Natural disasters

David Prosser

Chieftain
Joined
Aug 31, 2001
Messages
27
Location
New-Zealand
What about natural disasters? the obvious ones I can think of are:

Earthquake. They would be random, and originate within say 5-6 squares of a mountain. All cities within say 10 squares would lose 1-4 in size.Loss would be randomised for each city. Thus small cities could be wiped out. All road and rail would be destroyed, over the same radius.

Tidal wave: This would result from an earthquake on an island with mountains, or within 3 squares of any sea square. so it would cover a 10x10 sq sea area. Coastal cities would lose size as per Earthquakes. All ships caught in the area would be sunk, as would all units on a coast land square. Those on hills,mountains and forests would not be affected.

Volcanic eruption 1. There would need to be two types of these. The first would be a lava flow going in a random direction, and destroying any city smaller than 4, closer than 3 squares to it. Larger cities would be reduced by say 25 %. the lava flow would just be a barren hill after the players turn had ended.

Volcanic eruption 2: This would just be a ash, and gas flow. Nearby cities of less than 3 would disappear if in it's path. Any flat land in its path would could be changed to plains by a settler/engineer. After all, volcanic soil is good.

Hurricane/Typhoon: this would stare 2-6 squares off shore, and head landward. Any city in its path wouild lose 1-3 size, and exposed units would be killed.ditto for sea units smaller than a Cruiser. Cruisers and larger would have their health reduced to yelow or red. Those on red would be sunk. Subs would not be affected.


 
Hmm, an interesting idea. I suppose it would help in reducing the reliance on the overused barbarians. This of course could be made regional, e.g. volcanoes only erupt where there is a volcano (maybe a special map square), and extreme weather conditions only happen in certain areas, e.g. there has not been a tornado of any sort where I live as long as I remember, while these are commonplace in other parts of the world.
Some more natural disasters:
* Comet hitting the planet -
Cities near the impact suffer through loss of city improvements / loss of size
* Famine -
Great reduction in the food production in a city/region either for a number of turns or until some improvement is built.
* Someone important dies -
Unhappiness greatly increaed in city for a while, gradually decreasing.

Greg.
 
I think I have seen similar posts in the Civ III... and very interesting ones
BTW You are forgetting the Plague
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Originally posted by duke o' york:
Hell, why not just rip off SimCity the whole way and have Godzilla charging around your continent?
I agree with u. It's a good idea, but there are much better and important ideas to use.



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<IMG SRC="http://www.virtuallandmedia.com/flags4/europe/FIN.GIF" border=0> I have stolen this idea from Az.I'm a pathetic little wimp.
 
Natural disasters were one of the things lacking in civ2. If I remember correctly Civ1 had Earthquakes,volcanic eruptions, and floods. They were rare and really didnt have to much impact on the game though.

Could always add hurricanes to your list and they would be common in the middle/tropical regions of the world. Have a chance of early ships like frigates,galleons,triremes, etc being lost at sea do to the storms.
 
LOL, the last thing I would personally like to see in Civ is "natural disasters". I have plenty of "unnatural disasters" as it is
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Looks like natural disasters are not everyones cup of latte then -
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I will try to cover all points made by the people who have replied so far.

Gregski: New terrain such as a mountain with a volcano would certainly need to be added. As for hurricanes not being universal, perhaps a mechanisim could be added to only have them strike 2/3 of the continents. A comet would do vast amounts of damage , maybe even destroy all the civs. Maybe a large meteor like at Tungushka instead? A famine would be easy, and would be short term. I guess all the cities in a region would lose 1-3 pop, and all irrigation would disappear, and have to be rebuilt or something. I'm not sure about 'Someone Important dies'. The rulers are immortal. Someonme else might have an idea though.

