[MOD] Natural Wonders Expanded

I found the original thread. Did not think to look for it for some reason. I think I understand a bit more now. I'm gonna add Zion as well TB since ya wanted it in that thread. I have some questions and want to standardize a couple things but I'll wait till I finish. May be done in a few days or two weeks, with first version of the Mod mod as time allows...
 
I found the original thread. Did not think to look for it for some reason. I think I understand a bit more now. I'm gonna add Zion as well TB since ya wanted it in that thread. I have some questions and want to standardize a couple things but I'll wait till I finish. May be done in a few days or two weeks, with first version of the Mod mod as time allows...
Yeah Zion is pretty stunning too...
 
Updated info. Slowly working on them again. Also looking into an OOS issue of mine as I'd rather just fix it myself at this point. OOS seems to be caused by an AI player (and only that specific AI player in a game. Which one it is is random.). The AI players gold is different for both me and my bro. Guaranteed to break all our multiplayer games. Oh well. Raxo also threw me for a loop when the module was merged into the core lol. Not a big deal tho.

I also put my streaming info up if anyone wants to watch me play C2C. votumthetortoise on twitch. I am doing a complete playthrough, on a lower difficulty so I guarantee this, so I can get more of an idea of what I want to do with the mod mod. Plus it's also to have fun and enjoy. I am using Pitt's map.
 
Updated info. Slowly working on them again. Also looking into an OOS issue of mine as I'd rather just fix it myself at this point.

Are you playing with Events or Revolutions? You need to disable both if playing multiplayer
 
I am looking into multiple things in C2C in the code. I will look at OOS errors in the future. Funny enough, there is an Oblivion Enboost version that works for C2C (Oblivion does use Gamebryo) and eliminates many memory errors. I use Pit's map with space for reference as well as many options like revolutions (and civilization additions mod mod). It also allows borderless fullscreen, which works just fine, you just have to disable it as the topmost layer. I have no idea if it affects anything, as it does call for a DLL recalc on loading save. I autoplayed the game for over 7000 turns before the game crashed due to a memory error, with the entire map revealed, graphics paging on, and no viewports. I do NOT use the memsaver option from the ini. Everything seemed fine on the surface, as it played like normal to me, but it requires more testing. It also eliminates almost all issues with loading a save while in an active game and worldbuilder. I also use Process Lasso, which helps, but not even close to as much. So feel free to ask via Discord PM/DM if curious. I do not wish to give a link in case of unforeseen issues. I will also give my config file for Enboost.

There is no download as I am still working on this. I have to edit the lists and focus on a select few "maps". I have the XML files separated to edit and queued up, while also watching the Github for updates for the files I use. I was going for a simpler release before, but everything was lost. When there is a download, it will be in the first post.
 
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