National Wonders

Melendor

Warlord
Joined
Aug 7, 2008
Messages
185
Location
Rio de Janeiro, Brazil
I really like how the National Wonders work in Civ V, but I think there should be more. So I would like some help to make a list of NW. Please send ideas of names and effects.

Building / Name / Effect

Granary; ?; +4 food, +10% growth
Walls ? ?
Armory; ?; +10% of Military Units production; Free Great General, +25% of Great General Generation.
Temple; Sphinx; +4 Culture; Golden Age.
Aqueduct ? ?
Castle; Sun Tzu War Academy; +10% in combat inside your borders; +1 Culture.
Bank; House of Medici; +10 Gold and gives 1% of the gold you have; +1 Culture.
Military academy; ? ; +10% of Military Units production; +25% of Experience generation in combats; +1 Culture.
Public school; ?; +10 Science, +25% of Great People Generation in all cities, +1 Culture.
Museum; National Gallery; +5 Culture; -5% of Social Policy cost.
Theatre; Shakespeare’s Theatre; Free Artist, +8 Happiness, +4 Culture.
Arsenal
Broadcast tower; BBC; +5 happiness; +5 gold; +10 Culture; +25% Culture.
Factory
Hospital
Military base
Stock Exchange; Wall Street; +15 Gold and gives 3% of the gold you have (and some riots).
Medical lab
Research lab; NASA; Free Tech, +100% of Space Ship production in this city.
Stadium; Olympics; +15 Happiness; +5 Culture; other players cannot finished their Olympics in the next 4 turns.
 
Personally, I would love to see a National Wonder for every building type ( I play tall afterall) but it would be quite overwhelming. However, it would make late game more interesting since there is a lack of World Wonders.

The only national wonder categories not covered in the Vanilla game are food (granary, aqueduct, etc) and city defense (walls, castle, etc), but correct me if I am wrong. I have seen a castle NW (Red Fortress?) in Buildings made fun (MOD), but I haven't seen a food NW.

I do like your ideas for National wonders, though some of the bonuses seem OP'd at first glance. I think each NW should only have a single ability plus a small yield bonus for the city. This way they stay in line with the vanilla NW's. But that's just my opinion.
 
Some NW name ideas:

Granary = Silo Pit
Walls = Western Wall
Armory = The Royal Armory
Temple = Insert any religious wonder from Civ4
Aqueduct = Pont du Gard
Castle = Windsor, Krak de Chevalier
Military academy = West Point
Public school = Department of Education
Arsenal = Venetian Arsenal
Factory = Assembly Line, American Steel (or equivalent)
Hospital = Bellevue, Nightingale School of Nursing
Military base = Area 51
Medical lab = Center for Disease Control
 
Having a NW for every building might be too powerful. Right now National Wonders in combination with social policies seem to provide a good way to make small empires, even 'City State' style Civs, a viable strategy instead of making REX and conquering cities the only way worth playing like previous Civ games. It's a lot more interesting when wide, tall and OCC are all equally viable play styles to try. However from my own experience I think that too many National Wonders could make the OCC or very tall empires too powerful. Even with the available NWs my recent Aztec OCC games have been almost too overpowered - I've already won the first emperor game I played with relative ease despite still having trouble winning on King when playing wide.
 
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