GooglyBoogly
Freakamongus
I am looking to add an advanced Fungus/Natives section to my Comprehensive datalinks update and would appreciate it if anyone has a link to, or has done some research about "farming natives via fungus"
(This involves intentionally entering as many unexplored fungus tiles per turn as possible as to maximise the chance or 'discovering' a native lifeform within.)
I have a few questions about this.
1. - Does PLANET rating affect odds of a native appearing within a fungus tile?
2. Does the number of surrounding fungus tiles increase the odds?
3. Are the odds different if there is an improvement in the fungus tile (road, farm etc)?
4. are the odds different if using natives as opposed to normal units to explore fungus? What about alien artifacts? Do Aircraft have differentt odds?
5. Do any of the fungus related Secret Projects change the odds?
when I refer to odds i mean specifically the chance that you will get a native to spawn PER attempted fungus entry - I.E moving one tile.
just want to record here that natives captured within your territory are homed to nearest base - not independant
(This involves intentionally entering as many unexplored fungus tiles per turn as possible as to maximise the chance or 'discovering' a native lifeform within.)
I have a few questions about this.
1. - Does PLANET rating affect odds of a native appearing within a fungus tile?
2. Does the number of surrounding fungus tiles increase the odds?
3. Are the odds different if there is an improvement in the fungus tile (road, farm etc)?
4. are the odds different if using natives as opposed to normal units to explore fungus? What about alien artifacts? Do Aircraft have differentt odds?
5. Do any of the fungus related Secret Projects change the odds?
when I refer to odds i mean specifically the chance that you will get a native to spawn PER attempted fungus entry - I.E moving one tile.
just want to record here that natives captured within your territory are homed to nearest base - not independant