BobTheTerrible
Just Another Bob
Recently there's been a bit of talk about making things happen with the nationalism tech, which I think is a great idea. IMO (and as somebody else suggested I think), this is when colonies and vassals should start falling apart. I don't know what sort of mechanism could be used, but I think after nationalism is discovered, vassals should no longer be an option (but colonies should), and current vassals and colonies should start to break free (even if they don't have the required % of master's assets), especially the ones that hate their masters.
Of course, Nationalism should also make your own cities less rebellious while making it harder to hold onto foreign cities. It's hard enough to hold onto foreign cities in the later stages of the game as it is, so I think there'd have to be some way to combat this. My suggestion would be allowing spies stationed in a newly captured city to reduce rebelliousness.
So, what else should come with nationalism?
Of course, Nationalism should also make your own cities less rebellious while making it harder to hold onto foreign cities. It's hard enough to hold onto foreign cities in the later stages of the game as it is, so I think there'd have to be some way to combat this. My suggestion would be allowing spies stationed in a newly captured city to reduce rebelliousness.
So, what else should come with nationalism?