floydmcw
Prince
Looks like I don't understand whipping (hurrying through pop loss) as well as I thought.
I was playing as the Celts and I had a jones for iron. But I could only find it in some out-of-the-way spot. It was a long distance by road but not so far by sea. I sent a settler right onto the iron spot and founded the city of McLemore there.
But I needed a harbor, and the city was of course corrupt, producing 1 per turn. So here was my plan: Ship 2 foreign workers over, chop a forest to get the remaining time down below 40, join the workers to the city, and whip. 20-39 shields left = 2 workers, so I will have a 1-pop city with a harbor.
When I tried to do this, I was told that "rushing this project would cost the lives of too many citizens." What went wrong? There were 36 or so shields left to build the harbor. Is it because I had a city with two foreigners and only one Celt?
I was playing as the Celts and I had a jones for iron. But I could only find it in some out-of-the-way spot. It was a long distance by road but not so far by sea. I sent a settler right onto the iron spot and founded the city of McLemore there.
But I needed a harbor, and the city was of course corrupt, producing 1 per turn. So here was my plan: Ship 2 foreign workers over, chop a forest to get the remaining time down below 40, join the workers to the city, and whip. 20-39 shields left = 2 workers, so I will have a 1-pop city with a harbor.
When I tried to do this, I was told that "rushing this project would cost the lives of too many citizens." What went wrong? There were 36 or so shields left to build the harbor. Is it because I had a city with two foreigners and only one Celt?