I started with modifier that Liang uses, by linking it to a building. It didn't work at all. I suppose it makes sense, since the modifier had the word "GOVERNOR" in it, suggesting it has a very narrow use.
So then I tried to use the modifier right for Iteru - "MODIFIER_PLAYER_ADJUST_AVOID_RANDOM_EVENT" by liking it to civilization trait. And it worked for floods (no surprise) and I think it worked for Blizzards (but it's obviously not easy to check all the disasters when they're so random).
But it certainly failed against Vulcano erruption.
So then I tried finding Hojo's ability that supposedly prevents Hurricane damage to structures, I found only the modifiers preventing damage to units (I tried it out; it didn't stop structural damage from a flood or sand storm).
So does anyone has an idea how to prevent structural damage to improvements, cities and districts from disasters like Vulcanos?
So then I tried to use the modifier right for Iteru - "MODIFIER_PLAYER_ADJUST_AVOID_RANDOM_EVENT" by liking it to civilization trait. And it worked for floods (no surprise) and I think it worked for Blizzards (but it's obviously not easy to check all the disasters when they're so random).
But it certainly failed against Vulcano erruption.
So then I tried finding Hojo's ability that supposedly prevents Hurricane damage to structures, I found only the modifiers preventing damage to units (I tried it out; it didn't stop structural damage from a flood or sand storm).
So does anyone has an idea how to prevent structural damage to improvements, cities and districts from disasters like Vulcanos?