Natural Disasters

If you are the maker of Civilization 4 what kind of natural disaster(s) would you add

  • Floods

    Votes: 45 41.3%
  • Hurricanes/typhoons/cyclones

    Votes: 43 39.4%
  • Volcanoes

    Votes: 57 52.3%
  • Earthquake

    Votes: 42 38.5%
  • Earthquake/volcano + Tsunami

    Votes: 33 30.3%
  • Plague

    Votes: 56 51.4%
  • Climatic change (manmade or natural)

    Votes: 41 37.6%
  • Others

    Votes: 17 15.6%
  • All types of natural disasters possible

    Votes: 41 37.6%
  • Never even remotely consider the prospect of that aspect of the game

    Votes: 15 13.8%

  • Total voters
    109
  • Poll closed .

Tee Kay

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I don't know if anyone raised this point before but does anyone have an idea about natural disasters in civ4 (if there are anything like it in the game). For example in c3c there were volcanoes and plague option.
 
I voted for floods and plagues but only if they are tied to/triggered by cities, titles and/or regions health. Plauges should also be semi-global and shouldn't decimate every city to size 1.

I also voted for volcanoes and earthquakes but only if the events are fixed when the map is created.
Meaning: titles 10,10; 10,11 ;10,10; 11,11 have an earthquake in turn 100. This will make these events hidden for a given map and NOT random!

Aks K
 
Volcanoes, Plague and climatic changes are already there :D
IMHO, most of them are too small scale. Only volcano (losing city is, IMHO, important), plague (if as big as in RL), and climatic change (if like in RL, again) can be important enough.
 
mastertyguy said:
Volcanoes, Plague and climatic changes are already there :D
IMHO, most of them are too small scale. Only volcano (losing city is, IMHO, important), plague (if as big as in RL), and climatic change (if like in RL, again) can be important enough.
I've never seen plague or climate change in my civ iii
 
There are more large scale events :
- Earthquake : Can ravage a city and kill tens of thousands ... a 8,0 in Tokyo would do just that.
- Tsunami : A centennial event that kills tens of thousands and temporarily changes some coastlines to swamps. (see South East Asia)
- Agricultural distasters : Could make all food resources on a certain continent invalid for 20 turns. (tile bones and resource bonus) (see : Potato famine)
- Volcanic aftermath : Could cool the earth down by 5° for several years and temporarily turn some grass into tundra and so on. (see : Maya whipe out)
 
I guess it would be conceivable for a Hurricane to take out a city or two... :cry: Might be scary to watch it make a random path across the map :eek:

Since we are going to have locked alliances, you might be able to send some workers over to help your friends clean up, and it might cause a couple people to pause their wars for a while.. or take advantage of the situation :mischief:
 
For the equator region (middle of the map), tropical hurricanes from the seas will be cool. The damage will be that some terrain improvements being destroyed. Flood could occur around rivers.
 
joethreeblah said:
I've never seen plague or climate change in my civ iii
In [c3c] , there's the option of playing with the plague on, under "Civ Content" on the main menu.

In every version, the more pollution in the world, the bigger the chance that a land tile will turn into desert.
 
Never really liked disasters because it's too random. (ie: I'm building the 'builder's dream' civ, and bam, hurricanes wipe out my coast-line cities, volcanoes run over my other cities, etc...)

I guess it would be fun to make a perfect civ, and have SimCity-like disaster modes wreak chaos into the nation =D
 
In Sim City games, some people actually enjoy destroying their creations with natural disasters more than they do making beautiful cities.

I can see how it could appeal to some people to actually have this in a Civilization game, if not for its destructive appeal, for its randomness and uncontrollable effects

Not to mention that natural disasters have its place in human history. Their destructive force have caused us to suffer but have also made us strong. From the creation of stronger structures to uniting us all.

If "more" natural disasters should ever make it to any Civ games, the frequency of disastrous events should be regulated, enough for them to make an impact in our Civ-games but should also be manageable.


Just an after-thought ... :)
Just for fun, I think volcanoes should be given names according to the Civilization that discovers it (through exploration). For example, if a Japanese unit explores and finds a volcano, that volcano would be given Mt. Fuji as its name. Of course, this would just be an extra that does not give any effects in-game, just treated the same way like the palace upgrades we have seen in previous Civ-games. I've always enjoyed the palace upgrades :)

-Pacifist-
"Human judges can show mercy. But against the laws of nature, there is no appeal" -A.C.C.
 
