When I research the required technology, I can build the original and the replacement. It also looks like it is tagged like a trait, and not a district, because in Civilpedia it shows it as a trait and not as a district.
XML:
This is my civilization code:
XML:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Gerudo_Bazaar -->
<!-- Author: Falk -->
<!-- DateCreated: 6/25/2018 7:55:30 PM -->
<GameData>
<Types>
<Row Type="DISTRICT_BAZAAR" Kind="KIND_DISTRICT"/>
</Types>
<DistrictReplaces>
<Row CivUniqueDistrictType="DISTRICT_BAZAAR" ReplacesDistrictType="DISTRICT_COMMERCIAL_HUB"/>
</DistrictReplaces>
<Districts>
<Row DistrictType="DISTRICT_BAZAAR" Name="LOC_DISTRICT_BAZAAR_NAME" Description="LOC_DISTRICT_BAZAAR_DESCRIPTION" PrereqTech="TECH_CURRENCY" PlunderType="PLUNDER_GOLD" PlunderAmount="50" AdvisorType="ADVISOR_GENERIC" Cost="54" CostProgressionModel="COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" CostProgressionParam1="40" RequiresPlacement="true" RequiresPopulation="true" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="false" CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="NO_DOMAIN" TravelTime="3" CityStrengthModifier="2"/>
</Districts>
<District_Adjacencies>
<Row DistrictType="DISTRICT_BAZAAR" YieldChangeId="River_Gold"/>
<Row DistrictType="DISTRICT_BAZAAR" YieldChangeId="Harbor_Gold"/>
<Row DistrictType="DISTRICT_BAZAAR" YieldChangeId="RoyalDock_Gold"/>
<Row DistrictType="DISTRICT_BAZAAR" YieldChangeId="District_Gold"/>
<Row DistrictType="DISTRICT_BAZAAR" YieldChangeId="Oasis_Gold"/>
<Row DistrictType="DISTRICT_BAZAAR" YieldChangeId="Oasis_Food"/>
</District_Adjacencies>
<Adjacency_YieldChanges>
<Row ID="Oasis_Gold" Description="LOC_DISTRICT_FOREST_FAITH" YieldType="YIELD_GOLD" YieldChange="2" TilesRequired="1" AdjacentFeature="FEATURE_OASIS"/>
<Row ID="Oasis_Food" Description="LOC_DISTRICT_FOREST_FAITH" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" AdjacentFeature="FEATURE_OASIS"/>
</Adjacency_YieldChanges>
<District_GreatPersonPoints>
<Row DistrictType="DISTRICT_BAZAAR" GreatPersonClassType="GREAT_PERSON_CLASS_MERCHANT" PointsPerTurn="1"/>
</District_GreatPersonPoints>
<District_TradeRouteYields>
<Row DistrictType="DISTRICT_BAZAAR" YieldType="YIELD_PRODUCTION" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="0"/>
<Row DistrictType="DISTRICT_BAZAAR" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="0" YieldChangeAsInternationalDestination="3"/>
</District_TradeRouteYields>
<District_CitizenYieldChanges>
<Row DistrictType="DISTRICT_BAZAAR" YieldType="YIELD_GOLD" YieldChange="4"/>
</District_CitizenYieldChanges>
<DistrictModifiers>
<Row>
<DistrictType>DISTRICT_BAZAAR</DistrictType>
<ModifierId>COMMERCIAL_HUB_TRADE_ROUTE_CAPACITY</ModifierId>
</Row>
</DistrictModifiers>
</GameData>
This is my civilization code:
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Types>
<Row Type="CIVILIZATION_FELINE" Kind="KIND_CIVILIZATION" />
<Row Type="TRAIT_CIVILIZATION_DISTRICT_BAZAAR" Kind="KIND_TRAIT" />
<Row Type="TRAIT_CIVILIZATION_UNIT_FEB_WARRIOR" Kind="KIND_TRAIT" />
<Row Type="TRAIT_CIVILIZATION_CIVTRAIT_FEB_VOE" Kind="KIND_TRAIT" />
</Types>
<Civilizations>
<Row>
<CivilizationType>CIVILIZATION_FELINE</CivilizationType>
<Name>LOC_CIVILIZATION_FELINE_NAME</Name>
<Description>LOC_CIVILIZATION_FELINE_DESCRIPTION</Description>
<Adjective>LOC_CIVILIZATION_FELINE_ADJECTIVE</Adjective>
<StartingCivilizationLevelType>CIVILIZATION_LEVEL_FULL_CIV</StartingCivilizationLevelType>
</Row>
</Civilizations>
<CivilizationLeaders>
<Row CivilizationType="CIVILIZATION_FELINE" LeaderType="LEADER_JASPER_KITTY" CapitalName="LOC_CIVLIZATION_FELINE_CITY_1" />
</CivilizationLeaders>
<CivilizationCitizenNames>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_1" Female="0"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_2" Female="0"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_3" Female="0"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_MALE_4" Female="0"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_1" Female="1"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_2" Female="1"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_3" Female="1"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_4" Female="1"/>
<Row CivilizationType="CIVILIZATION_FELINE" CitizenName="LOC_CITIZEN_FELINE_FEMALE_5" Female="1"/>
</CivilizationCitizenNames>
<CivilizationInfo>
<Row CivilizationType="CIVILIZATION_FELINE" Header="LOC_CIVINFO_BINOMIAL_NAME" Caption="LOC_CIVINFO_FELIS_CATUS" />
</CivilizationInfo>
<CivilizationTraits>
<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_CIVTRAIT_FEB_VOE" />
<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_UNIT_FEB_WARRIOR" />
<Row CivilizationType="CIVILIZATION_FELINE" TraitType="TRAIT_CIVILIZATION_DISTRICT_BAZAAR" />
</CivilizationTraits>
<Traits>
<Row TraitType="TRAIT_CIVILIZATION_CIVTRAIT_FEB_VOE" Name="LOC_TRAIT_CIVILIZATION_FEB_VOE_NAME" Description="LOC_TRAIT_CIVILIZATION_FEB_VOE_DESCRIPTION" />
<Row TraitType="TRAIT_CIVILIZATION_UNIT_FEB_WARRIOR" Name="LOC_UNIT_FEB_WARRIOR_NAME" Description="LOC_UNIT_FEB_WARRIOR_DESCRIPTION" />
<Row TraitType="TRAIT_CIVILIZATION_DISTRICT_BAZAAR" Name="LOC_DISTRICT_BAZAAR_NAME" Description="LOC_DISTRICT_BAZAAR_DESCRIPTION" />
</Traits>
<CityNames>
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_1" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_2" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_3" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_4" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_5" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_6" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_7" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_8" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_9" />
<Row CivilizationType="CIVILIZATION_FELINE" CityName="LOC_CIVLIZATION_FELINE_CITY_10" />
</CityNames>
<StartBiasTerrains>
<Row CivilizationType="CIVILIZATION_FELINE" TerrainType="TERRAIN_DESERT" Tier="1"/>
</StartBiasTerrains>
<StartBiasFeatures>
<Row CivilizationType="CIVILIZATION_FELINE" FeatureType="FEATURE_OASIS" Tier="2"/>
</StartBiasFeatures>
</GameData>