DBear
unbeliever
So is the culture city win out, then? With only 2 wonders a city, how is this even possible now? Or am I not understanding this?
Helmling said:I'm afraid there may also be a limit of how many regular wonders you can build in a city too, since I suspect this limitation has nothing to do with gameplay balance and everything to do with how many 3D wonders can fit in a city.
That's looks over substance, and it sucks!
I believe someone said in another thread that screenie city was made with the World Builder Editor program...it may be different in the actual game.Paulus said:I guess you dont have to worry about a Great Wonder Limit, just take a peek at this scrennie:
http://www.gamespot.com/pc/strategy/civilizationiv/screens.html?page=142
It look likes this city got all the wonders you will ever need. =)
DBear said:So is the culture city win out, then? With only 2 wonders a city, how is this even possible now? Or am I not understanding this?
oldStatesman said:I believe someone said in another thread that screenie city was made with the World Builder Editor program...it may be different in the actual game.
oldStatesman said:I believe someone said in another thread that screenie city was made with the World Builder Editor program...it may be different in the actual game.
Helmling said:Makes me wonder why they put the limit on the national wonders. Weird.
Krikkitone said:I think the extremes are likely to be possible they are just more of a difficulty, all Great wonders in one city may be possible, but not on say emperor difficulty. wierd variants may be possible just more difficult.... that said I agree that the National Wonder limit seems very annoying
I think it's lame that they only let each leader have TWO proficiency advantages.hclass said:Sure, look at the positive side, they allow you to be:
a) Extreme small
b) Extreme peaceful
c) Extreme honest (no reload, please)
and also
d) Spread your national wonders extremely wide
Well the only real numbers that exist are 0 and 1.apatheist said:The difference is that you can only have one leader. However, you can have lots of cities. It would be more similar if you were only allowed to build 2 National Wonders in your whole civ. Not that I'd like that any better, because it's still a cap. The only gameplay numbers (as opposed to things like unit strengths) that should exist are 0, 1, and infinity.
joethreeblah said:Well the only real numbers that exist are 0 and 1.
apatheist said:The difference is that you can only have one leader. However, you can have lots of cities. It would be more similar if you were only allowed to build 2 National Wonders in your whole civ. Not that I'd like that any better, because it's still a cap. The only gameplay numbers (as opposed to things like unit strengths) that should exist are 0, 1, and infinity.
What would make you think this? Calm down and re-think things through.Helmling said:I'm afraid there may also be a limit of how many regular wonders you can build in a city too, since I suspect this limitation has nothing to do with gameplay balance and everything to do with how many 3D wonders can fit in a city.
Stilgar08 said:Sorry, people but I don't get, why this complaint is coming up in the first place?!?
As Aussie pointed out several times, "national wonder" is not "great wonder". Therefore the whole complaint lacks substance. I know that you understood this, helmling, but I want to clarify anyways.
If you want to build your city "Claudia" you will be able to do so (if you can manage to get all the wonders, which will be more difficult in civ4 then in civ3, I think). IMO, the limit of 2 national wonders per city makes sense and adds to the specialization of certain cities...
Personally I welcome the likely event of having the great wonders spread wider around the world (I think this will be the case, although: Just speculation like everything else here![]()