Naval attacks

Skibbi

Prince
Joined
Nov 8, 2011
Messages
422
Absolutely no need for naval ranged attacks IF THEY CAN ONLY SHOOT 1 TILE!
  • Destroyers should get melee attack (G&K)
  • Cruisers should shoot 2 tiles
  • Dreadnaughts 2 tiles (stronger)
  • Battleships 3 tiles
 
no, it's a part of the gameplay I wanted this way, and even artillery range will also be reduced when I'll make it a regiment attached to another bigger unit.
 
We really can't have battleships shooting hundreds of miles inland, that would take away a lot of the realism.
 
yep, that I can add, like in the Stalingrad scenario for aircraft/artillery.
 
About the Greece scenario... I realised - I'm only 13 and it's a bit difficult.
I haven't been taught coding at school yet!
EDIT: I also think that destroyers should melee attack because they have raided some coastal ports.
 
About the Greece scenario... I realised - I'm only 13 and it's a bit difficult.
No one said it was easy :D

Don't worry about that, you mod for yourself first, start from something simple, the rest will come in time.

EDIT: I also think that destroyers should melee attack because they have raided some coastal ports.
in gameplay term, what is different between "raiding" and "bombing" ?
 
Dunno how to compile it.
Raiding could damage harbours or shipyards.
 
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