The Keeper
Warlord
This is more of a gambit for the Native American civ. It high risk/reward.
The key for this working is the Native American Protective train with the UB: totem pole.
First, start teching with mysticism while your warrior scouts for your first victim. Have him nab a worker because you really don't care what they think at this time anyway. After mysticism is finished, go after polytheism and priesthood. I can usually get Hinduism with the polytheism tech. Use this time to build a totem pole, barracks, and a second city with totem and barracks in it.
After priesthood is complete, tech writing then monarchy. Also build the oracle in your capital. Manage the capital so that the oracle doesn't finish until just after monarchy. With the free tech, take feudalism. Now you can go backfill hunting and archery for cheap. (or take it before)
Now a look at the situation:
The bad
: Your economy isn't great because you don't have many worker techs - only agriculture which you started with. The only defense you have is warriors.
The good
: You now have longbows starting with drill 3: drill 1 for being protective and 6 xp from barracks and totem pole. You can add an extra 2 xp if you take vassalage. Being philosophical, a prophet will pop very soon and you can make the Hindu shrine.
Now your nearest neighbor has been building up a nice core economy and doesn't have a lot of military at this time. Build up a nice set of longbows and go take it from him. This seems to work better than a sword rush because longbows have no counter. Also, once the city is taken, if it is kept, you now have the best defenders
From here, the options are endless. The biggest danger is overextending your empire due to the longbows that the AI can't touch. You have the ability to vassalize your enemy early and then give back cities you have taken. Code of Laws is only 1 tech away. The techs that you missed earlier cost less now because all the other AIs have them. Also, if some of the other AIs have alphabet, you can trade monarchy for some of the missed techs.
I have tried this strategy a few times to see if there are any flaws. The only flaw is the economy which can easily be overcome with time. I'd like to hear what some other people think.
The key for this working is the Native American Protective train with the UB: totem pole.
First, start teching with mysticism while your warrior scouts for your first victim. Have him nab a worker because you really don't care what they think at this time anyway. After mysticism is finished, go after polytheism and priesthood. I can usually get Hinduism with the polytheism tech. Use this time to build a totem pole, barracks, and a second city with totem and barracks in it.
After priesthood is complete, tech writing then monarchy. Also build the oracle in your capital. Manage the capital so that the oracle doesn't finish until just after monarchy. With the free tech, take feudalism. Now you can go backfill hunting and archery for cheap. (or take it before)
Now a look at the situation:
The bad

The good

Now your nearest neighbor has been building up a nice core economy and doesn't have a lot of military at this time. Build up a nice set of longbows and go take it from him. This seems to work better than a sword rush because longbows have no counter. Also, once the city is taken, if it is kept, you now have the best defenders
From here, the options are endless. The biggest danger is overextending your empire due to the longbows that the AI can't touch. You have the ability to vassalize your enemy early and then give back cities you have taken. Code of Laws is only 1 tech away. The techs that you missed earlier cost less now because all the other AIs have them. Also, if some of the other AIs have alphabet, you can trade monarchy for some of the missed techs.
I have tried this strategy a few times to see if there are any flaws. The only flaw is the economy which can easily be overcome with time. I'd like to hear what some other people think.