N3-The British Imperialists (C3C-1.15)

Personally, I'll root for the Pyramids. We're seafaring, so won't the Lighthouse give us an ill-timed golden age?
 
Originally posted by Smellincoffee
Personally, I'll root for the Pyramids. We're seafaring, so won't the Lighthouse give us an ill-timed golden age?
i believe we need to have 2 wonders to fulfill both of our traits (seafaring and commercial) but this may have changed in C3C.

edit: i went back and replayed the SGL turn and when the Great Lighthouse was rushed, we entered a golden age. I guess it was better to get the pyramids. kind of puzzled why they changed this in C3C
 
ok, i'll just go with pyramids. we're getting out expanded right now and this is the only thing that will save us. I'll still get Map Making as the free tech so we can build galleys instead of curraghs.
 
here is the 1500BC save

a very rough set of turns :(

Preflight check: we are really pinched here. London and York are both building graneries while Nottingham is building a worker. I don't see a lot of food potential in York so I switch to barracks; I think I'll leave the settler in it's present location and pinch the wines next turn.

T1: 1725BC
Hastings founded, pinches the wines, builds worker; go from -1gpt to +0gpt; adjust slider for +2gpt and philosophy still in 3T; Nottingham workers finish roading that BG, begin mining

T2: 1700BC
Notice French settler/archer pair moving south of the ivory

T3: 1675BC
More exploring, adjust slider to get +8gpt and Philo in 1T

IBT: Portugal warrior/settler pair appears in the mountain N of York.

T4: 1650BC
Philosophy is finished and we get an SGL Isaac Newton! Set research to Map Making and we get it as our free tech. Set research @90% for Math. Switch London over to Pyramids and rush with Newton; Warrior defeats barb camp for 25g.

Trades: Vikings: HBR for Philo & 1g; Inca: 50g, 2 workers for Philo.

T5: 1625BC
London pyramids -> settler

IBT: Portugal warrior/settler pair move into position NE of the horse; another Portugese settler/archer pair is northwest of the bend in the Nottingham river.

T6: 1600BC
Nottingham worker -> barracks (we're gonna have to fight our way out of this corner!)

IBT: Portugal warrior settler pair due east of horses

T7: 1575BC
Churchill finds the Viking homeland

Trades: Vikings and France up math, down MM. We still need 12T to finish so I trade to France: Math & 51g for MM Note: France has ivory so they can build SoZ.

IBT: Portugal warrior/settler pair found city E of horses; French city N of Nottingham and we are officially hemmed in.

T8: 1550BC
Adjust slider for London happiness.

T9: 1525BC
London forrest chop stresses out a settler -> galley (can be changed later); Viking workers mined the revealed BG.

T10: 1500BC
more exploring


I'm not sure what we can do with this start except fight our way out. Hopefully, Portugal will not worry about us and expand northward. France seems pinched as well and could start looking for someone to bully.
 
shark bait?

n3-1550bc.JPG
 
amirsan is up next, although I'm not sure if he knows that he's participating in this sg or not :lol: . If he doesn't respond within the 24 hours I'll grab the save. It looks like those portugese nabbed the horses, so I think we should prepare for a war with them after we get a few more cities up and running. The variant rules specify that the focus is resources, but I'm willing to be a bit lax with the timeframe until we build up a good foundation for our future empire.
 
BTW, I put those cities on granaries as general builds. They weren't set in stone or anything. :lol:
 
Originally posted by Smellincoffee
BTW, I put those cities on granaries as general builds. They weren't set in stone or anything. :lol:
i realized that ;) thanks for giving me something to look at. I listed the change so everyone could see my thought process. If something was wrong with that decision, I would hope that it could be pointed out to me. :)
 
From the looks of it, Henry is screaming for a brawl with the blustering, bodacious British. I say we kick in his teeth.
 
I am here and going to grab the save now. :)

About our situation, I dont have too much to say sinse I am sill not 'in tune' with our game sinse I pretty much fast readed much of the thread. As I know, the Portugese are aggressively expanding and you guys want a war with them.

