David Prosser
Chieftain
What about natural disasters? the obvious ones I can think of are:
Earthquake. They would be random, and originate within say 5-6 squares of a mountain. All cities within say 10 squares would lose 1-4 in size.Loss would be randomised for each city. Thus small cities could be wiped out. All road and rail would be destroyed, over the same radius.
Tidal wave: This would result from an earthquake on an island with mountains, or within 3 squares of any sea square. so it would cover a 10x10 sq sea area. Coastal cities would lose size as per Earthquakes. All ships caught in the area would be sunk, as would all units on a coast land square. Those on hills,mountains and forests would not be affected.
Volcanic eruption 1. There would need to be two types of these. The first would be a lava flow going in a random direction, and destroying any city smaller than 4, closer than 3 squares to it. Larger cities would be reduced by say 25 %. the lava flow would just be a barren hill after the players turn had ended.
Volcanic eruption 2: This would just be a ash, and gas flow. Nearby cities of less than 3 would disappear if in it's path. Any flat land in its path would could be changed to plains by a settler/engineer. After all, volcanic soil is good.
Hurricane/Typhoon: this would stare 2-6 squares off shore, and head landward. Any city in its path wouild lose 1-3 size, and exposed units would be killed.ditto for sea units smaller than a Cruiser. Cruisers and larger would have their health reduced to yelow or red. Those on red would be sunk. Subs would not be affected.
Earthquake. They would be random, and originate within say 5-6 squares of a mountain. All cities within say 10 squares would lose 1-4 in size.Loss would be randomised for each city. Thus small cities could be wiped out. All road and rail would be destroyed, over the same radius.
Tidal wave: This would result from an earthquake on an island with mountains, or within 3 squares of any sea square. so it would cover a 10x10 sq sea area. Coastal cities would lose size as per Earthquakes. All ships caught in the area would be sunk, as would all units on a coast land square. Those on hills,mountains and forests would not be affected.
Volcanic eruption 1. There would need to be two types of these. The first would be a lava flow going in a random direction, and destroying any city smaller than 4, closer than 3 squares to it. Larger cities would be reduced by say 25 %. the lava flow would just be a barren hill after the players turn had ended.
Volcanic eruption 2: This would just be a ash, and gas flow. Nearby cities of less than 3 would disappear if in it's path. Any flat land in its path would could be changed to plains by a settler/engineer. After all, volcanic soil is good.
Hurricane/Typhoon: this would stare 2-6 squares off shore, and head landward. Any city in its path wouild lose 1-3 size, and exposed units would be killed.ditto for sea units smaller than a Cruiser. Cruisers and larger would have their health reduced to yelow or red. Those on red would be sunk. Subs would not be affected.