National Wonders...only two per city?

So is the culture city win out, then? With only 2 wonders a city, how is this even possible now? Or am I not understanding this?
 
Helmling said:
I'm afraid there may also be a limit of how many regular wonders you can build in a city too, since I suspect this limitation has nothing to do with gameplay balance and everything to do with how many 3D wonders can fit in a city.

That's looks over substance, and it sucks!

You're making an assumption based on nothing concrete. That said, I instinctively dislike the limit because I dislike all hard caps. If you have to resort to such a thing to achieve balance, that usually means there is a design flaw somewhere, and you haven't actually achieved balance so much as grabbed one side of the scale and held it in place so both sides are level (to take the metaphor too far).
 
Warpstorm,

My friend...oh, my friend.

I cannot tell you the hours of my life that I have spent (wasted?) playing this game. Hours upon hours upon hours. From Civ 1 way back when I was in college unto this day. I have played multiplayer. I have played random. I have played Ironman. I have played and played and played some more.

The City of Claudia has never fallen.

Not once.
 
DBear said:
So is the culture city win out, then? With only 2 wonders a city, how is this even possible now? Or am I not understanding this?

One screenshot clearly states that you can only build 2 "national wonders" which are the equivalent of small wonders in Civ 3.

Another screenshot clearly shows Collosus, Great lighthouse, the Kremlin, Statue of Liberty (yeah, it's back! I wonder what it does?), the pyramids and a couple of other wonders all in one city. So, it looks like my fears were ungrounded.

Makes me wonder why they put the limit on the national wonders. Weird.
 
oldStatesman said:
I believe someone said in another thread that screenie city was made with the World Builder Editor program...it may be different in the actual game.

DOH!

Just when i thought my problems were over.

Oh well, these Winfixer 2005 pop-ups are driving me mad (glad they can't actually do anything to my computer...poor PC users) so I'm going to go play my wonder-laden current game downstairs.

Adios!
 
Grrrr, that is two National wonders, not Great Wonders-they are two totally different and distinct entities. Also, has it occured to anyone that even this may be subject to change, just as the 'Hands-on' guy pointed out?
This might be one of those areas where only a Firaxian can put the speculation to rest-for good or ill!

Yours,
Aussie_Lurker.
 
oldStatesman said:
I believe someone said in another thread that screenie city was made with the World Builder Editor program...it may be different in the actual game.

It could be different in the real game. But, that screenie would seem to indicate that there is no (or only a small) graphics limitation.
 
The Wonder cascade is where everyone is building the same wonder. Once one civ has built it, all others carry over their built up production to other available wonders. You see multiple wonders being built in the same turn due to some civs changing to cheaper wonders. Also it allows for pre-builds (one way to beat the AI to a wonder).

The way to get a wonder now is to bee-line for the required tech, start building asap in a high pop/production city. And hope to get a head start. With AI building production bonuses at higher levels it will be tough. Or you can use great leaders I suppose.
 
Helmling said:
Makes me wonder why they put the limit on the national wonders. Weird.

That is the naughty part of Firaxis.
From Civ2 to Civ3 now to Civ4, the higher the version the more they want to shape your style of playing or winning.

The golden rule to play future Civ game is: try not to be among the odds, if you have any unique or special hobby in playing or winning the game, chances is they will find a way to stop you.

You must play it in a healthy way, no cheat, no exploit, no big, no extreme...
No real fun but you have your virtue. Try to be cute, you will find you really love the game...
 
