Napoleonic Era Units

AlazkanAssassin said:
Rabbit, White; You've got it right.
I did shrink the grenadier body down to .0001 I think, and his torso is located somewhere inside the redcoat. When I tryed just not attaching his bones it caused some serious graphical errors. (his torso streched over an entire mathmatical plain)

ok, this makes me go crazy :crazyeye: , i had so little (one and a half hour after a half of a bottle of wine :P ) sleep, that i cant realize what this means... well, i dont realy have time for all those bone switching, but atleast switching heads is an amazing thing, this will allow me a great freedom i never thought of. The only bad thing is doubling polygons with this. I need a Nippon Samurai Archer and Rider, perhaps this is the choice to go (well i get sick when i think of tweaking all those NiNodes... will have to get Ploe doing that ;) )

But nice that u discovered it!
 
Oh dear! makes me sick seeing that scenetree. I will have to look closer at it if we ever want elves in our mod. But really I'm already dizzy:crazyeye:

Edit: Thx for the explanation. Think I got it working now, nifviewer tends be be instabil on my comp that gave me the creeps but at last got a samuraibowman working.:D
Possibilities pop up in my head now, can't thank you enough for that:goodjob:
 
hi there, you said you wanna make a mod where all units upgrade periodicaly, dont u wanna implement some unique units for each civ too ?! i am talking about my early era units i made for japan and china and the "empire" in fb. i will do more arabíc, indian and some other early civ specific units. so perhaps it would be really great to have a mod which makes civ graphically more interesting!

p.m. what u think of it
 
Nicely done AlazkanAssassin! The Cavalry and swordsmen are my favourites.
 
AlazkanAssassin

I am hoping that you can help me out with a problem I am having with your Hussar unit.

For some reason, at a seemingly random time, some of my units are reverting from team colours back to their original red (as in redcoat).

Any ideas?

Cheers,
Doug
 
Sorry for another question but which unit that you've made is the one that is basically the teamcolored Redcoat? The Fusilier? Also it appears in between the Musketman and Rifleman right?
 
the "arquebusier" as i called it is a teamcolored redcoat, but he also has a different gun, it has no bayonett. if you just want a teamcolored redcoat use the .dds from that unit with the .nif from a redcoat.

an "arquebusier" would come technologically before a musketman, but the redcoat body does look like a later military uniform then the in game musketeer. so yeah, take that unit, call it a fusilier and put it between musketmen and redcoats and it should be historically consistant.
 
AlazkanAssassin said:
the "arquebusier" as i called it is a teamcolored redcoat, but he also has a different gun, it has no bayonett. if you just want a teamcolored redcoat use the .dds from that unit with the .nif from a redcoat.

an "arquebusier" would come technologically before a musketman, but the redcoat body does look like a later military uniform then the in game musketeer. so yeah, take that unit, call it a fusilier and put it between musketmen and redcoats and it should be historically consistant.

That was what was done for the Continental Regulars for the American Revolution Scenario right?
 
I unzipped the files into the assets/art/units folder and added the unitartinfos.xml information to the xml art file. I started my game again, and didn't have access to the units, not even in world builder. It's my understanding I need a unitinfos.xml and to properly place them in the unitformations.xml file. Which I didn't seem to get through the download. Am I supposed to create those unitinfos files from generic musket men unitinfos?
 
yeah, you make one however you want it to function. the download is just the art.
 
Ok, I just used redcoats unitinfo's and the cannon's, made the unitinfo's match the NIF / kfm, and placed them in the formationsinfo's file. For some reason it wouldn't let me restart my game??? :-( so I restarted and used the world builder, and all the units worked except the pike men ones, perhaps it's because I used the redcoats unitinfo's and they have been set to ranged only. I don't know. I think using the redcoats unitinfo's though made them only available to the British, because I loaded a game as the Americans gave myself a city, and saltpeter, and all i could build was minutemen. So I'm thinking of replacing the redcoats with the musket men unitinfo's.
 
But I'm thinking, since as the Americans, I have the minutemen replacing the musket men unit, I'll still be missing them if I replace the redcoat unitinfo's with musket men unitinfos, got any universal recommendations?
 
Well I did some searching and this is what I found. Anyone else having similar problems can use this utility to quickly create the new files for these new art units.

http://forums.civfanatics.com/showthread.php?t=169348

Just open this up, pick a similar unit, ie musket men, or riflemen, click create new unit from this unit, and open up your unitartinfos.xml file to have the art tag handy to change, adjust the combat controls accordingly, and save save save. This utility made it real easy.


Thanks for the nice skins, it really opens up this era's combat in the game.
 
Hey Alazakan, excellent unit graphics -- I've always hated having late 19th century cavalry supporting my Napoleonic cannons and infantry, and I love your Hussar!

I'm trying to simply swap the graphics for cavalry units from vanilla cavalry to your Hussar graphics. I've got the right .nif file and the conquistador .kfm working, but my hussars appear with pink torsos and legs. I followed Rabbit, White's directions from his tutorial. What am I doing wrong? Here's my unitartinfo entry from artdefines_unit.xml:

Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Hussar/conquistador.nif</NIF>
			<KFM>Art/Units/Unique/Spanish/Conquistador/Conquistador.kfm</KFM>
			<SHADERNIF>Art/Units/Hussar/conquistador.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
 
You need to have a copy of redcoat.dds in the same folder as the .nif file.
This is the skin that the new riding figure (who used to be the redcoat)uses.
there should be my teamcolored version in my download file. Or you can use the standard red version that came with the game.
 
Back
Top Bottom