Instead of those city states I suggest:
Tribes of natives, barbaric peoples, with a few(each with some different) technologies, capable of defending themselves with different types of warrior units (especially good in guerilla type warfare), have their own workers and be capable if a very limited and slow expansion and scientific research. These natives would be divided into 3 groups depending on size of tribe and tribe's characteristic.
These tribes would live in a villages(huts and/or tipis), between 1-4 in close proximity-villages per each tribe. They would often be at war with other native tribes.
After encountering these natives you could have several choices:
1. Attack and grab their land, resources and gold- successful attack would cause a village to disappear-you would also get their-now slave- worker(s). You could go on- if able to- to conquer the entire tribe- village by village or sign peace before the full conquest. The natives could get help from other civilization or native tribes.
2 Influence in positive way- by sharing knowledge and resources- such treatment would bring in the steady turning of these villages into your towns, mixed with native and your own population. Their warrior units would enlist in your military.
3. Influence a tribe against another civilization. If successful, the tribe would declare war o your enemy
4. Convert them to your religion-unless the natives are a highly spiritual tribe- this usually would work-after some time- bringing your nations closer to unity.
5 Trade with the village
6 Cultural Influenced overtake of villages- with time, the villages might(would) slowly turn into your towns due to your nation's cultural influence
7 Demand occasional(or regular) tribute
If dealing unfairly with a tribe it could declare itself a part of another civilization, village(s) would turn into a town of a rival civ.
If undisturbed and able to acquire the knowledge a native tribe could declare itself a separate and independent nation, down the line.
Instead of constant need for expensive settlers, this could help your empire grow. More strategizing would be involved.
I would drastically limit the number of city states in the game, introduce aps consisting of 2 or 4 hemispheres to boost expansion capabilities for nations. And stop the ridiculous limitations on expansion for all the imperialistic players out there.
The whole concept of city states should be left to a civic/government choice type, real city states were the city states of Greece, Phoenicia or the Mayas.
Tribes of natives, barbaric peoples, with a few(each with some different) technologies, capable of defending themselves with different types of warrior units (especially good in guerilla type warfare), have their own workers and be capable if a very limited and slow expansion and scientific research. These natives would be divided into 3 groups depending on size of tribe and tribe's characteristic.
These tribes would live in a villages(huts and/or tipis), between 1-4 in close proximity-villages per each tribe. They would often be at war with other native tribes.
After encountering these natives you could have several choices:
1. Attack and grab their land, resources and gold- successful attack would cause a village to disappear-you would also get their-now slave- worker(s). You could go on- if able to- to conquer the entire tribe- village by village or sign peace before the full conquest. The natives could get help from other civilization or native tribes.
2 Influence in positive way- by sharing knowledge and resources- such treatment would bring in the steady turning of these villages into your towns, mixed with native and your own population. Their warrior units would enlist in your military.
3. Influence a tribe against another civilization. If successful, the tribe would declare war o your enemy
4. Convert them to your religion-unless the natives are a highly spiritual tribe- this usually would work-after some time- bringing your nations closer to unity.
5 Trade with the village
6 Cultural Influenced overtake of villages- with time, the villages might(would) slowly turn into your towns due to your nation's cultural influence
7 Demand occasional(or regular) tribute
If dealing unfairly with a tribe it could declare itself a part of another civilization, village(s) would turn into a town of a rival civ.
If undisturbed and able to acquire the knowledge a native tribe could declare itself a separate and independent nation, down the line.
Instead of constant need for expensive settlers, this could help your empire grow. More strategizing would be involved.
I would drastically limit the number of city states in the game, introduce aps consisting of 2 or 4 hemispheres to boost expansion capabilities for nations. And stop the ridiculous limitations on expansion for all the imperialistic players out there.
The whole concept of city states should be left to a civic/government choice type, real city states were the city states of Greece, Phoenicia or the Mayas.