Hello fellow Emperors, Queens, Consulates, Presidents and Prime ministers:
Back History
I am a RTS fan. I've been playing Rome: Total War obsesivley (what an amazing game) and I started to realize that I enjoyed the turn-based part as much (sometimes more) than the real-time 3D battles. So I went out and got Civ IV.
I am completely new to the Civilization series, but even so my first game lasted 13 hours straight, even though I didn't exactly know what I was doing. Before you ask: I did the tutorials and I've read the manual twice! Once before my first game and once after. I've also read Sulla's great walkthrough, and though he makes it sound so easy, my second game collapsed completely. So here go a few questions:
Question 1.-) On this forum I've read some advice from the community and sometimes someon suggest something like "Change production to culture" How do I do that? Is it by making more culture oriented buildings? I guess I could also change it to economics, are there more options?
Question 2.- When a city finishes constructing a building or a unit I get a message prompting me to build something next. Do I always have to have something being built? Can't I decide not to build anything on the city for a couple of turns, and if so, how? When I have four or five cities I start getting a lot of those "What to build next" windows, so I start to panic and build a lot of military units like crazy (hey I used to play Rome, remember
?)
Question C.- Nah just kidding
Question 3.- Sulla speaks in his (amazing) walkthtough about "sheilds" as a measure of production. I'm guessing he means the little hammers? If not could someone enlighten me? If he is speaking about the little hammers, he also mentions changing "sheilds" to produce something else? I dunno the whole "shield" thingie is really confusing.
Anyways, thanks in advance to you guys and gals!
Back History
I am a RTS fan. I've been playing Rome: Total War obsesivley (what an amazing game) and I started to realize that I enjoyed the turn-based part as much (sometimes more) than the real-time 3D battles. So I went out and got Civ IV.
I am completely new to the Civilization series, but even so my first game lasted 13 hours straight, even though I didn't exactly know what I was doing. Before you ask: I did the tutorials and I've read the manual twice! Once before my first game and once after. I've also read Sulla's great walkthrough, and though he makes it sound so easy, my second game collapsed completely. So here go a few questions:
Question 1.-) On this forum I've read some advice from the community and sometimes someon suggest something like "Change production to culture" How do I do that? Is it by making more culture oriented buildings? I guess I could also change it to economics, are there more options?
Question 2.- When a city finishes constructing a building or a unit I get a message prompting me to build something next. Do I always have to have something being built? Can't I decide not to build anything on the city for a couple of turns, and if so, how? When I have four or five cities I start getting a lot of those "What to build next" windows, so I start to panic and build a lot of military units like crazy (hey I used to play Rome, remember

Question C.- Nah just kidding
Question 3.- Sulla speaks in his (amazing) walkthtough about "sheilds" as a measure of production. I'm guessing he means the little hammers? If not could someone enlighten me? If he is speaking about the little hammers, he also mentions changing "sheilds" to produce something else? I dunno the whole "shield" thingie is really confusing.
Anyways, thanks in advance to you guys and gals!