Aristonico: Yes, I completely forgot the Plague. Here is how it might work. It would either be spread by contact on land, or by a trade caravan from another continent. Either a whole continent, or a very wide area, say up to 30x30 squares on the large map would be affected. All cities would lose say 20-30 % of pop. My guess is the possibility of plague would cease when Industrialisation was acheived.

duke o' york: I am not familiar with Sim City.

Juize: Would you like to elaborate on these ideas?

Chris1111: I have not seen Civ I. Hurricanes and their possible effects are already in the original post. I guess a patch would not be too hard to make. There was a volcanic eruption in one of the Aztec/Inca scenarios. that is what got me thinking.

starlifter: I know exactly what you mean. Perhaps one could have the option to turn the effect off?

Thanks for the replies everyone, I got several e.mails notifying me of them. What a good feature that is.

Cheers

David
 
I can't believe that there is anyone at this site unfamiliar with SimCity! Even if some of the posters here weren't born when it was released (do we have many people under 10? - I hope not - imagine them grown up with childhood memories of Genghis and Hippo!) you must have heard of it. What did you play before Civ came out? There weren't that many good strategy games in those days but SimCity was before Populous and Powermonger and Civ. Aah... the good old days.
Back to natural disasters - I think it'd be a quite a good idea for scenarios when you were aware that this might happena nd could plan for it, but in the normal game it would totally unbalance things. You found your first city and the random number generator suddenly gets what it needs and your civ is destroyed by an earthquake before it's even started to research. It wouldn't make a very good game. Although neither does disbanding your first settler: http://forums.civfanatics.com/Forum1/HTML/000002-2.html
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in vino veritas
 
I have heard of Sim City, but not played it. I think I may have watched someone's 11 year old play it for a few minutes.

Good point.I guess the natural disasters should only be activated after everyone has at least three cities. Also there is no reason that natural disasters can't occur in unoccupied regions.

Cheers

David
 
In SMAC there's a kind of natural disaster system. I'll list what I remember from the top of my head:

Planetblight: All farms around the affected city are destroyed.

Severe Hail: The same, but destroys solar collectors instead.

A virus, don't remember the name: kills a porportion of affected city's pop, and also of all cities within a radius equal to the affected city's pop divided by two.

Volcanic Eruption: Creates a huge vulcano (think Olympus Mons). Presumeably, any city in the affected area is wiped out, but I've never seen it happen.

Earthquake: Generally reshuffles the terrain in the affected area - sometimes causes new landbridges to appear, which can have a huge impact strategically (cost the Hive their capital in my current game, as it open up a new road for my armoured legions).

Storm Flood: Eliminates a coastal city.

Industrial Collapse: Decreases mineral (=shield) production in affected city for a certain number of years.

Crop Failure: The same, but decreases food production instead.

Heavy Clouds: The same, but affects energy production.

There's also some positives effects - for instance a city may undergo an "Industrial Boom" that improves mineral production for some turns. I very much hope they'll have a similar system in Civ3.
 
Planet blight, and sever hail sound like a disaster for s fairly short duration game. the virus sounds closerI had not thought of an earthquake makinf a landbridge. the Storm flood sounds like what a regular flood might do to a 1-2 size city. Crop failure might be a good idea. My guess is that it would last two or three turns, and add some unhappy faces to the pop. Hunger would be increased too. If the pop was unhapppy anyway, it might be enough to start a revolution. Think 1789, with bad harvests as a contributing factor. Industrial collapse could be renamed Depression. Perhaps a whole continents production could be halved for say three turns, then it could spread if you had Industrialisation/Automobile to the next continent, or just become worldwide.

 
Did you know you can sort of simmulate and earthquake or volcano using a scenario events file? You can have the game make an event for a random year that change areas of a map. It's kind of tedious and takes a lot of work to change a large area of the map though.

An example of this is the Atlantis scenario on the FW CD when Thera "explodes" the 2 landmasses where most of your good cities were will vanish(with cities destroyed). Kinda sucks when it happens real earlier and you arent prepared <img src="smile.gif" border="0">
 
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