I dont think this is a good idea UNTIL;
1. We take every little bit of land.
2. Have a good workforce
3. We have a good infastruture like temples for a good cultural groundwork.

I also do not think a war would be productive without a good offensive. I am not sure if we have horses or not, but if we do, we should slowly begin building when all settlers have all bits of lands.

If not, I think we will need a very big bunch of Spearmen, Archers and Catapults to take them out. Our goal should be atleast 15 Archers, 5 Spearmen, and atleast 5 Catapults before we engage in a major war.

Dominating our island should be a priority aswell. So after we conquer Portugal, obtain Horses, we should get to the Middle Ages as fast as we can. Then we should build a large force of horsemen, and upgrade them to Knights, upgrade our Spearmen, Archers and Catapults, and then go straight ahead for our conquests.

From then and on, I think the game should go well.
 
Originally posted by amirsan
As I know, the Portugese are aggressively expanding and you guys want a war with them.

I dont think this is a good idea UNTIL;
1. We take every little bit of land.
2. Have a good workforce
3. We have a good infastruture like temples for a good cultural groundwork.

I also do not think a war would be productive without a good offensive. I am not sure if we have horses or not, but if we do, we should slowly begin building when all settlers have all bits of lands.

From then and on, I think the game should go well.

well said :) FYI, we do have horses (they are under Nottingham).

IMHO, all of what you state is generally correct. I don't think we have enough productive cities right now to even mount a decent defense, let alone attack Portugal. Now that we have some graneries, expansion can go a little more quickly. Once we have a unit building city or 2, we can then think about how we're going to get out of this mess.
 
Well, with the 48h up and more than a day since amirsan's last post, I'm going to go ahead and grab the save. I'll play it and post my results tonight.
 
Preturns: Looking good. We seem to be moving in a generally warlike progression

IT: the french demand 31 gold, we cave

1: Hastings: Worker-Barracks
Found Canterbury-warrior
Currency now due in 23 instead of 29 :)

IT: The blue civ accross the lake moves a settler pair into our warriors viewing range. It's korea, and we're up on them by writing* and mathematics

The Vikings complete the colossus and also start the lighthouse, everyone else cascades to the oracle.

2:York:Barracks-Spearman

3:London:Galley-Settler

Raise luxes to 10% to prevent riots in london

4:Canterbury:Warrior-Worker

5:Churchill finds another horses source nearest the vikings.

6:York:Spearman-horseman
Churchill ends its turn next to a barb galley :(

IT: And kills it flawlessly, promoting to vet :D

7:London:Settler-Settler
Nottingham:Barracks-Spearman

Prince of Wales spots strange redish borders

8:Contact byzantines, we're up map making and math on them. We notice that they have silks.
The incans have researched code of laws, but we don't have anything to offer them.

9:Canterbury:Worker-Barracks
John Cabot disperses a barb camp in the far west and nets us 25 gold.

10: Nothing of notice

I must have played an extra turn somewhere, as thesave year is 1200BC. Oops.
 
I think I'm going to have to revise the variant rules a bit to adjust for poor planning on my part. Obviously we are not going to be able to secure 3 sources of every resource know to us in our present state. Giving this a bit more thought, I decided to modify the rules a bit.
By the end of the ancient age, we must control at least one source of every known strategic resource.

By the end of the middle ages, we must control at least two sources of every known strategic resource.

By the end of the industrial ages, we must control at least four sources of every known strategic resource.

If the game lasts until the modern ages, we strive to achieve a full-blown monopoly of every strategic resource possible before we achieve victory.

Concerning Luxuries: I'm not going to make any hard/fast rules about these, but securing a source of every luxury should remain a priority just to keep with the style of the game.

I think these revisions will help ease our current situation by loosening the requirements a bit and setting a definite timetable for our acquisitions. Of course more than the minimum requirement would be a nice bonus for extra style points. I'd like to hear what the team thinks about these revisions before I "sign them into law", so to speak :)



**On a side note, gozpel is up. 24h for a got it and 48h to play
 
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