National Wonders and Building Tweaks

BARBEERIAN

Prince
Joined
Jul 21, 2006
Messages
503
Location
Ottawa, ON, Canada
Available in the Mod-Browser, search 'National Wonders and Building Tweaks', or 'BARBEERIAN'

Adds 4 National Wonders:

-Wall Street (+100% Gold, requires 5 Stock Exchanges)
-Moai Statues (+1 Production in Water Tiles, requires 5 Harbors)
-Red Cross (Free Medic promotion, requires 5 Hospitals)
-Shakespeares Theatre (+10 Happiness, requires 5 Theatres)

National Wonder Tweaks:

-Capitol gets a +50% Production boost with Railroad tech. (new building 'Railyard' for now)
-All National Wonders require 5 buildings instead of one in all cities.
-National College +100% Science
-National Epic +50% GPP
-Ironworks +50% Production

Happiness Building Tweaks:

-Circus gives 4 Happiness for 3 Gold.
-Colosseum gives 3 Happiness for 4 Gold maintenance.
-Theatre gives 4 Happiness for 4 Gold maintenance.
-Stadium gives 5 Happiness and a +15% Gold Boost for 5 maintenance.

Food Storage Building Tweaks:

-Granary now gives no food, but a 20% food storage bonus.
-Watermill gives 4 food.
-Hospital food storage bonus reduced to 25%, Maintenance reduced.
-Medical Lab storage bonus increased to 30%. +2 Food.

Land Unit Building Tweaks:

-Barracks gives +10XP and costs 1 Gold maintenance.
-Armoury gives +20XP, +15% Unit production and costs 2 Gold maintenance.
-Military Academy gives +30XP, +25% Unit production and costs 3 Gold maintenance.
-For now Forge and Arsenal moved to Nanotech (will eventually completely remove, but I removed all references and it still caused crashes so this works for now).

Naval Unit Building Tweaks:

-Lighthouse gives +10 xp.
-Harbor gives +20 xp and 15% unit production bonus.
-Seaport gives +30 xp and a 25% unit production bonus. Maintenance increased to 3.

Science Building Tweaks:

-Made it easier to build the Observatory (mountain within 2 tiles, not 1).

[KNOWN BUGS (as of V1)]
-National Epic and Oxford University still behave in the default Civ V manner for some reason.

Looking for any comments, criticism, input, etc.
 
i like the changes so far (have to try it out still though)

is it possible to add a new national wonder to the game that improves logistics in ones own empire (thus also buffing empire defense)

Imperial Road Network (national Wonder)
requires: market in every city (or in 5 cities)
prequisite: Engineering
reduces movement costs across modernized terrain to 1/2 (also possible to 1), maybe with bridges (when both sides of the river are modernized).

to simulate that modernized ressources surely have some basic road access and my soldiers surely don't have to hack through the underwoods to get to my big iron mine.
 
Hi BARBEERIAN

Just did a search for this mod in the mod browser but was not able to find it.

Have you removed it. I's love to either start using it or at least see how you solve the case with national wonders needing a certain building in EVERY building in stead of just needing a certain number of the buildings across your cities.

\Skodkim
 
Hi BARBEERIAN

Just did a search for this mod in the mod browser but was not able to find it.

Have you removed it. I's love to either start using it or at least see how you solve the case with national wonders needing a certain building in EVERY building in stead of just needing a certain number of the buildings across your cities.

\Skodkim

I'm sure it's not compatible yet with the recent patch.
 
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