I think the extremes are likely to be possible they are just more of a difficulty, all Great wonders in one city may be possible, but not on say emperor difficulty. wierd variants may be possible just more difficult.... that said I agree that the National Wonder limit seems very annoying
 
Krikkitone said:
I think the extremes are likely to be possible they are just more of a difficulty, all Great wonders in one city may be possible, but not on say emperor difficulty. wierd variants may be possible just more difficult.... that said I agree that the National Wonder limit seems very annoying

Sure, look at the positive side, they allow you to be:
a) Extreme small
b) Extreme peaceful
c) Extreme honest (no reload, please)
and also
d) Spread your national wonders extremely wide
 
The difference is that you can only have one leader. However, you can have lots of cities. It would be more similar if you were only allowed to build 2 National Wonders in your whole civ. Not that I'd like that any better, because it's still a cap. The only gameplay numbers (as opposed to things like unit strengths) that should exist are 0, 1, and infinity.
 
apatheist said:
The difference is that you can only have one leader. However, you can have lots of cities. It would be more similar if you were only allowed to build 2 National Wonders in your whole civ. Not that I'd like that any better, because it's still a cap. The only gameplay numbers (as opposed to things like unit strengths) that should exist are 0, 1, and infinity.
Well the only real numbers that exist are 0 and 1.

You're allowed to have 1+1 national wonders.

I bet it's more fun that way anyway. It's nice to have something to remember a city for, other than it's next to a cow.

And the new theme is the importance of each city, specialization, etc. I trust they.
 
joethreeblah said:
Well the only real numbers that exist are 0 and 1.

What about the square root of 2?

apatheist said:
The difference is that you can only have one leader. However, you can have lots of cities. It would be more similar if you were only allowed to build 2 National Wonders in your whole civ. Not that I'd like that any better, because it's still a cap. The only gameplay numbers (as opposed to things like unit strengths) that should exist are 0, 1, and infinity.

Ideally, we'd only have extremes to block us, but it might have been included for a gameplay reason. There are certain Wonders which have a National effect (eg Scotland Yard); thus, if you build it, you'll either clog up one of the two Wonder slots in a core city or take longer to construct it in a less productive city. As to whether this will add an interesting strategic element or just be annoying, we can only speculate.
 
We haven't seen exactly how MANY National Wonders there are. In Civ3, there weren't very many at all, and of those only the Forbidden Palace and Iron Works actually benefitted the city they were built in. So, a 2-Small Wonder limit wouldn't have had much effect.

In Civ4 there are more like 12 National Wonders, most of which improve their home city. From the list on this site, it looks like Academy, Blast Furnace, Forbidden Palance, National Epic, and Oxford University have city effects, and possibly others as well. So, I can easily see why they wouldn't want to let you stack them all in one spot.
 
Helmling said:
I'm afraid there may also be a limit of how many regular wonders you can build in a city too, since I suspect this limitation has nothing to do with gameplay balance and everything to do with how many 3D wonders can fit in a city.
What would make you think this? Calm down and re-think things through.

If this is true then the 512 city limit was because of the graphics. :rolleyes:
 
Sorry, people but I don't get, why this complaint is coming up in the first place?!?

As Aussie pointed out several times, "national wonder" is not "great wonder". Therefore the whole complaint lacks substance. I know that you understood this, helmling, but I want to clarify anyways.

If you want to build your city "Claudia" you will be able to do so (if you can manage to get all the wonders, which will be more difficult in civ4 then in civ3, I think). IMO, the limit of 2 national wonders per city makes sense and adds to the specialization of certain cities...

Personally I welcome the likely event of having the great wonders spread wider around the world (I think this will be the case, although: Just speculation like everything else here ;)
 
Stilgar08 said:
Sorry, people but I don't get, why this complaint is coming up in the first place?!?

As Aussie pointed out several times, "national wonder" is not "great wonder". Therefore the whole complaint lacks substance. I know that you understood this, helmling, but I want to clarify anyways.

If you want to build your city "Claudia" you will be able to do so (if you can manage to get all the wonders, which will be more difficult in civ4 then in civ3, I think). IMO, the limit of 2 national wonders per city makes sense and adds to the specialization of certain cities...

Personally I welcome the likely event of having the great wonders spread wider around the world (I think this will be the case, although: Just speculation like everything else here ;)

Yeah, yeah, I disclaimered in the beginning.

And I never wanted ALL the wonders in one city. Just a whole bunch. :)

I don't think I've ever had "all" the wonders...except when I conquered them all. But then I haven't played Warlord or lower since Civ I.
 
Back
Top Bottom