Pacifist said:
In Sim City games, some people actually enjoy destroying their creations with natural disasters more than they do making beautiful cities....I can see how it could appeal to some people to actually have this in a Civilization game, if not for its destructive appeal, for its randomness and uncontrollable effects... I think volcanoes should be given names according to the Civilization that discovers it (through exploration). For example, if a Japanese unit explores and finds a volcano, that volcano would be given Mt. Fuji as its name...

Every time I go bankrupt in Sim City I drop a few lightnings on my city, zoom in and see them suffer, and then burn the city down. It was fun! :devil: But in civ game I agree the disasters should be uncontrollable, or else if you drop a tornado on Washington DC would be equal to attacking the city and the Americans would declare war on you.

About the volcano naming issue, I too think you should be able to name them, but also ALL the major terrain features should be named.

Also volcanoes in any future civ game should contribute food to your empire. Volcanoes are VERY fertile land. Also major, I mean MAJOR volcanic eruptions should contribute to a "little ice age" which could mean that all food production in all squares are down by 1. Finally: what about threats from outer space, like alien invasions and asteroids hitting earth? In civ2 test of time there's the scenerio you can play as aliens. ;)
 
Earthquakes, floods, and hurricanes. I think tsunami would be too devasting but changing the landscape after wards would be cool.


I also agree that the chance to name all major land features would be cool
 
For those who have suggested aliens and monsters, that would be more suitable in a fantasy or sci-fi setting :)
That is of course until we actually see (just outside our bedroom windows) aliens destroying our neighbors houses or see Godzilla type monsters wrecking havoc on the streets :mischief:
Until then, we'll just have to settle for mother nature's wrath :lol:

@taillesskangaru & Esckey
I wouldn't mind if you could name major land features manually but I think it would be more fun if it was randomly generated like city names. Of course with city names, you could also rename :lol: so my point doesn't have a leg to stand on.

Maybe it should work like city naming, where you explore, find landmarks, a random generated name pops-up (based on the Civilization who discovered it) and you can either keep the name or rename it yourself :)

Anyway, I only suggested "volcanoes" be named because it's the only natural disaster causing terrain that has a very high probability that it will make it to Civ4 ;)

-Pacifist-
"Independence Day, the day aliens became the dominant race on Earth and we were added on the endangered species list" :)
 
Earthquakes should definitely be in. And I agree with Aks K. They should not happen randomly, but happen on specific locations in a given map. Like Volcanoes, which are already located on a given map (in the case of earthquakes, they should be hidden in certain tiles).
 
Keeping in mind the massive destruction as well as the huge economic impact Hurricane Katrina is sure to have, I believe hurrricanes should be a part of the game.
 
Pacifist said:
In Sim City games, some people actually enjoy destroying their creations with natural disasters more than they do making beautiful cities.

I can see how it could appeal to some people to actually have this in a Civilization game, if not for its destructive appeal, for its randomness and uncontrollable effects

Not to mention that natural disasters have its place in human history. Their destructive force have caused us to suffer but have also made us strong. From the creation of stronger structures to uniting us all.

If "more" natural disasters should ever make it to any Civ games, the frequency of disastrous events should be regulated, enough for them to make an impact in our Civ-games but should also be manageable.


Just an after-thought ... :)
Just for fun, I think volcanoes should be given names according to the Civilization that discovers it (through exploration). For example, if a Japanese unit explores and finds a volcano, that volcano would be given Mt. Fuji as its name. Of course, this would just be an extra that does not give any effects in-game, just treated the same way like the palace upgrades we have seen in previous Civ-games. I've always enjoyed the palace upgrades :)

-Pacifist-
"Human judges can show mercy. But against the laws of nature, there is no appeal" -A.C.C.
That would be pretty cool. The first one to discover certain places could put a sign up or something that said "Joe Mountain" or "WindyAss Pass", and what not.
 
The End Is Nigh said:
Earthquakes should definitely be in. And I agree with Aks K. They should not happen randomly, but happen on specific locations in a given map. Like Volcanoes, which are already located on a given map (in the case of earthquakes, they should be hidden in certain tiles).
Well then how about having actual tectonic plates and the ground can move around a bit. Then you can research geology and try to predict earthquakes and prepare your cities that are on fault lines :mischief:
 
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