1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

MyMIX [mod]

Discussion in 'Civ4 - Modpacks' started by GIR, Dec 11, 2005.

  1. GIR

    GIR It'sNotStupidIt'sAdvanced

    Joined:
    Jul 12, 2005
    Messages:
    884
    Location:
    EU
    a few mods i have mixed:
    (i play with this mods and maybe some1 else want to play it as well)

    Random Events Mod 1.3: ( by DireAussie )
    http://forums.civfanatics.com/showthread.php?t=142157

    RealFort Mod 0.4: ( by Bhruic )
    http://forums.civfanatics.com/showthread.php?t=140957

    TechConquest Mod 0.2: ( by Bhruic )
    http://forums.civfanatics.com/showthread.php?t=140959

    Forest Replanting Mod: ( by rezaf )
    http://forums.civfanatics.com/showthread.php?t=138242

    Promotion and Traits 0.4: ( by Zuul )
    http://forums.civfanatics.com/showthread.php?t=142086

    Monument v0.2: ( by GIR )
    http://forums.civfanatics.com/showthread.php?t=144408

    Snaitf's Unit Allegiance Mod ( by Snaitf )
    http://forums.civfanatics.com/showthread.php?t=147070

    Lost Wonders Mod 1.0 ( by Frontbrecher )
    http://forums.civfanatics.com/showthread.php?t=143251

    Lost Units Mod 1.1 ( by Frontbrecher )
    http://forums.civfanatics.com/showthread.php?t=140601


    i only played one game with the new version (seems to work, but dont know it for certain - only beta).

    download:

    http://rapidshare.de/files/9025053/mixd0.1.zip.html
     
  2. hIdDeN_eViL

    hIdDeN_eViL {кοтоя дѕѕαѕѕїй}²

    Joined:
    Sep 18, 2004
    Messages:
    458
    Location:
    sydney,down under
    omg!!! u mixed random events with realforts... HOW!!!?!?!?!
     
  3. EasilyAmusedUNC

    EasilyAmusedUNC Chieftain

    Joined:
    Dec 12, 2005
    Messages:
    6
    Location:
    Chapel Hill
    I really enjoyed your "mix" but found that at a certain point I couldn't keep my game from crashing to the desktop. And I don't think it's a computer problem since Civ IV has never crashed to the desktop before during a game, and I even reinstalled the game to try and load my save game.

    Thanks for the effort though, and I hope it can be fixed in an update!
     
  4. GIR

    GIR It'sNotStupidIt'sAdvanced

    Joined:
    Jul 12, 2005
    Messages:
    884
    Location:
    EU
    copy past error in CIV4ArtDefines_Unit.xml file.
    try the new download - old save games should work...
    try2 ;)
     
  5. GIR

    GIR It'sNotStupidIt'sAdvanced

    Joined:
    Jul 12, 2005
    Messages:
    884
    Location:
    EU
  6. Ad Hominem

    Ad Hominem Warlord

    Joined:
    Nov 9, 2001
    Messages:
    183
    Location:
    Under a solid roof
    This is an extremely cute collection... I will definitely try it out. Absolutely! Hmm... I am going to mod the turn progression and research times as I enjoy loooong epic games (around 800-1000 turns). Does any of these mods has to be adressed in some way in order not to produce peculiar events in a very long game?
     
  7. mamimo

    mamimo Warlord

    Joined:
    Nov 15, 2005
    Messages:
    101
    I hail you and the other combined mod (fusion) creator that try to responed to the need of the people :)
    Thank you.
     
  8. PeterDIK

    PeterDIK Chieftain

    Joined:
    Apr 14, 2002
    Messages:
    2
    Location:
    Poland
    not work for me.

    Civ4 v1.09 - Civlilipedia doesnt change and any changes in rules of game not hapened. Help. (omg my english is vpoor)

    ps. I unpack mod in correct directory and start with load mod. Civ says: mod loaded but this is not true.
     

Share This Page