My Top strategy...

Unidie

Chieftain
Joined
Oct 3, 2010
Messages
5
Hey,

I got this strategy and it's my top strategy I've found so far, please rate and post your own!

(original source: http://tinyurl.com/civstrat)

This is a start I do on nearly any race really(currently playing on immortal). some benefit more from this startup: germany for landsknetch, china paper maker, greece/siam for patronage/era city-state bonuses, etc.

Go straight for writing, then philosophy/trapping(the prereqs for civil service basically. You can time this around when your great scientist pops)

Your capital builds:
scout/warrior -> worker -> settler -> library

Build a couple farms on your capital. best are rivered plains/grassland tiles.

Once your library finishes get 2 scientists. use the eventual great scientist(should take about 17 turns) to lightbulb civil service. now you're in the medieval age.

from now on use your capital as a high pop science city(libraries and all benefit from higher pop anyway).

I know a lot of people prefer trading posts over farms. however in this setup, a rivered grassland produces 4 food/1 gold(with civil service), therefore supporting itself and a scientist, therefore producing 1 gold/6 science(3 from specialist, 2 from pop, 1 from pop library). in comparison a trading posted rivered grassland would only produce 3 gold/1 science.

resume normal play from here. on lower difficulties you can do this using a great library instead of a great scientist.

IF you're playing continents/archipelago and you discover by this time you're isolated you can take this to the max and just keep building high pop cities, libraries/universities/public schools, max out your scientists on every one and then win via space race. or steamroll the AI with giant death robots vs infantry, it's up to you really.
 
In multiplayer, its a good way to build a library(around turn 45-50 in quick speed), then bulb steel very fast, but not before sending 2 settlers to let production afloat. When u hire 2 scientists, the capital will not have a nice unit production for next 12 turns (not including the library itself). The 2 new cities can build warriors or spearmen, and keep 1 of the 2 new cities with no worker to not let brutes pillage an improvment or steal a worker, because if you are lucky enough, you will buy (or steal if a CS is close) a worker in 1 of the 2 new cities. This strategy can make u produce longswormen very early and keep a good defense, or better, a very nice offensive way to destroy ur opponents. But u will need probably 1-3 more cities at that time.

(Edit) Capital build : scout-worker-warrior-(pop 3 or 4)settler-settler-warrior or spearmen-(pop 5)library
 
How well do the Babylonians work with this build?
Haven't tried them yet, but it seems like a free first GS and a faster second GS would rocket this along.
 
I will definitely try this tomorrow. I played immortal today and lost by 1 point!
Maybe this is just the early game kick in the pants I need
 
I will definitely try this tomorrow. I played immortal today and lost by 1 point!
Maybe this is just the early game kick in the pants I need

1 point? Jeez dude, that's some serious bad luck.. Try it out and let me know how it goes for ya :)

@ Danceofmasks, no idea, I never tried babylonians :)
 
IF you're playing continents/archipelago and you discover by this time you're isolated you can take this to the max and just keep building high pop cities, libraries/universities/public schools, max out your scientists on every one and then win via space race. or steamroll the AI with giant death robots vs infantry, it's up to you really.
Don't forget to build some gold cities as well.
 
Hmm..

How do you cope with early expansion and happiness then? I research to be able to use luxury resources first, and then trying early expansion by settling places where I get new unique luxuries. Without doing that the happiness cap is ridiculously low in the early game. Using scientists this early also sounds like it will hamper your production and city growth a lot.

Farms are good early game, but as soon as you get enough money to get some maritime state allies and you have more than a couple of cities, you get a lot of food for little money. You also get a lot of research for little money in the form of research pacts, so to me it sounds like you want to transition into trading posts when you reach some critical size of your empire, so you can really get that money flowing.

Well. That's my reflections, but I've only played a single Civ 5 game which haven't ended yet, so can't say it's based on that much experience :D
 
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