Since there is nothing coming out that really gets me excited, I've been thinking and talking with some people on another board about a game idea I've had for a long time. I'm posting here just a very short overview.
The game would be nation building beginning at the city level something like SC4. Unlike SC4, the focus of the game would not be about traffic or pollution or how many citizens you can get into your city. The game would be all about survival, especially early on and building a nation from cities that have flourished. Think about it in terms of the pilgrims settling the new world and the hardships they encountered.
You would have both a national economy and a city economy. The national treasury would be funded by taxes from the city and any residential, farms or private enterprise on the national map. Actually the game would begin by placing residential areas on the national map and the city screen (a zoomed in view) would only be available when you incorporated an area. Gameplay would include characters (great people) born randomly that could perform special tasks such as leading a caravan from one city to another. It would not however be like cavarans of the past in Civ. These characters would have stats such as how long they can go without food and water and a caravan crossing a desert could encounter things like sandstorms or die of thirst if not properly supplied. The game would be real time so you could see such things as a caravan traveling along or much later trains and ships moving between cities.
Like Civ the game would begin early in man's history when life was sustained by agriculture and hunting. Your early cities would need to be built in areas where rich farmland, fresh water and game was in abundance. The challenge early on would simply be to keep your citizens alive - your population wouldn't grow easily and would be hampered by many problems. For example, the game animals in an area could only support a limited population. If the population grew too large and the area was hunted out, starvation would ensue. Of course advancements in agriculture would fix this situation as time went by.
There needs to be at least 2 or possibly more national maps. Naturally the obvious one that you normally see and then one which would show soil fertility, altitudes, resources, game animal concentrations and possibly the water table. These of course would help you determine where you set your little group of followers down. Altitude would be important for determining where certain crops would grow well such as coffee. I imagine having a little hamlet high the mountains somewhere built only for the reason of supplying coffee to the nation. Getting the coffee out might be quite a feat tho as it might have to be moved by donkey. Altitude would also be important for building things fairly early such as grist mills and later damns. Of course the big thing with altitude would be the water table and fall as it run downstream.
We do have ideas on what the game ending should be but right now we are concentrating on the early game and that likely would be the entire first release. I would be willing to invest at least $10,000 if we could get people interested and some people who can really produce the work. I realize this is not much money but there might be other people willing to invest if enough people get interested in it.
You can read the entire thread here:
The specific thread link does not work. You can click on this: http://simcity.9.forumer.com/
and then "other games" when site comes up.
Of course it would be fine to start a discussion on this thread as well.
The game would be nation building beginning at the city level something like SC4. Unlike SC4, the focus of the game would not be about traffic or pollution or how many citizens you can get into your city. The game would be all about survival, especially early on and building a nation from cities that have flourished. Think about it in terms of the pilgrims settling the new world and the hardships they encountered.
You would have both a national economy and a city economy. The national treasury would be funded by taxes from the city and any residential, farms or private enterprise on the national map. Actually the game would begin by placing residential areas on the national map and the city screen (a zoomed in view) would only be available when you incorporated an area. Gameplay would include characters (great people) born randomly that could perform special tasks such as leading a caravan from one city to another. It would not however be like cavarans of the past in Civ. These characters would have stats such as how long they can go without food and water and a caravan crossing a desert could encounter things like sandstorms or die of thirst if not properly supplied. The game would be real time so you could see such things as a caravan traveling along or much later trains and ships moving between cities.
Like Civ the game would begin early in man's history when life was sustained by agriculture and hunting. Your early cities would need to be built in areas where rich farmland, fresh water and game was in abundance. The challenge early on would simply be to keep your citizens alive - your population wouldn't grow easily and would be hampered by many problems. For example, the game animals in an area could only support a limited population. If the population grew too large and the area was hunted out, starvation would ensue. Of course advancements in agriculture would fix this situation as time went by.
There needs to be at least 2 or possibly more national maps. Naturally the obvious one that you normally see and then one which would show soil fertility, altitudes, resources, game animal concentrations and possibly the water table. These of course would help you determine where you set your little group of followers down. Altitude would be important for determining where certain crops would grow well such as coffee. I imagine having a little hamlet high the mountains somewhere built only for the reason of supplying coffee to the nation. Getting the coffee out might be quite a feat tho as it might have to be moved by donkey. Altitude would also be important for building things fairly early such as grist mills and later damns. Of course the big thing with altitude would be the water table and fall as it run downstream.
We do have ideas on what the game ending should be but right now we are concentrating on the early game and that likely would be the entire first release. I would be willing to invest at least $10,000 if we could get people interested and some people who can really produce the work. I realize this is not much money but there might be other people willing to invest if enough people get interested in it.
You can read the entire thread here:
The specific thread link does not work. You can click on this: http://simcity.9.forumer.com/
and then "other games" when site comes up.
Of course it would be fine to start a discussion on this thread as well.