every city, because under monarchy you can have 3 military police (one less unhappy people per unit in a maximum of 3).
 
Assuming you play on a level close to regent, there will only be two citizens in each city that are born content. The third and later will be unhappy unless you do something to make them content. In despotism there are six ways you can make them content/happy:
1) Up to two military units in each city will make the same number of unhappy citizens content.
2) Increasing the luxury slider will make citizens happy if the city generates money.
3) A temple will make one citizen content.
4) Each connected luxury will make a citizen happy.
5) Each taxman/scientist will make one citizen content (itself)
6) Each entertainer will make itself content and another citizen happy.

You need to use a combinations of these factors to make sure that the number of happy citizens are equal to or bigger than the number of unhappy citizens. If not, the city falls into civil disorder.

When you switch government, your city will go through a period of anarchy. One turn if you're religious and 4-10 turns if not. During this period, 1) and 2) above stops working. 1) stops because military police doesn't work under anarchy (or republic/democracy), while 2) doesn't work since none of your cities are generating money during the anarchy.

To keep the cities from civil disorder during the anarchy period, you need to use 3-6 to compensate for the loss of 1-2. Since you will not be able to build any new temples during the period, and hardly connect any new luxuries, you're left with the option of generating more taxmen/scientists/entertainers.

As soon as you enters anarchy, open the city view in one city and change the necessary number of citizens into specialists. On regent, a size 6 city without temple and any luxuries will need 2 entertainers. This will typically mean that it produces too little food, so it may loose one citizen during the anarchy, but that's no biggie. A size 6 city with temple and one luxury need only one entertainer. Go through all cities and do this before going on with your turn, and you will live through the anarchy period with little loss.
Note that the only thing the cities produce during anarchy is food, so put all citizens to work on the squares that give most food, so that the city may at least grow a bit during the anarchy.

A tip: by double-clicking on the city while in the city view, the game will do the relocation of citizens to food tiles and creation of the necessary number of entertainers for you. The only problem is that the game will make two entertainers even if one entertainer and one taxman is enough. If so, just click once on one of the entertainers, and you'll get a taxman.

If you enter anarchy during the between-turn period (normallya s a result of having researched a new government), you don't get to enter city view befor the civil disorder kicks in in your first city. But when you get the civil disorder message, enter the city view and fix the city - and here comes the important part: Don't close the city view, but cycle through all the other cities as well, and you get to relocate entertainers in those cities before they go into civil disorder. So it is only one city that will suffer one turn of civil disorder.
 
Originally posted by "greyhawk1"

You dont need to research all the techs in a tree to move on an age.

Is this true, i thought you had to research every last tech in a age in order for you to advance to an ENTIRELY new era

looking forward to your response,
 
Greyhawk is absolutely correct. If the tech is optional (slashed circle image by it in the tech tree), you do not need to research it to advance to the next age.

-- Ravensfire
 
Originally posted by wargasm23
Originally posted by "greyhawk1"

Is this true, i thought you had to research every last tech in a age in order for you to advance to an ENTIRELY new era

looking forward to your response,

Absolutely true, and it can be very important. I used to research them all and it's a real waste. You don't need Monarchy if you've got Republic, so why not research higher up the tech tree and sell the new age techs for the old ones. As a matter of fact, I frequently don't even bother ever getting Amphibious Warfare or Advanced Flight. They just slow down research towards more useful stuff like Synthetic Fibers and Computers and Fission.

Get what you need to get out of an age asap. If you don't bother with Military Tradition, Music Theory, Free Artistry, etc, you can get a jump on Steam Power or, if your a scientific civ, get Nationalism was before anyone else. You can trade that for the techs you skip plus loads of dough.
 
:D

I LIKE IT!!------ I LIKE IT!!---I LIKE IT!!

omg i feel so dumb

even though i research the big techs and sell them for the smaller ones, there are times where i have researched unecessary techs

thanks guys,
 
It sounds like your cities are pretty large too if they're all going into chaos when you tried to change to Monarchy. Personally, I try not to let any cities hit their max population level until after I build Hospitals unless I really need the extra couple of shields for building a wonder or something.
 
Those "dead-end techs" as I call them are very useful to you in the aspect that it keeps the computer researching in the old age while you have moved forward. In a recent game I advanced to the Modern Era along with everyone else on the map, but while I was completeing Fission and Ecology, they were researching Amphibious Warfare and Advanced Flight. Once they got into researching the Modern Era techs, I was far ahead of them on the spaceship and had modern armor knocking on their doors:D

Canceling all my luxury deals, I re-established them and some of the civs offered up those "dead-end techs" for me. I stayed in the tech lead, and I filled in the gaps with their generosity.:cool:
 
Originally posted by "Nightfang":

Those "dead-end techs" as I call them are very useful to you in the aspect that it keeps the computer researching in the old age while you have moved forward. In a recent game I advanced to the Modern Era along with everyone else on the map, but while I was completeing Fission and Ecology, they were researching Amphibious Warfare and Advanced Flight. Once they got into researching the Modern Era techs, I was far ahead of them on the spaceship and had modern armor knocking on their doors

your right i can't wait to give this a try. =====:eek:



Originally posted by "Cavemanf16":

It sounds like your cities are pretty large too if they're all going into chaos when you tried to change to Monarchy. Personally, I try not to let any cities hit their max population level until after I build Hospitals unless I really need the extra couple of shields for building a wonder or something.

i think my largest city so far is a 12, which is my capitol washington. I don't know how my city can evolve beyond this without anymore nearby water sources for irrigation.

thanks for the great responses,

looking forward to your responses

:love:
 
Originally posted by wargasm23
i think my largest city so far is a 12, which is my capitol washington. I don't know how my city can evolve beyond this without anymore nearby water sources for irrigation.

When you get Sanitation and can build Hospitals, you cities will grow beyond size 12.
 
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